Initialize the raw_map before getting controller mappings from the driver
diff --git a/src/joystick/SDL_gamecontroller.c b/src/joystick/SDL_gamecontroller.c
index 9bf688a..80a6d03 100644
--- a/src/joystick/SDL_gamecontroller.c
+++ b/src/joystick/SDL_gamecontroller.c
@@ -1193,6 +1193,8 @@
     mapping = SDL_PrivateGetControllerMappingForNameAndGUID(name, guid);
     if (!mapping) {
         SDL_GamepadMapping raw_map;
+
+        SDL_zero(raw_map);
         if (SDL_PrivateJoystickGetAutoGamepadMapping(device_index, &raw_map)) {
             mapping = SDL_PrivateGenerateAutomaticControllerMapping(name, guid, &raw_map);
         }