use getRGBLine images if available
Speeds up greatly files from bug #66928
E.g. some file went from 21s to 2s in my computer
diff --git a/poppler/SplashOutputDev.cc b/poppler/SplashOutputDev.cc
index 4d4e945..d9ea990 100644
--- a/poppler/SplashOutputDev.cc
+++ b/poppler/SplashOutputDev.cc
@@ -2862,20 +2862,28 @@
break;
case splashModeRGB8:
case splashModeBGR8:
- for (x = 0, q = colorLine; x < imgData->width; ++x, p += nComps) {
- imgData->colorMap->getRGB(p, &rgb);
- *q++ = colToByte(rgb.r);
- *q++ = colToByte(rgb.g);
- *q++ = colToByte(rgb.b);
+ if (imgData->colorMap->useRGBLine()) {
+ imgData->colorMap->getRGBLine(p, (Guchar *) colorLine, imgData->width);
+ } else {
+ for (x = 0, q = colorLine; x < imgData->width; ++x, p += nComps) {
+ imgData->colorMap->getRGB(p, &rgb);
+ *q++ = colToByte(rgb.r);
+ *q++ = colToByte(rgb.g);
+ *q++ = colToByte(rgb.b);
+ }
}
break;
case splashModeXBGR8:
- for (x = 0, q = colorLine; x < imgData->width; ++x, p += nComps) {
- imgData->colorMap->getRGB(p, &rgb);
- *q++ = colToByte(rgb.r);
- *q++ = colToByte(rgb.g);
- *q++ = colToByte(rgb.b);
- *q++ = 255;
+ if (imgData->colorMap->useRGBLine()) {
+ imgData->colorMap->getRGBXLine(p, (Guchar *) colorLine, imgData->width);
+ } else {
+ for (x = 0, q = colorLine; x < imgData->width; ++x, p += nComps) {
+ imgData->colorMap->getRGB(p, &rgb);
+ *q++ = colToByte(rgb.r);
+ *q++ = colToByte(rgb.g);
+ *q++ = colToByte(rgb.b);
+ *q++ = 255;
+ }
}
break;
#if SPLASH_CMYK