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 The encoder uses [tcuAstcUtil.cpp](https://chromium.googlesource.com/external/deqp/+/refs/heads/master/framework/common/tcuAstcUtil.cpp), from the [Android drawElements Quality Program (deqp) Testing Suite](https://source.android.com/devices/graphics/deqp-testing), for unpacking the transcoder's ASTC output for testing/validation purposes. This code is Copyright 2016 The Android Open Source Project, and uses the Apache 2.0 license. We have modified the code so it has no external dependencies, and disabled HDR support.
 
-### WebAssembly Support Using Emscripten
-
-Both the transcoder and now the compressor (as of 12/17/2020) may be compiled using emscripten to WebAssembly and used on the web. Currently, multithreading is not supported by the compressor when compiled with emscripten. A simple Web compression demo is in webgl/encode_test. All compressor features, including texture video, are supported and fully exposed.
-
-To enable compression support compile the JavaScript wrappers in webgl/transcoding/basis_wrappers.cpp with BASISU_SUPPORT_ENCODING set to 1. See the webgl/encoding directory. 
-
 ### Legal/IP/license stuff
 
 Basis Universal uses texture compression formats or technologies created by several companies: ARM Holdings, AMD, Ericsson, Microsoft, and Imagination Technologies Limited. All are supported by various open standards or API's from [The Khronos Group](https://www.khronos.org/), such as OpenGL 4.5, OpenGL ES, or Vulkan. 
@@ -202,6 +196,12 @@
 ![Screenshot of 'gltf' example running in a browser.](webgl/gltf/preview.png)
 ![Screenshot of 'encode_test' example running in a browser.](webgl/encode_test/preview.png)
 
+### WebAssembly Support Using Emscripten
+
+Both the transcoder and now the compressor (as of 12/17/2020) may be compiled using emscripten to WebAssembly and used on the web. Currently, multithreading is not supported by the compressor when compiled with emscripten. A simple Web compression demo is in webgl/encode_test. All compressor features, including texture video, are supported and fully exposed.
+
+To enable compression support compile the JavaScript wrappers in webgl/transcoding/basis_wrappers.cpp with BASISU_SUPPORT_ENCODING set to 1. See the webgl/encoding directory. 
+
 ### Special thanks
 A huge thanks to Google for partnering with us and enabling this system to be open sourced.