WinRT: made WinRT build script create Win10/UWP .dll files
diff --git a/build-scripts/winrtbuild.ps1 b/build-scripts/winrtbuild.ps1
index 3b0d31a..d4e6052 100644
--- a/build-scripts/winrtbuild.ps1
+++ b/build-scripts/winrtbuild.ps1
@@ -59,6 +59,9 @@
     if ($PlatformToolset -eq "v120_wp81") { # Windows Phone 8.1, via VS 2013

         return "C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\vcvarsall.bat"

     }

+    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015

+        return "C:\Program Files (x86)\Microsoft Visual Studio 14.0\VC\vcvarsall.bat"

+    }

     return ""

 }

 

@@ -102,6 +105,13 @@
             return "WinPhone81"

         }

     }

+    if ($PlatformToolset -eq "v140") {      # Windows 10, via VS 2015 project files

+        if ($IncludeVSSuffix) {

+            return "UWP_VS2015"

+        } else {

+            return "UWP"

+        }

+    }

     return ""

 }

 

@@ -216,6 +226,11 @@
 if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "Win32"))      { $DidAnyFail = $true }

 if ( ! (Build-SDL-WinRT-Variant "SDL" "v120" "x64"))        { $DidAnyFail = $true }

 

+# Build for Windows 10, via VC++ 2015

+if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "ARM"))        { $DidAnyFail = $true }

+if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "Win32"))      { $DidAnyFail = $true }

+if ( ! (Build-SDL-WinRT-Variant "SDL" "v140" "x64"))        { $DidAnyFail = $true }

+

 # Let the script's caller know whether or not any errors occurred.

 # Exit codes compatible with Buildbot are used (1 for error, 0 for success).

 if ($DidAnyFail -eq $true) {