commit | 19b0c06f3292ee1a4598e4a90fd9d4314a18c97c | [log] [tgz] |
---|---|---|
author | Cameron Gutman <cameron.gutman@gmail.com> | Tue Jan 26 00:05:01 2021 -0600 |
committer | Cameron Gutman <cameron.gutman@gmail.com> | Tue Jan 26 00:05:01 2021 -0600 |
tree | 567c8c0ad9ef13e0f81280794026036ac0cb16c0 | |
parent | 67468d4e0f8ea130096060498d08d03d04c32ace [diff] |
DirectFB: Split input grab handling into keyboard and mouse parts The grabbed_window field is superfluous now since SDL added the SDL_GetGrabbedWindow() function, so it can be removed. DirectFB_SetWindowMouseGrab() is also simplified because SDL handles ungrabbing any previously grabbed window prior to calling SetWindowMouseGrab() now. Compile-tested only.