Merge pull request #118 from jschueller/patch-1

CMake: Only unices have the strip command
diff --git a/README.md b/README.md
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@@ -111,9 +111,9 @@
 
 To compress a image to a higher quality UASTC .basis file with RDO post processing, so the .basis file is more compressible:
 
-`basisu -uastc -uastc_level 2 -uast_rdo_q .75 x.png`
+`basisu -uastc -uastc_level 2 -uastc_rdo_q .75 x.png`
 
--uastc_level X ranges from 0-4 and controls the UASTC encode'sr performance vs. quality tradeoff. Level 0 is very fast, but low quality, level 2 is the default quality, while level 3 is the highest practical quality. Level 4 is impractically slow, but highest quality.
+-uastc_level X ranges from 0-4 and controls the UASTC encoder's performance vs. quality tradeoff. Level 0 is very fast, but low quality, level 2 is the default quality, while level 3 is the highest practical quality. Level 4 is impractically slow, but highest quality.
 
 -uastc_rdo_q X controls the rate distortion stage's quality setting. The lower this value, the higher the quality, but the larger the compressed file size. Good values to try are between .2-3.0. The default is 1.0. RDO post-processing is currently pretty slow, but we'll be optimizing it over time.
 
diff --git a/contrib/previewers/win/preview.png b/contrib/previewers/win/preview.png
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diff --git a/contrib/single_file_transcoder/examples/testcard.png b/contrib/single_file_transcoder/examples/testcard.png
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diff --git a/encoder_lvl_vs_perf.png b/encoder_lvl_vs_perf.png
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diff --git a/webgl/gltf/preview.png b/webgl/gltf/preview.png
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diff --git a/webgl/texture/preview.png b/webgl/texture/preview.png
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