WinRT | |
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SDL/WinRT layer allows SDL2-based applications to run on many of Microsoft's | |
platforms that utilize the "Windows Runtime" (aka "WinRT") APIs. WinRT apps | |
are currently always full-screen apps, run in what Microsoft calls their | |
"Modern" environment (aka. "Metro"), and are distributed via Microsoft-run | |
online stores. Some of the operating systems that support such apps include: | |
* Windows 8.x | |
* Windows RT 8.x (aka. Windows 8.x for ARM processors) | |
* Windows Phone 8.x | |
To note, WinRT applications that run on Windows 8.x and/or Windows RT are often | |
called "Windows Store" apps. | |
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Requirements | |
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- Microsoft Visual C++ 2012 -- Free, "Express" editions may be used, so long | |
as they include support for either "Windows Store" or "Windows Phone" apps. | |
(NOTE: MSVC 2013 support is pending. 2012 projects may be converted to 2013 | |
projects by MSVC, in the meantime.) | |
- A valid Microsoft account -- This requirement is not imposed by SDL, but | |
rather by Microsoft's Visual C++ toolchain. | |
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TODO | |
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- Finish adding support for MSVC 2013, and "Universal" WinRT apps, which | |
support Windows 8.1, Windows Phone 8.1, and in the future, Xbox One and | |
Windows Desktop. | |
- Finish adding support for the SDL satellite libraries (SDL_image, SDL_mixer, | |
SDL_ttf, etc.) | |
- Create templates for both MSVC 2012 and MSVC 2013, and have the corresponding | |
VSIX packages either include pre-built copies of SDL, or reference binaries | |
available via MSVC's NuGet servers | |
- Write setup instructions that use MSVC 201x templates | |
- Write setup instructions that don't use MSVC 201x templates, and use | |
MSVC project-to-project references, rather than pre-built binaries | |
- Write a list of caveats found in SDL/WinRT, such as APIs that don't work due | |
to platform restrictions, or things that need further work |