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 The latest version of the encoder is in the "video" branch, but it's still a work in progress and hasn't been fully tested yet. The video branch supports I-Frames, and simple P-Frames using conditional replenishment (CR).
 
-If you are doing rate distortion comparisons vs. other similar systems, be sure to experiment with increasing the endpoint RDO threshold (-endpoint_rdo_thresh X). This setting controls how aggressively the compressor's backend will combine together nearby blocks so they use the same block endpoint codebook vectors, for better coding efficiency. X defaults to a modest 1.5, which means the backend is allowed to increase the overall color distance by 1.5x while searching for merge candidates. The higher this setting, the better the compression, with the tradeoff of more block artifacts. Settings up to ~2.25 can work well, and make the codec more competitive.
+If you are doing rate distortion comparisons vs. other similar systems, be sure to experiment with increasing the endpoint RDO threshold (-endpoint_rdo_thresh X). This setting controls how aggressively the compressor's backend will combine together nearby blocks so they use the same block endpoint codebook vectors, for better coding efficiency. X defaults to a modest 1.5, which means the backend is allowed to increase the overall color distance by 1.5x while searching for merge candidates. The higher this setting, the better the compression, with the tradeoff of more block artifacts. Settings up to ~2.25 can work well, and make the codec more competitive. "-endpoint_rdo_thresh 1.75" is a good setting on many textures.
 
 ### More detailed examples