| Basis Universal LDR/HDR GPU Texture Supercompression System v1.65.0 (x64) | |
| Copyright (C) 2019-2026 Binomial LLC, All rights reserved | |
| Usage: basisu filename [filename ...] <options> | |
| See project and wiki at: https://github.com/BinomialLLC/basis_universal | |
| The default processing mode is compression of one or more .PNG/.TGA/.JPG/.QOI/ | |
| .DDS/.EXR/.HDR files to a LDR or HDR .KTX2 file. Alternate modes: | |
| -unpack: Use transcoder to unpack a .basis/.KTX2 file to one or more .KTX, | |
| .DDS, .PNG, .ASTC, etc. files. | |
| -info: Display high-level information about a .basis/.KTX2 file | |
| -validate: Validate and display information about a .basis/.KTX2 file | |
| -compare: Compare two LDR PNG/BMP/TGA/JPG/QOI images specified with -file, | |
| output PSNR and SSIM statistics and RGB/A delta images | |
| -compare_hdr: Compare two HDR .EXR/.HDR images specified with -file, output | |
| PSNR statistics and RGB delta images | |
| -tonemap: Tonemap an HDR or EXR image to PNG at multiple exposures, use -file | |
| to specify filename | |
| -peek_astc: Read an .astc file and calculate statistics (for testing/dev) | |
| -version or --version: Print version and exit | |
| --- Intro: | |
| This tool compresses LDR/SDR and HDR images and textures to a Basis Universal | |
| supercompressed GPU texture, which can be written to supercompressed .basis or | |
| standard .KTX2 files. It supports a number of SDR and HDR codecs, each with | |
| different quality, transcoding performance, and bitrate tradeoffs. A SDR/HDR | |
| mipmap generator is also included. This tool can also examine and | |
| unpack .KTX2/.basis files to .PNG, .KTX (v1), .ASTC, or .DDS files using its | |
| single source file transcoder library. | |
| The list of supported texture/supercompressed texture codecs: | |
| -LDR: ETC1S (SDR default), RDO UASTC LDR 4x4, ASTC or XUASTC LDR 4x4-12x12 | |
| -HDR: UASTC HDR 4x4 (HDR default), RDO ASTC HDR 6x6, UASTC HDR 6x6 | |
| RDO=Rate-Distortion Optimization. Two key parameters (quality and effort) have | |
| been unified across all the codecs: | |
| - The -quality X parameter, where X ranges from [0, 100], controls the | |
| compression quality vs. bitrate (output file size) tradeoff for those codecs | |
| supporting supercompression or RDO (Rate-distortion optimization). 100=max | |
| quality, and lower levels produce smaller files with more distortion. | |
| - The -effort X parameter, where X ranges from [0, 10], controls the | |
| compression speed (and max CPU usage) vs. max achievable quality tradeoff. | |
| Low efforts result in more distortion/artifacts, but faster compression. Lower | |
| efforts result in less utilization of the underlying GPU block format's | |
| capabilities. | |
| Key Definitions: | |
| "Quality" controls the explicit tradeoff between output distortion and output | |
| file bitrate (in bits per pixel or target). At max quality (100) each | |
| compressor will output the lowest distortion it's capable of at its currently | |
| configured effort level. | |
| "Effort" controls how intensely a compressor uses the CPU to focus on each | |
| block format's encoding capabilities. Low effort levels only target a set of | |
| core or basic capabilities (specific to each output target format), while | |
| higher effort levels allow each compressor to explore more of each target's | |
| features (at the cost of higher CPU time). Lower effort levels result in more | |
| brittle compression (higher distortion on tough image/texture features). | |
| Effort=0 fastest compression, effort=10=extremely slow. | |
| Unless an explicit mode is specified, if one or more files have the .basis | |
| or .KTX2 extension this tool defaults to unpack mode. | |
| By default, the compressor assumes the input is in the sRGB colorspace (like | |
| typical photos/albedo textures). If the input is NOT sRGB (like a normal map), | |
| be sure to specify -linear for less artifacts. Depending on the content type, | |
| some experimentation may be needed. | |
| The TinyEXR library is used to read .EXR images. Crucially, this small library | |
| does not support all .EXR compression methods. For unsupported images, you can | |
