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//*********************************************************************************
// Movie.h
//---------------------------------------------------------------------------------
//
//---------------------------------------------------------------------------------
// Hugo Mercier <hmercier31[at]gmail.com> (c) 2008
// Carlos Garcia Campos <carlosgc@gnome.org> (c) 2010
// Albert Astals Cid <aacid@kde.org> (c) 2017
//
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//*********************************************************************************
#ifndef _MOVIE_H_
#define _MOVIE_H_
#include "Object.h"
struct MovieActivationParameters {
MovieActivationParameters();
~MovieActivationParameters();
// parse from a "Movie Activation" dictionary
void parseMovieActivation(Object* actObj);
enum MovieRepeatMode {
repeatModeOnce,
repeatModeOpen,
repeatModeRepeat,
repeatModePalindrome
};
struct MovieTime {
MovieTime() { units_per_second = 0; }
Gulong units;
int units_per_second; // 0 : defined by movie
};
MovieTime start; // 0
MovieTime duration; // 0
double rate; // 1.0
int volume; // 100
GBool showControls; // false
GBool synchronousPlay; // false
MovieRepeatMode repeatMode; // repeatModeOnce
// floating window position
GBool floatingWindow;
double xPosition; // 0.5
double yPosition; // 0.5
int znum; // 1
int zdenum; // 1
};
class Movie {
public:
Movie(Object *objMovie, Object *objAct);
Movie(Object *objMovie);
Movie(const Movie &movie);
~Movie();
GBool isOk() { return ok; }
MovieActivationParameters* getActivationParameters() { return &MA; }
GooString* getFileName() { return fileName; }
Gushort getRotationAngle() { return rotationAngle; }
void getAspect (int *widthA, int *heightA) { *widthA = width; *heightA = height; }
Object getPoster() { return poster.copy(); }
GBool getShowPoster() { return showPoster; }
GBool getUseFloatingWindow() { return MA.floatingWindow; }
void getFloatingWindowSize(int *width, int *height);
Movie* copy();
private:
void parseMovie (Object *movieDict);
GBool ok;
Gushort rotationAngle; // 0
int width; // Aspect
int height; // Aspect
Object poster;
GBool showPoster;
GooString* fileName;
MovieActivationParameters MA;
};
#endif