blob: 858b71039014763bb80e1a0098eb0bdfb7141f77 [file] [log] [blame]
struct Varyings {
float2 position;
float4 color;
};
uniform colorFilter myColorFilter;
float2 main(const Varyings vary) {
return myColorFilter.eval(vary.color).xy;
}
/*%%*
effects are not permitted in custom mesh shaders
*%%*/