| use a tool like ImageMagick to convert them to uncompressed .EXR. | |
| For .DDS source files: Mipmapped or plain 2D textures (but not cubemaps) are | |
| supported. Only uncompressed 32-bit RGBA/BGRA, half float RGBA, or float | |
| RGBA .DDS files are supported. In -tex_array mode, if a .DDS file is specified, | |
| all source files must be in .DDS format. | |
| Filenames prefixed with a @ symbol are read as filename listing files. Listing | |
| text files specify which actual filenames to process (one filename per line). | |
| --- High-Level Texture Mode (Codec) Selection: | |
| 1. -etc1s: Encode to supercompressed ETC1S LDR (the default for SDR/LDR | |
| inputs). Roughly .8-2.5 bpp. Supports temporal texture supercompression | |
| (texture video) with skip blocks (Conditional Replenishment), with global | |
| codebooks shared across all frames. | |
| 2. -uastc/-uastc_ldr: UASTC LDR 4x4. Encode to UASTC LDR 4x4, a custom high | |
| quality virtual texture format designed for fast transcoding to numerous | |
| GPU texture formats. Roughly 5-8 bpp. Supports RDO encoding using -lambda X | |
| option - see options below. In this mode the multi-target compressor | |
| optimizes for a balance of transcoded ASTC 4x4 LDR and BC7 quality. | |
| 3. -hdr/-hdr_4x4: UASTC HDR 4x4. Encode input as UASTC HDR 4x4 (the default if | |
| any input file has the .EXR or .HDR extension, or if any .DDS file is HDR). | |
| Output is standard, but constrained, ASTC HDR 4x4. Roughly 5-8 bpp. In this | |
| mode the dual-target compressor optimizes for a balance of transcoded ASTC | |
| 4x4 HDR and BC6H quality. | |
| 4. -hdr_6x6: ASTC HDR 6x6. Encode input as RDO or highest quality standard | |
| ASTC HDR 6x6. Use -quality (preferred) or -lambda X (low-level, try | |
| 100-20000 or higher) option to enable RDO ASTC HDR 6x6, where x controls | |
| the quality vs. size tradeoff. Roughly 1.2-3.2 bpp. | |
| 5. -hdr_6x6i: UASTC HDR 6x6. Encode input as supercompressed UASTC HDR 6x6 | |
| intermediate. Use -quality (preferred) or -lambda X (low-level, try | |
| 100-20000 or higher) option to enable RDO UASTC HDR 6x6, where x controls | |
| the quality vs. size tradeoff. Roughly 1-3.2 bpp. | |
| 6. XUASTC LDR 4x4-12x12: -ldr_4x4i, -ldr_5x4i, -ldr_5x5i, -ldr_6x5i, | |
| -ldr_6x6i, -ldr_8x5i, -ldr_8x6i, -ldr_10x5i, -ldr_10x6i, -ldr_8x8i, | |
| -ldr_10x8i, -ldr_10x10i, -ldr_12x10i, -ldr_12x12i: | |
| Compress to supercompressed XUASTC LDR/SDR using the specific | |
| ASTC block size. See additional ASTC/XUASTC LDR specific options | |
| (-effort, -quality, -xy, -ts, -tl, etc.) below. Roughly .3-5.7 bpp | |
| 7. ASTC LDR 4x4-12x12: -ldr_4x4, -ldr_5x4, -ldr_5x5, -ldr_6x5, -ldr_6x6, | |
| -ldr_8x5, -ldr_8x6, -ldr_10x5, -ldr_10x6, -ldr_8x8, -ldr_10x8, | |
| -ldr_10x10, -ldr_12x10, -ldr_12x12: | |
| Compress to standard or ZStd supercompressed ASTC LDR/SDR using | |
| the specific ASTC block size. See additional ASTC LDR specific | |
| options (-effort, -quality, -xy, -ts, -tl, etc.) below. .89-8 bpp before | |
| ZStd compression. | |
| --- Tool Options: | |
| -ktx2: Write .KTX2 files (the default). By default, UASTC LDR/HDR 4x4 and ASTC | |
| 6x6 files will be compressed using Zstandard unless -ktx2_no_zstandard is | |
| specified. | |
| -basis: Write .basis files instead of .KTX2 files. | |
| -file filename.png/tga/jpg/qoi/exr/hdr: Input image filename, multiple images | |
| are OK, use -file X for each input filename (prefixing input filenames | |
| with -file is optional) | |
| -alpha_file filename.png/tga/jpg/qoi: Input alpha image filename, multiple | |
| images are OK, use -file X for each input filename (must be paired | |
| with -file), images converted to REC709 grayscale and used as input alpha | |
| -output_file filename: Output .basis/.KTX2 filename | |
| -output_path: Output .basis/.KTX2 files to specified directory. | |
| -debug or -verbose: Enable codec debug print to stdout (slightly slower). | |
| -debug_images: Enable codec debug images (much slower). | |
| -stats: Compute and display image quality metrics (slightly to much slower). | |
| -individual: Process input images individually and output | |
