blob: 1d5491af8b21d1b2154bee55f1bb5dda7a16e6ec [file] [log] [blame]
/*
* Copyright 2011 Google Inc.
*
* Use of this source code is governed by a BSD-style license that can be
* found in the LICENSE file.
*/
#include "bench/Benchmark.h"
#include "include/core/SkCanvas.h"
#include "include/core/SkPaint.h"
#include "include/core/SkShader.h"
#include "include/core/SkString.h"
#include "include/core/SkVertices.h"
#include "src/base/SkRandom.h"
#include "tools/DecodeUtils.h"
#include "tools/Resources.h"
// Just want to trigger perspective handling, not dramatically change size
static void tiny_persp_effect(SkCanvas* canvas) {
SkMatrix m;
m.reset();
m[7] = 0.000001f;
canvas->concat(m);
}
enum VertFlags {
kColors_VertFlag = 1 << 0,
kTexture_VertFlag = 1 << 1,
kPersp_VertFlag = 1 << 2,
kBilerp_VertFlag = 1 << 3,
};
class VertBench : public Benchmark {
SkString fName;
static constexpr int W = 64*2;
static constexpr int H = 48*2;
static constexpr int ROW = 20;
static constexpr int COL = 20;
static constexpr int PTS = (ROW + 1) * (COL + 1);
static constexpr int IDX = ROW * COL * 6;
sk_sp<SkShader> fShader;
SkPoint fPts[PTS], fTex[PTS];
SkColor fColors[PTS];
uint16_t fIdx[IDX];
unsigned fFlags;
static void load_2_tris(uint16_t idx[], int x, int y, int rb) {
int n = y * rb + x;
idx[0] = n; idx[1] = n + 1; idx[2] = rb + n + 1;
idx[3] = n; idx[4] = rb + n + 1; idx[5] = n + rb;
}
void onDelayedSetup() override {
if (fFlags & kTexture_VertFlag) {
auto img = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
if (img) {
SkFilterMode fm = (fFlags & kBilerp_VertFlag) ? SkFilterMode::kLinear
: SkFilterMode::kNearest;
fShader = img->makeShader(SkSamplingOptions(fm));
}
}
}
public:
VertBench(unsigned flags) : fFlags(flags) {
const SkScalar dx = SkIntToScalar(W) / COL;
const SkScalar dy = SkIntToScalar(H) / COL;
SkPoint* pts = fPts;
uint16_t* idx = fIdx;
SkScalar yy = 0;
for (int y = 0; y <= ROW; y++) {
SkScalar xx = 0;
for (int x = 0; x <= COL; ++x) {
pts->set(xx, yy);
pts += 1;
xx += dx;
if (x < COL && y < ROW) {
load_2_tris(idx, x, y, COL + 1);
for (int i = 0; i < 6; i++) {
SkASSERT(idx[i] < PTS);
}
idx += 6;
}
}
yy += dy;
}
SkASSERT(PTS == pts - fPts);
SkASSERT(IDX == idx - fIdx);
// We want to store texs in a separate array, so the blitters don't "cheat" and
// skip the (normal) step of computing the new local-matrix. This is the common case
// we think in the wild (where the texture coordinates are different from the positions.
