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skia
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refs/heads/main
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resources
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sksl
/
spirv
/
InterfaceBlockPushConstant.sksl
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layout
(
vulkan
,
push_constant
)
uniform testBlock
{
layout
(
offset
=
16
)
half2x2 m1
;
layout
(
offset
=
32
)
half2x2 m2
;
};
void
main
()
{
sk_FragColor
=
half4
(
m1
[
0
][
0
],
m1
[
1
][
1
],
m2
[
0
][
0
],
m2
[
1
][
1
]);
}