Fixed surround sound channel setup for Android OpenSL ES audio driver
diff --git a/src/audio/openslES/SDL_openslES.c b/src/audio/openslES/SDL_openslES.c
index be083d2..3008095 100644
--- a/src/audio/openslES/SDL_openslES.c
+++ b/src/audio/openslES/SDL_openslES.c
@@ -290,19 +290,41 @@
#define SL_SPEAKER_TOP_BACK_CENTER ((SLuint32) 0x00010000)
#define SL_SPEAKER_TOP_BACK_RIGHT ((SLuint32) 0x00020000)
*/
+#define SL_ANDROID_SPEAKER_QUAD (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
+#define SL_ANDROID_SPEAKER_5DOT1 (SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER | SL_SPEAKER_LOW_FREQUENCY| SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT)
+#define SL_ANDROID_SPEAKER_7DOT1 (SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_SIDE_LEFT | SL_SPEAKER_SIDE_RIGHT)
- if (this->spec.channels == 1) {
- format_pcm.channelMask = SL_SPEAKER_FRONT_CENTER;
- } else if (this->spec.channels == 2) {
+ switch (this->spec.channels)
+ {
+ case 1:
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT;
+ break;
+ case 2:
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
- } else if (this->spec.channels == 3) {
+ break;
+ case 3:
format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT | SL_SPEAKER_FRONT_CENTER;
- } else if (this->spec.channels == 4) {
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
- SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT;
- } else {
- format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT |
- SL_SPEAKER_BACK_LEFT | SL_SPEAKER_BACK_RIGHT | SL_SPEAKER_FRONT_CENTER;
+ break;
+ case 4:
+ format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD;
+ break;
+ case 5:
+ format_pcm.channelMask = SL_ANDROID_SPEAKER_QUAD | SL_SPEAKER_FRONT_CENTER;
+ break;
+ case 6:
+ format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1;
+ break;
+ case 7:
+ format_pcm.channelMask = SL_ANDROID_SPEAKER_5DOT1 | SL_SPEAKER_BACK_CENTER;
+ break;
+ case 8:
+ format_pcm.channelMask = SL_ANDROID_SPEAKER_7DOT1;
+ break;
+ default:
+ /* Unknown number of channels, fall back to stereo */
+ this->spec.channels = 2;
+ format_pcm.channelMask = SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT;
+ break;
}
SLDataSource audioSrc = { &loc_bufq, &format_pcm };