commit | 5538d8fec6cab78b8c9409f6826cc1ccebba76e7 | [log] [tgz] |
---|---|---|
author | Ryan C. Gordon <icculus@icculus.org> | Fri Mar 20 15:13:09 2020 -0400 |
committer | Ryan C. Gordon <icculus@icculus.org> | Fri Mar 20 15:13:09 2020 -0400 |
tree | 91c74b1185573575e9e8a83fd91a193c70697ec7 | |
parent | 67fd29d55cad28b49acffe7a7a2ff81de35a44f3 [diff] |
egl: Don't use SDL_LoadFunction to get GL entry points on Emscripten. This results in a dlsym() call, which causes Emscripten to panic if the game wasn't explicitly built dlopen support. eglGetProcAddress works just fine on this platform, so just let that codepath handle it. --HG-- extra : rebase_source : 7cf75ced6741da7762b0bbe8e86c8ab4c70dcbd3