commit | 030c9068a730e998eb3c23776d48d54216722a3d | [log] [tgz] |
---|---|---|
author | Cameron Gutman <cameron.gutman@gmail.com> | Wed Oct 31 20:17:53 2018 -0700 |
committer | Cameron Gutman <cameron.gutman@gmail.com> | Wed Oct 31 20:17:53 2018 -0700 |
tree | d9d12567f9112b181d5975f98e7fbaf28fb95635 | |
parent | 4cd4ad8df6db00989dad155d43a3f13f9ba22f10 [diff] |
Fix crash when GL_LoadFunctions()/GLES2_LoadFunctions() fails https://bugzilla.libsdl.org/show_bug.cgi?id=4350 We can't safely call GL_DestroyRenderer() until GL_LoadFunctions() succeeds because we will be missing functions that we try to use when activating the renderer for destruction if we have an GL context.