blob: 46d2af1fd210b778e30b081eab3a94d78e711c17 [file] [log] [blame]
layout (vulkan, push_constant) uniform testBlock {
layout(offset=16) half2x2 m1;
layout(offset=32) half2x2 m2;
};
void main() {
sk_FragColor = half4(m1[0][0], m1[1][1], m2[0][0], m2[1][1]);
}