commit | 70916714ebddd602440df24c5b2d3e30a7479499 | [log] [tgz] |
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author | Sam Lantinga <slouken@libsdl.org> | Mon Nov 19 21:17:00 2018 -0800 |
committer | Sam Lantinga <slouken@libsdl.org> | Mon Nov 19 21:17:00 2018 -0800 |
tree | 94776eb770c176f4317b276406b4e368ad18e9c0 | |
parent | c1da1f116b4ca9a1437b8e5e8cc750c6fb2c5162 [diff] |
Fixed bug 4391 - hid_enumerate() sometimes causes game to freeze for a few seconds Daniel Gibson Even though my game (dhewm3) doesn't use SDL_INIT_JOYSTICK, SDL_PumpEvent() calls SDL_JoystickUpdate() which ends up calling hid_enumerate() every three seconds, and sometimes on my Win7 box hid_enumerate() takes about 5 seconds, which causes the whole game to freeze for that time.