| multiple .basis/.KTX2 files (not as a texture array - this is now the default | |
| as of v1.16) | |
| -parallel: Compress multiple textures simultaneously (one per thread), instead | |
| of one at a time. Compatible with OpenCL mode. This is much faster, but in | |
| OpenCL mode the driver is pushed harder, and the CLI output will be jumbled. | |
| -linear: Use linear colorspace metrics (instead of the default sRGB or scaled | |
| RGB for HDR), write linear transfer function setting to KTX2/basis file, and | |
| by default linear (not sRGB) mipmap filtering (unless overridden). Same | |
| as -tl. | |
| -srgb: Use sRGB colorspace metrics, write sRGB transfer function setting to | |
| KTX2/basis file, and by default use sRGB mipmap filtering (unless | |
| overridden). Same as -ts. | |
| -tex_type <2d, 2darray, 3d, video, cubemap>: Set Basis file header's texture | |
| type field. Cubemap arrays require multiples of 6 images, in X+, X-, Y+, Y-, | |
| Z+, Z- order, each image must be the same resolutions. 2d=arbitrary 2D | |
| images, 2darray=2D array, 3D=volume texture slices, video=video frames, | |
| cubemap=array of faces. For 2darray/3d/cubemaps/video, each source image's | |
| dimensions and # of mipmap levels must be the same. For video, the .basis | |
| file will be written with the first frame being an I-Frame, and subsequent | |
| frames being P-Frames (using conditional replenishment). Playback must always | |
| occur in order from first to last image. | |
| -cubemap: same as -tex_type cubemap | |
| -tex_array: Process input images as a single texture array and write a | |
| single .basis/.KTX2 file (the former default before v1.16) | |
| -fuzz_testing: Use with -validate: Disables CRC16 validation of file contents | |
| before transcoding | |
| -multifile_printf: printf() format string to use to compose multiple filenames | |
| -multifile_first: The index of the first file to process, default is 0 (must | |
| specify -multifile_printf and -multifile_num) | |
| -multifile_num: The total number of files to process. | |
| -opencl: Enable OpenCL usage (currently only accelerates ETC1S encoding) | |
| -opencl_serialize: Serialize all calls to the OpenCL driver (to work around | |
| buggy drivers, only useful with -parallel) | |
| --- ETC1S specific options (-etc1s - the LDR/SDR default): | |
| -quality X and -effort X: Set quality (1-100) and effort (0-10) levels | |
| -q X: Low-level ETC1S quality level, 1-255, default is 128, lower=better | |
| compression/lower quality/faster, higher=less compression/higher | |
| quality/slower, default is 128. For even higher quality, | |
| use -max_endpoints/-max_selectors. (-quality is preferred.) | |
| -comp_level X: Low-level ETC1S speed vs. quality tradeoff. Range is 0-6, | |
| default is 1. Higher values=MUCH slower, but slightly higher quality. Higher | |
| levels intended for videos. (-effort is preferred.) | |
| -max_endpoints X: ETC1S: Manually set the max number of color endpoint | |
| clusters from 1-16128, use instead of -q | |
| -max_selectors X: ETC1S: Manually set the max number of color selector | |
| clusters from 1-16128, use instead of -q | |
| --- UASTC LDR/HDR 4x4 specific options (-uastc or -uastc_ldr): | |
| -quality X and -effort X: Set quality (1-100) and effort (0-10) levels | |
| -uastc, -uastc_ldr or -uastc_ldr_4x4: Enable UASTC LDR 4x4 texture mode, | |
| instead of the default ETC1S mode. Significantly higher texture quality, but | |
| much larger (~8bpp) files. (Note that UASTC LDR 4x4 .basis files must be | |
| losslessly compressed by the user.) | |
| -uastc_level: Set low-level UASTC LDR/HDR 4x4 encoding effort level. LDR Range | |
| is [0,4], default is 2, higher=slower but higher quality. 0=fastest/lowest | |
| quality, 3=slowest practical option, 4=impractically slow/highest achievable | |
| quality. UASTC HDR 4x4 range is [0,4]: higher=slower, but higher quality. HDR | |
| 4x4 default level=1. | |
| -uastc_rdo_l X: Enable UASTC LDR 4x4 RDO post-processing and set the low-level | |
| UASTC LDR 4x4 RDO quality scalar (lambda) to X. Lower values=higher | |
| quality/larger LZ compressed files, higher values=lower quality/smaller LZ | |
