commit | 4e1868c7f7878123c52cade16741010bcfeb7c73 | [log] [tgz] |
---|---|---|
author | Brian Osman <brianosman@google.com> | Fri May 26 15:56:32 2017 -0400 |
committer | Mike Klein <mtklein@chromium.org> | Fri May 26 20:01:31 2017 +0000 |
tree | 71a4aa29108d1e41448c3584cab8f6e300aee30f | |
parent | 2048c3ed3e3a5fb3438b0f46d98deaff1c5f5263 [diff] |
Really work around iOS varying limit in GLPrograms test Bug: skia:6627 Change-Id: I80142f5288e1c6f59f6add3a5a71ab90da90d3cc Reviewed-on: https://skia-review.googlesource.com/18069 Reviewed-by: Brian Osman <brianosman@google.com> Reviewed-by: Mike Klein <mtklein@chromium.org> Commit-Queue: Brian Osman <brianosman@google.com>
diff --git a/tests/GLProgramsTest.cpp b/tests/GLProgramsTest.cpp index db65c9b..26df90e 100644 --- a/tests/GLProgramsTest.cpp +++ b/tests/GLProgramsTest.cpp
@@ -352,7 +352,7 @@ } #endif // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. -#ifdef SK_BUILDF_FOR_IOS +#ifdef SK_BUILD_FOR_IOS maxStages = 3; #endif }