commit | f8efb8361a298aa7a69ebdd347ad8774c99aa10e | [log] [tgz] |
---|---|---|
author | Alex Szpakowski <slime73@gmail.com> | Sun Nov 25 22:13:09 2018 -0400 |
committer | Alex Szpakowski <slime73@gmail.com> | Sun Nov 25 22:13:09 2018 -0400 |
tree | d06fe429e1035269963df0e94bb963da69cc60c9 | |
parent | 18580909f95b00413972744c7cb29977200071f4 [diff] |
metal: use a staging texture in SDL_UpdateTexture, to make sure it doesn't stomp texture data being drawn in a previous frame on the GPU.