| compressed files. Good range to try is [.25-10]. Note: Previous versons used | |
| the -uastc_rdo_q option, which was removed because the RDO algorithm was | |
| changed. | |
| -uastc_rdo_d X: Set UASTC LDR 4x4 RDO dictionary size in bytes. Default is | |
| 4096, max is 65536. Lower values=faster, but less compression. | |
| -uastc_rdo_b X: Set UASTC LDR 4x4 RDO max smooth block error scale. Range is | |
| [1,300]. Default is 10.0, 1.0=disabled. Larger values suppress more artifacts | |
| (and allocate more bits) on smooth blocks. | |
| -uastc_rdo_s X: Set UASTC LDR 4x4 RDO max smooth block standard deviation. | |
| Range is [.01,65536]. Default is 18.0. Larger values expand the range of | |
| blocks considered smooth. | |
| -uastc_rdo_f: Don't favor simpler UASTC LDR 4x4 modes in RDO mode. | |
| -uastc_rdo_m: Disable RDO multithreading (slightly higher compression, | |
| deterministic). | |
| --- UASTC HDR 4x4 specific options (-hdr or -hdr_4x4 - the HDR default): | |
| -hdr, -hdr_4x4, or -uastc_hdr_4x4: Enable UASTC HDR 4x4 mode | |
| -quality X and -effort X: Set quality (1-100) and effort (0-10) levels | |
| -uastc_level X: Sets the low-level UASTC HDR 4x4 compressor's effort level. | |
| Valid range is [0,4]: higher=slower but higher quality. HDR | |
| default=1. Level 0=fastest/lowest quality, 3=highest practical | |
| setting, 4=exhaustive | |
| -hdr_uber_mode: Allow the UASTC HDR 4x4 encoder to try varying the CEM 11 | |
| selectors more for slightly higher quality (slower). This may negatively | |
| impact BC6H quality, however. | |
| -hdr_ultra_quant: UASTC HDR 4x4: Try to find better quantized CEM 7/11 | |
| endpoint values (slower). | |
| -hdr_favor_astc: UASTC HDR 4x4: By default the dual-target UASTC HDR 4x4 | |
| encoder tries to strike a balance or even slightly favor BC6H quality. If | |
| this option is specified, ASTC HDR 4x4 quality is favored instead. | |
| --- ASTC/UASTC HDR 6x6 specific options (-hdr_6x6 or -hdr_6x6i): | |
| Internally both modes use the same compressor which can generate either | |
| standard ASTC HDR 6x6 (with optional RDO) or UASTC HDR 6x6 (supercompressed | |
| with a custom format). | |
| -hdr_6x6 or -astc_hdr_6x6: Enable RDO ASTC HDR 6x6 mode | |
| -hdr_6x6i or -uastc_hdr_6x6: Enable UASTC HDR 6x6 mode | |
| -quality X and -effort X: Set quality (1-100) and effort (0-10) levels | |
| -lambda X: Low-level option to enable rate distortion optimization (RDO) and | |
| directly control the HDR 6x6 compressor's lambda setting. The | |
| higher this value, the lower the quality, but the smaller the file | |
| size. Try 100-20000, or higher values on some images. Upconverted | |
| SDR images can generally tolerate much higher lambda settings vs. | |
| true HDR images. | |
| -hdr_6x6_level X: Low-level option to set the codec to 6x6 HDR mode (same | |
| as -hdr_6x6) and controls encoder performance vs. max quality | |
| tradeoff. X may range from [0,12]. Default level is 2. Higher | |
| values result in better quality but slower encoding. Values above | |
| 10 are extremely slow. | |
| -hdr_6x6i_level X: Low-level option to set the codec to 6x6 HDR intermediate | |
| mode (same as -hdr_6x6i) and controls encoder performance vs. max | |
| quality tradeoff. X may range from [0,12]. Default level is 2. | |
| -rec_2020: The input image's gamut is Rec. 2020 vs. the default Rec. 709 - for | |
| accurate colorspace error calculations. This value will also be | |
| written to the KTX2 file's header in the DFD. | |
| -hdr_6x6_jnd | |
| X, -hdr_6x6_extra_pats, -hdr_6x6_brute_force_pats, | |
| -hdr_6x6_comp_levels X Y, or -hdr_6x6i_comp_levels X Y: Low-level | |
| control over the encoder's configuration. | |
| --- SDR/LDR->HDR upconversion options (only used when encoding to HDR formats | |
| from an LDR/SDR source image): | |
| -hdr_ldr_no_srgb_to_linear: If specified, LDR images will NOT be converted to | |
| normalized linear light (via a sRGB->Linear conversion) during SDR->HDR | |
| upconversion before compressing as HDR. | |
| -hdr_ldr_upconversion_nit_multiplier X: Specify how many nits (candelas per | |
| sq. meter) LDR/SDR images are converted to after converting to linear | |