memcpy(fTex, fPts, sizeof(fPts));
SkRandom rand;
for (int i = 0; i < PTS; ++i) {
fColors[i] = rand.nextU() | (0xFF << 24);
}
fName.set("verts");
if (fFlags & kTexture_VertFlag) {
fName.append("_textures");
}
if (fFlags & kColors_VertFlag) {
fName.append("_colors");
}
if (fFlags & kPersp_VertFlag) {
fName.append("_persp");
}
if (fFlags & kBilerp_VertFlag) {
fName.append("_bilerp");
}
}
protected:
const char* onGetName() override { return fName.c_str(); }
void onDraw(int loops, SkCanvas* canvas) override {
SkPaint paint;
this->setupPaint(&paint);
paint.setShader(fShader);
if (fFlags & kPersp_VertFlag) {
tiny_persp_effect(canvas);
}
const SkPoint* texs = (fFlags & kTexture_VertFlag) ? fTex : nullptr;
const SkColor* cols = (fFlags & kColors_VertFlag) ? fColors : nullptr;
auto verts = SkVertices::MakeCopy(SkVertices::kTriangles_VertexMode, PTS,
fPts, texs, cols, IDX, fIdx);
for (int i = 0; i < loops; i++) {
canvas->drawVertices(verts, SkBlendMode::kModulate, paint);
}
}
private:
using INHERITED = Benchmark;
};
DEF_BENCH(return new VertBench(kTexture_VertFlag | kPersp_VertFlag);)
DEF_BENCH(return new VertBench(kTexture_VertFlag | kPersp_VertFlag | kBilerp_VertFlag);)
DEF_BENCH(return new VertBench(kColors_VertFlag | kPersp_VertFlag);)
DEF_BENCH(return new VertBench(kTexture_VertFlag);)
DEF_BENCH(return new VertBench(kTexture_VertFlag | kBilerp_VertFlag);)
DEF_BENCH(return new VertBench(kColors_VertFlag);)
DEF_BENCH(return new VertBench(kColors_VertFlag | kTexture_VertFlag);)
DEF_BENCH(return new VertBench(kColors_VertFlag | kTexture_VertFlag | kBilerp_VertFlag);)
/////////////////////////////////////////////////////////////////////////////////////////////////
#include "include/core/SkRSXform.h"
#include "src/base/SkRandom.h"
#include "tools/Resources.h"
enum AtlasFlags {
kColors_Flag = 1 << 0,
kRotate_Flag = 1 << 1,
kPersp_Flag = 1 << 2,
};
class AtlasBench : public Benchmark {
unsigned fFlags;
SkString fName;
static constexpr int W = 640;
static constexpr int H = 480;
static constexpr int N = 10*1000;
sk_sp<SkImage> fAtlas;
SkRSXform fXforms[N];
SkRect fRects[N];
SkColor fColors[N];
public:
AtlasBench(unsigned flags) : fFlags(flags) {
fName.printf("drawAtlas");
if (flags & kColors_Flag) {
fName.append("_colors");
}
if (flags & kRotate_Flag) {
fName.append("_rotated");
}
if (flags & kPersp_Flag) {
fName.append("_persp");
}
}
~AtlasBench() override {}
protected:
const char* onGetName() override { return fName.c_str(); }
void onDelayedSetup() override {
fAtlas = ToolUtils::GetResourceAsImage("images/mandrill_256.png");
if (fAtlas) {
fAtlas = fAtlas->makeRasterImage();
}
const SkScalar imageW = fAtlas->width();
const SkScalar imageH = fAtlas->height();
SkScalar scos = 1;
SkScalar ssin = 0;
if (fFlags & kRotate_Flag) {
scos = 0.866025403784439f; // sqrt(3)/2
ssin = 0.5f;
}
SkRandom rand;
for (int i = 0; i < N; ++i) {
fRects[i] = SkRect::MakeXYWH(rand.nextF() * (imageW - 8),
rand.nextF() * (imageH - 8), 8, 8);
fColors[i] = rand.nextU() | 0xFF000000;
fXforms[i] = SkRSXform::Make(scos, ssin, rand.nextF() * W, rand.nextF() * H);
}
}
void onDraw(int loops, SkCanvas* canvas) override {
const SkRect* cullRect = nullptr;
const SkPaint* paintPtr = nullptr;
const SkColor* colors = nullptr;
if (fFlags & kColors_Flag) {
colors = fColors;
}
if (fFlags & kPersp_Flag) {
tiny_persp_effect(canvas);
}
for (int i = 0; i < loops; i++) {
canvas->drawAtlas(fAtlas.get(), fXforms, fRects, colors, N, SkBlendMode::kModulate,
SkSamplingOptions(), cullRect, paintPtr);
}
}
private:
using INHERITED = Benchmark;
};
//DEF_BENCH(return new AtlasBench(0);)
//DEF_BENCH(return new AtlasBench(kColors_Flag);)
DEF_BENCH(return new AtlasBench(0);)
DEF_BENCH(return new AtlasBench(kRotate_Flag);)
DEF_BENCH(return new AtlasBench(kPersp_Flag);)
DEF_BENCH(return new AtlasBench(kColors_Flag);)
DEF_BENCH(return new AtlasBench(kColors_Flag | kRotate_Flag);)