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  1. 7617171 Update SKP version by UpdateSKPs · 26 hours ago master
  2. 576dcf0 Roll recipe dependencies (trivial). by recipe-roller · 2 days ago
  3. 24f20a8 Add casts for SkColor constant macros. by danakj · 2 days ago
  4. f7beee7 Hide ctors of SkShader, SkImage & SkColorSpace by Florin Malita · 2 days ago
  5. 5addedd no sprite blitters support gamut conversion by Mike Klein · 3 days ago
  6. d1f0830 Add tests for tail handling in SkJumper. by Herb Derby · 3 days ago
  7. 988adb4 Reduce tree depth on iOS too by Brian Osman · 3 days ago
  8. 4e1868c Really work around iOS varying limit in GLPrograms test by Brian Osman · 3 days ago
  9. 2048c3e wait for DM status thread to exit on iOS by Mike Klein · 3 days ago
  10. 1c84088 Explicitly check edge count >= 2 in non-debug build by Yuqian Li · 3 days ago
  11. a132c38 Faster and more accurate blit_row_s32a_opaque for ARM by Matteo Franchin · 3 days ago
  12. 0b403f8 Fix two more drawVertices "bugs" by Brian Osman · 3 days ago
  13. eb9f278 Delete onChooseBlitProcs() and related code by Florin Malita · 3 days ago
  14. a1fab3c Revert "Remove (now-dead) SK_LEGACY_SWEEP_GRADIENT code" by Brian Osman · 3 days ago
  15. 96789b3 Fix resource and skp paths in Android viewer by Brian Salomon · 3 days ago
  16. e28bbcf avoid rebuilding pipeline w/ only tricolors by Mike Reed · 3 days ago
  17. 10240e3 Initialize rects in SkValidatingReadBuffer readRect & readIRect on failure by Robert Phillips · 3 days ago
  18. ae0c50c Only support SkVertices in GrDrawVerticesOp and GrRenderTargetContext by Brian Osman · 3 days ago
  19. 95c993c Unexport private SkShader classes by Florin Malita · 3 days ago
  20. 98b7a6a rasterpipeline: by Mike Reed · 3 days ago