| light. Default is 100 nits. Note: Previous builds used 1 nit. Common | |
| values are 80-100 nits. | |
| --- ASTC LDR/XUASTC LDR specific options (-ldr_4x4 or -ldr_4x4i, up to 12x12): | |
| Internally both modes (ASTC 4x4-12x12 and XUASTC 4x4-12x12) use the same | |
| core compressor but with different outputs. All 14 standard ASTC block | |
| sizes are supported (see the list below). | |
| -ldr_4x4-12x12 or -astc_ldr_4x4-12x12: Enable ASTC LDR 4x4-12x12 mode | |
| -ldr_4x4i-12x12 or -xuastc_ldr_4x4-12x12: Enable XUASTC LDR 4x4-12x12 mode | |
| -quality X: Enables lossy weight grid DCT and sets DCT quality level [1,100] | |
| (defaults to no DCT). Higher=better quality, but higher bitrate. Good values | |
| to try are 30-90. Default is no weight grid DCT. | |
| -effort X: Set encoder effort level [1,10]: Encoding speed tradeoff, | |
| higher=slower but potentially higher overall quality. Default=3, 10=Insane. | |
| -xuastc_arith, -xuastc_hybrid, -xuastc_zstd: Set transcoding speed vs. | |
| compression ratio tradeoff by selecting the output profile/syntax. Default | |
| is -xuastc_zstd (fastest, lowest ratio). ZStd is fastest/lowest ratio, arith | |
| is slowest/highest ratio (3-15% better vs. ZStd). | |
| -xy: Enables lossy supercompression using windowed/bounded RDO for extra | |
| compression (default is lossless supercompression of the XUASTC texture data | |
| unless DCT is enabled) | |
| -xyd: Disables lossy supercompression (default, but automatically enabled | |
| if -quality less than 100 is specified ) | |
| -xs: Force disable 2-3 subset usage in all effort levels (lower quality but | |
| faster compression and faster transcoding to BC7 at certain block sizes) | |
| -xp: Force disable RGB dual plane usage in all effort levels (lower quality | |
| but faster compression and faster transcoding to BC7 at certain block sizes) | |
| -ts: Use LDR sRGB ASTC decoding profile - the default. This parameter should | |
| match how the developer will decode or sample the ASTC texture data. Inverse | |
| of -tl. Same as -srgb. | |
| -tl: Use LDR Linear ASTC decoding profile. Inverse of -ts. Same as -linear. | |
| -weights X Y Z W: Set unsigned integer channel error weights. Defaults are | |
| 1,1,1,1. Useful to favor certain channels during compression. | |
| -ls_min_psnr X, -ls_min_alpha_psnr X, -ls_thresh_psnr X, -ls_thresh_alpha_psnr | |
| X, -ls_thresh_edge_psnr X, -ls_thresh_edge_alpha_psnr X: Windowed/bounded RDO | |
| settings (Lossy supercompression must be enabled, or -xy.) | |
| -xuastc_blurring: Experimental - enable blurred block candidates (MUCH slower | |
| compression, higher quality). | |
| These modes support all the standard ASTC block sizes. The larger the block | |
| size, the lower the bitrate on disk and in memory, but the more noticeable the | |
| artifacts. Some block sizes (4x4, 6x6, and 8x6) have specially optimized direct | |
| transcoding paths to BC7. For faster direct BC7 transcoding at these block | |
| sizes, disable RGB dual plane (-xp) and subset usage (-xs). | |
| Block Size Base/Memory Size | |
| 1. 4x4 8.00 bpp | |
| 2. 5x4 6.40 bpp | |
| 3. 5x5 5.12 bpp | |
| 4. 6x5 4.27 bpp | |
| 5. 6x6 3.56 bpp | |
| 6. 8x5 3.20 bpp | |
| 7. 8x6 2.67 bpp | |
| 8. 10x5 2.56 bpp | |
| 9. 10x6 2.13 bpp | |
| 10. 8x8 2.00 bpp | |
| 11. 10x8 1.60 bpp | |
| 12. 10x10 1.28 bpp | |
| 13. 12x10 1.07 bpp | |
| 14. 12x12 0.89 bpp | |
| --- More options: | |
| -test: Run an automated LDR ETC1S/UASTC LDR 4x4 encoding and transcoding test. | |
| Returns EXIT_FAILURE on any failures. | |
| -test_hdr_4x4/-test_hdr_6x6/-test_hdr_6x6i: Run automated UASTC HDR encoding | |
| and transcoding tests. Returns EXIT_FAILURE on any failures. | |
| -test_xuastc: Run an automated XUASTC LDR encoding and transcoding test. | |
| Returns EXIT_FAILURE on any failures. | |
| -test_dir: Optional directory of test files. Defaults to "../test_files". | |
| -y_flip: Flip input images vertically before compression | |
| -normal_map: Tunes codec parameters for better quality on normal maps (linear | |
| colorspace metrics, linear mipmap filtering, no selector RDO, no sRGB) | |
| -no_alpha: Always output non-alpha basis files, even if one or more inputs has | |
