commit | 1348631206c4c364f0e2ee13f49882fb9f065025 | [log] [tgz] |
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author | Sam Lantinga <slouken@libsdl.org> | Mon Mar 10 01:51:03 2014 -0700 |
committer | Sam Lantinga <slouken@libsdl.org> | Mon Mar 10 01:51:03 2014 -0700 |
tree | 5b9899d998d6c4007240ee48bfe836c2028daa03 | |
parent | e012b4eb5ddbcdd6ba73d8d9a3a9cfefca1f6793 [diff] |
Converted David Ludwig's D3D11 renderer to C and optimized it. The D3D11 renderer is now slightly faster than D3D9 on my Windows 8 machine (testsprite2 runs at 3400 FPS vs 3100 FPS) This will need tweaking to fix the Windows RT build. --HG-- rename : src/render/direct3d11/SDL_render_d3d11.cpp => src/render/direct3d11/SDL_render_d3d11.c