commit | 152db424aa3fc5bf75a74ca14e5f3b63d9b14584 | [log] [tgz] |
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author | Sam Lantinga <slouken@libsdl.org> | Fri Jun 19 10:37:14 2020 -0700 |
committer | Sam Lantinga <slouken@libsdl.org> | Fri Jun 19 10:37:14 2020 -0700 |
tree | 8aadb777a9bad43084b4a2733f255fdf74149690 | |
parent | 30aaca82e8fa3872b3472021504a397052316a9d [diff] |
Fixed bug 5199 - Fix KMSDRM_CreateWindow() segfault when starting LÖVE2D engine. Manuel Alfayate Corchete This small patch fixes the KMSDRM_CreateSurfaces() call in KMSDRM_CreateWindow(), that was segfaulting deeper into SDL internals because the windata->viddata pointer wasn't set before the KMSDRM_CreateSurfaces() call. So that's what this small patch does. Now, LÖVE2D works perfectly well on the Raspberry Pi 3, instead of just segfaulting.