| alpha | |
| -force_alpha: Always output alpha basis files, even if no inputs has alpha | |
| -separate_rg_to_color_alpha: Separate input R and G channels to RGB and A (for | |
| tangent space XY normal maps) | |
| -swizzle rgba: Specify swizzle for the 4 input color channels using r, g, b | |
| and a (the -separate_rg_to_color_alpha flag is equivalent to rrrg) | |
| -renorm: Renormalize each input image before any further | |
| processing/compression | |
| -no_multithreading: Disable multithreading | |
| -max_threads X: Use at most X threads total when multithreading is enabled | |
| (this includes the main thread) | |
| -wasi_threads: Set number of threads to use in WASI threading builds | |
| (default=8, only used in WASI threading builds) | |
| -no_ktx: Disable KTX writing when unpacking (faster, less output files) | |
| -ktx_only: Only write KTX files when unpacking (faster, less output files) | |
| -write_out: Write 3dfx OUT files when unpacking FXT1 textures | |
| -format_only: Only unpack the specified format, by its numeric code. | |
| -etc1_only: Only unpack to ETC1, skipping the other texture formats | |
| during -unpack | |
| -disable_hierarchical_endpoint_codebooks: Disable hierarchical endpoint | |
| codebook usage, slower but higher quality on some compression levels | |
| -compare_ssim: Compute and display SSIM of image comparison (slow) | |
| -compare_plot: Display histogram plots in -compare mode | |
| -bench: UASTC benchmark mode, for development only | |
| -resample X Y: Resample all input textures to XxY pixels using a box filter | |
| -resample_factor X: Resample all input textures by scale factor X using a box | |
| filter | |
| -no_sse: Forbid all SSE instruction set usage | |
| -validate_etc1s: Validate internal ETC1S compressor's data structures during | |
| compression (slower, intended for development). | |
| -ktx2_animdata_duration X: Set KTX2animData duration field to integer value X | |
| (only valid/useful for -tex_type video, default is 1) | |
| -ktx2_animdata_timescale X: Set KTX2animData timescale field to integer value | |
| X (only valid/useful for -tex_type video, default is 15) | |
| -ktx2_animdata_loopcount X: Set KTX2animData loopcount field to integer value | |
| X (only valid/useful for -tex_type video, default is 0) | |
| -framerate X: Set framerate in .basis header to X/frames sec. | |
| -ktx2_no_zstandard: Don't compress UASTC texture data using Zstandard -- store | |
| it uncompressed instead. | |
| -ktx2_zstandard_level X: Set ZStandard compression level to X (see Zstandard | |
| documentation, default level is 6) | |
| -tonemap_dither: Dither tonemapper's 8-bit/component output by adding a small | |
| amount of white noise, only used with -tonemap mode | |
| --- Mipmap Generator Options: | |
| By default, SDR textures will be converted from sRGB to linear light before | |
| mipmap filtering, then back to sRGB (for the RGB color channels) unless -linear | |
| is specified. You can override this behavior with -mip_srgb/-mip_linear. | |
| -mipmap: Generate mipmaps for each source image | |
| -mip_srgb: Convert image to linear before filtering, then back to sRGB. | |
| (This is set automatically by default, unless you override it.) | |
| -mip_linear: Keep image in linear light during mipmap filtering (i.e. do not | |
| convert to/from sRGB for filtering purposes). (This is set automatically by | |
| default, unless you override it.) | |
| -mip_scale X: Set mipmap filter kernel's scale, lower=sharper, higher=more | |
| blurry, default is 1.0 (quite conservative). | |
| -mip_filter X: Set mipmap filter kernel, default is kaiser. Supported filters: | |
| box, tent, bell, b-spline, mitchell, blackman, lanczos3, lanczos4, lanczos6, | |
| lanczos12, kaiser, gaussian, catmullrom, quadratic_interp, quadratic_approx, | |
| quadratic_mix | |
| -mip_renorm: Renormalize normal map to unit length vectors after filtering | |
| -mip_clamp: Use clamp addressing on borders, instead of wrapping | |
| -mip_fast: Use faster mipmap generation (resample from previous mip, not | |
| always first/largest mip level). The default. | |
| -mip_slow: Always resample each mipmap level starting from the largest mipmap. | |
| Higher quality, but slower. Opposite of -mip_fast. | |
| -mip_smallest X: Set smallest pixel dimension for generated mipmaps, default | |
| is 1 pixel | |
| --- Transcoding Options (used while unpacking, validating after compression): | |
| These settings control the "decode flags" used while transcoding: | |
| -higher_quality_transcoding: Enable higher quality, but slower, transcoding | |
| -no_deblocking: Always disable adaptive deblocking filter on all block sizes | |
| (XUASTC/ASTC LDR 4x4-12x12 only). By default only block sizes >8x6 are | |
| deblocked while transcoding. (No deblocking ever occurs when transcoding to | |
| ASTC: only when re-encoding ASTC to another format, to lower artifacts.) | |
| -force_deblocking: Always use adaptive deblocking filter, even for block sizes | |
| <= 8x6 (XUASTC/ASTC LDR 4x4-12x12 only) | |
| -stronger_deblocking: Use stronger adaptive deblocking filtering (XUASTC/ASTC | |
| LDR 4x4-12x12 only) | |
| -no_etc1s_chroma_filtering: Disable adaptive ETC1S transcode chroma filter, | |
| for faster transcoding to BC7. | |
| -fast_xuastc_ldr_bc7_transcoding: Use much faster, but lower quality, XUASTC | |
| LDR 4x4/6x6/8x6 direct BC7 transcoders (the default) | |
| -no_fast_xuastc_ldr_bc7_transcoding: Disable much faster, but slightly lower | |
| quality, XUASTC LDR 4x4/6x6/8x6 direct BC7 transcoders | |
| --- Low-Level ETC1S backend endpoint/selector RDO codec options: | |
| -no_selector_rdo: Disable backend's selector rate distortion optimizations | |
| (slightly faster, less noisy output, but lower quality per output bit) | |
| -selector_rdo_thresh X: Set selector RDO quality threshold, default is 1.25, | |
| lower is higher quality but less quality per output bit (try 1.0-3.0) | |
| -no_endpoint_rdo: Disable backend's endpoint rate distortion optimizations | |
| (slightly faster, less noisy output, but lower quality per output bit) | |
| -endpoint_rdo_thresh X: Set endpoint RDO quality threshold, default is 1.5, | |
| lower is higher quality but less quality per output bit (try 1.0-3.0) | |
| --- Set various low-level fields in the Basis file header: | |
| -userdata0 X: Set 32-bit userdata0 field in Basis file header to X (X is a | |
| signed 32-bit int) | |
| -userdata1 X: Set 32-bit userdata1 field in Basis file header to X (X is a | |
| signed 32-bit int) | |
| --- Example LDR ETC1S/UASTC LDR 4x4 command lines: | |
| - basisu x.png : Compress sRGB image x.png to x.ktx2 using default settings | |
| (multiple filenames OK, use -tex_array if you want a tex array vs. multiple | |
| output files) | |
| - basisu -basis x.qoi : Compress sRGB image x.qoi to x.basis (supports 24-bit | |
| or 32-bit .QOI files) | |
| - basisu x.ktx2 : Unpack x.basis to PNG/KTX files (multiple filenames OK) | |
| - basisu x.basis : Unpack x.basis to PNG/KTX files (multiple filenames OK) | |
| - basisu -uastc x.png -uastc_rdo_l 2.0 -ktx2 -stats : Compress to a | |
| UASTC .KTX2 file with RDO (rate distortion optimization) to reduce .KTX2 | |
| compressed file size | |
| - basisu -file x.png -mipmap -y_flip : Compress a mipmapped x.ktx2 file from | |
| an sRGB image named x.png, Y flip each source image | |
| - basisu -validate -file x.basis : Validate x.basis (check header, check file | |
| CRC's, attempt to transcode all slices) | |
| - basisu -unpack -file x.basis : Validates, transcodes and unpacks x.basis to | |
| mipmapped .KTX and RGB/A .PNG files (transcodes to all supported GPU texture | |
| formats) | |
| - basisu -q 255 -file x.png -mipmap -debug -stats : Compress sRGB x.png to | |
| x.ktx2 at quality level 255 with compressor debug output/statistics | |
| - basisu -linear -max_endpoints 16128 -max_selectors 16128 -file x.png : | |
| Compress non-sRGB x.png to x.ktx2 using the largest supported manually | |
| specified codebook sizes | |
| - basisu -basis -comp_level 2 -max_selectors 8192 -max_endpoints | |
| 8192 -tex_type video -framerate 20 -multifile_printf | |
| "x%02u.png" -multifile_first 1 -multifile_num 20 : Compress a 20 sRGB source | |
| image video sequence (x01.png, x02.png, x03.png, etc.) to x01.basis | |
| --- Example UASTC HDR 4x4 command lines: | |
| - basisu x.exr : Compress a HDR .EXR (or .HDR) image to a UASTC HDR 4x4 .KTX2 | |
| file. LDR/SDR images will be upconverted to linear light HDR before | |
| compression. See HDR upconversion options, above. | |
| - basisu -hdr_4x4 x.exr : Compress a HDR .EXR image to a UASTC HDR 4x4 .KTX2 | |
| file. | |
| - basisu x.hdr -uastc_level 0 : Compress a HDR .hdr image to a UASTC HDR | |
| 4x4 .KTX2 file, fastest encoding but lowest quality | |
| - basisu -hdr x.png : Compress a LDR .PNG image to UASTC HDR 4x4 (image is | |
| converted from sRGB to linear light first, use -hdr_ldr_no_srgb_to_linear to | |
| disable) | |
| - basisu x.hdr -uastc_level 3 : Compress a HDR .hdr image to UASTC HDR 4x4 at | |
| higher quality (-uastc_level 4 is highest quality, but very slow encoding) | |
| - basisu x.hdr -uastc_level 3 -mipmap -basis -stats -debug -debug_images : | |
| Compress a HDR .hdr image to UASTC HDR 4x4, .basis output file, at higher | |
| quality, generate mipmaps, output statistics and debug information, and write | |
| tone mapped debug images | |
| - basisu x.hdr -stats -hdr_favor_astc -hdr_uber_mode -uastc_level 4 : Highest | |
| achievable ASTC HDR 4x4 quality (very slow encoding, BC6H quality is traded | |
| off) | |
| --- Example RDO ASTC/UASTC HDR 6x6 command lines: | |
| - basisu -hdr_6x6 x.exr : Compress a HDR .EXR (or .HDR) image to a UASTC HDR | |
| 6x6 .KTX2 file. LDR/SDR images will be upconverted to linear light HDR before | |
| compression. See HDR upconversion options, above. | |
| - basisu -lambda 1000 -hdr_6x6 x.exr : Compress a HDR .EXR (or .HDR) image to | |
| a UASTC HDR 6x6 .KTX2 file with rate-distortion optimization (RDO), at lambda | |
| level 1000. | |
| - basisu -hdr_6x6i x.exr : Compress a HDR .EXR image to a compressed | |
| intermediate format UASTC HDR 6x6 .KTX2 file. | |
| - basisu -lambda 1000 -hdr_6x6i x.exr : Compress a HDR .EXR image to a | |
| compressed intermediate format UASTC HDR 6x6 .KTX2 file with rate-distortion | |
| optimization (RDO), at lambda level 1000. | |
| --- Example ASTC/XUASTC LDR 4x4-12x12 command lines: | |
| - basisu -ldr_6x6i -q 75 -xuastc_arith test.png : Compress test.png to XUASTC | |
| LDR 6x6 using weight grid DCT with setting 75 and the arith profile for | |
| higher compression. | |
| - basisu -ldr_4x4 test.png : Compress test.png to ASTC LDR 4x4 | |
| - basisu -mipmap -ldr_10x5i test.png : Compress test.png to XUASTC LDR 10x5, | |
| using lossless ZStd supercompression, with mipmaps | |
| --- ETC1S Texture Video Notes: Use -comp_level 2 or higher for better codebook | |
| generation, specify very large codebooks using -max_endpoints | |
| and -max_selectors, and reduce the default endpoint RDO threshold | |
| (-endpoint_rdo_thresh) to around 1.25. Videos may have mipmaps and alpha | |
| channels. Videos must always be played back by the transcoder in first to last | |
| image order. Video files currently use I-Frames on the first image, and | |
| P-Frames using conditional replenishment on subsequent frames. | |
| --- Low-level ETC1S compression (Effort) Level (-comp_level X) Details | |
| This setting controls the ETC1S speed vs. quality tradeoff. (Use -q to control | |
| the quality vs. compressed size tradeoff.): | |
| - Level 0: Fastest, but has marginal quality and can be brittle on complex | |
| images. Avg. Y dB: 35.45 | |
| - Level 1: Hierarchical codebook searching, faster ETC1S encoding. 36.87 dB, | |
| ~1.4x slower vs. level 0. (This is the default setting.) | |
| - Level 2: Use this or higher for video. Hierarchical codebook searching. | |
| 36.87 dB, ~1.4x slower vs. level 0. (This is the v1.12's default setting.) | |
| - Level 3: Full codebook searching. 37.13 dB, ~1.8x slower vs. level 0. | |
| (Equivalent to the initial release's default settings.) | |
| - Level 4: Hierarchical codebook searching, codebook k-means iterations. 37.15 | |
| dB, ~4x slower vs. level 0 | |
| - Level 5: Full codebook searching, codebook k-means iterations. 37.41 dB, | |
| ~5.5x slower vs. level 0. | |
| - Level 6: Full codebook searching, twice as many codebook k-means iterations, | |
| best ETC1 endpoint opt. 37.43 dB, ~12x slower vs. level 0 | |