| //======================================================================== |
| // |
| // SplashOutputDev.h |
| // |
| // Copyright 2003 Glyph & Cog, LLC |
| // |
| //======================================================================== |
| |
| //======================================================================== |
| // |
| // Modified under the Poppler project - http://poppler.freedesktop.org |
| // |
| // All changes made under the Poppler project to this file are licensed |
| // under GPL version 2 or later |
| // |
| // Copyright (C) 2005 Takashi Iwai <tiwai@suse.de> |
| // Copyright (C) 2009-2016 Thomas Freitag <Thomas.Freitag@alfa.de> |
| // Copyright (C) 2009 Carlos Garcia Campos <carlosgc@gnome.org> |
| // Copyright (C) 2010 Christian Feuersänger <cfeuersaenger@googlemail.com> |
| // Copyright (C) 2011 Andreas Hartmetz <ahartmetz@gmail.com> |
| // Copyright (C) 2011 Andrea Canciani <ranma42@gmail.com> |
| // Copyright (C) 2011, 2017 Adrian Johnson <ajohnson@redneon.com> |
| // Copyright (C) 2012, 2015, 2018 Albert Astals Cid <aacid@kde.org> |
| // Copyright (C) 2015, 2016 William Bader <williambader@hotmail.com> |
| // Copyright (C) 2018 Stefan Brüns <stefan.bruens@rwth-aachen.de> |
| // |
| // To see a description of the changes please see the Changelog file that |
| // came with your tarball or type make ChangeLog if you are building from git |
| // |
| //======================================================================== |
| |
| #ifndef SPLASHOUTPUTDEV_H |
| #define SPLASHOUTPUTDEV_H |
| |
| #include "splash/SplashTypes.h" |
| #include "splash/SplashPattern.h" |
| #include "poppler-config.h" |
| #include "OutputDev.h" |
| #include "GfxState.h" |
| #include "GlobalParams.h" |
| |
| class PDFDoc; |
| class Gfx8BitFont; |
| class SplashBitmap; |
| class Splash; |
| class SplashPath; |
| class SplashFontEngine; |
| class SplashFont; |
| class T3FontCache; |
| struct T3FontCacheTag; |
| struct T3GlyphStack; |
| struct SplashTransparencyGroup; |
| |
| //------------------------------------------------------------------------ |
| // Splash dynamic pattern |
| //------------------------------------------------------------------------ |
| |
| class SplashFunctionPattern: public SplashPattern { |
| public: |
| |
| SplashFunctionPattern(SplashColorMode colorMode, GfxState *state, GfxFunctionShading *shading); |
| |
| SplashPattern *copy() override { return new SplashFunctionPattern(colorMode, state, (GfxFunctionShading *) shading); } |
| |
| ~SplashFunctionPattern(); |
| |
| bool testPosition(int x, int y) override { return true; } |
| |
| bool isStatic() override { return false; } |
| |
| bool getColor(int x, int y, SplashColorPtr c) override; |
| |
| virtual GfxFunctionShading *getShading() { return shading; } |
| |
| bool isCMYK() override { return gfxMode == csDeviceCMYK; } |
| |
| protected: |
| Matrix ictm; |
| double xMin, yMin, xMax, yMax; |
| GfxFunctionShading *shading; |
| GfxState *state; |
| SplashColorMode colorMode; |
| GfxColorSpaceMode gfxMode; |
| }; |
| |
| class SplashUnivariatePattern: public SplashPattern { |
| public: |
| |
| SplashUnivariatePattern(SplashColorMode colorMode, GfxState *state, GfxUnivariateShading *shading); |
| |
| ~SplashUnivariatePattern(); |
| |
| bool getColor(int x, int y, SplashColorPtr c) override; |
| |
| bool testPosition(int x, int y) override; |
| |
| bool isStatic() override { return false; } |
| |
| virtual bool getParameter(double xs, double ys, double *t) = 0; |
| |
| virtual GfxUnivariateShading *getShading() { return shading; } |
| |
| bool isCMYK() override { return gfxMode == csDeviceCMYK; } |
| |
| protected: |
| Matrix ictm; |
| double t0, t1, dt; |
| GfxUnivariateShading *shading; |
| GfxState *state; |
| SplashColorMode colorMode; |
| GfxColorSpaceMode gfxMode; |
| }; |
| |
| class SplashAxialPattern: public SplashUnivariatePattern { |
| public: |
| |
| SplashAxialPattern(SplashColorMode colorMode, GfxState *state, GfxAxialShading *shading); |
| |
| SplashPattern *copy() override { return new SplashAxialPattern(colorMode, state, (GfxAxialShading *) shading); } |
| |
| ~SplashAxialPattern(); |
| |
| bool getParameter(double xs, double ys, double *t) override; |
| |
| private: |
| double x0, y0, x1, y1; |
| double dx, dy, mul; |
| }; |
| |
| // see GfxState.h, GfxGouraudTriangleShading |
| class SplashGouraudPattern: public SplashGouraudColor { |
| public: |
| |
| SplashGouraudPattern(bool bDirectColorTranslation, GfxState *state, GfxGouraudTriangleShading *shading); |
| |
| SplashPattern *copy() override { return new SplashGouraudPattern(bDirectColorTranslation, state, shading); } |
| |
| ~SplashGouraudPattern(); |
| |
| bool getColor(int x, int y, SplashColorPtr c) override { return false; } |
| |
| bool testPosition(int x, int y) override { return false; } |
| |
| bool isStatic() override { return false; } |
| |
| bool isCMYK() override { return gfxMode == csDeviceCMYK; } |
| |
| bool isParameterized() override { return shading->isParameterized(); } |
| int getNTriangles() override { return shading->getNTriangles(); } |
| void getTriangle(int i, double *x0, double *y0, double *color0, |
| double *x1, double *y1, double *color1, |
| double *x2, double *y2, double *color2) override |
| { shading->getTriangle(i, x0, y0, color0, x1, y1, color1, x2, y2, color2); } |
| |
| void getParameterizedColor(double t, SplashColorMode mode, SplashColorPtr c) override; |
| |
| private: |
| GfxGouraudTriangleShading *shading; |
| GfxState *state; |
| bool bDirectColorTranslation; |
| GfxColorSpaceMode gfxMode; |
| }; |
| |
| // see GfxState.h, GfxRadialShading |
| class SplashRadialPattern: public SplashUnivariatePattern { |
| public: |
| |
| SplashRadialPattern(SplashColorMode colorMode, GfxState *state, GfxRadialShading *shading); |
| |
| SplashPattern *copy() override { return new SplashRadialPattern(colorMode, state, (GfxRadialShading *) shading); } |
| |
| ~SplashRadialPattern(); |
| |
| bool getParameter(double xs, double ys, double *t) override; |
| |
| private: |
| double x0, y0, r0, dx, dy, dr; |
| double a, inva; |
| }; |
| |
| //------------------------------------------------------------------------ |
| |
| // number of Type 3 fonts to cache |
| #define splashOutT3FontCacheSize 8 |
| |
| //------------------------------------------------------------------------ |
| // SplashOutputDev |
| //------------------------------------------------------------------------ |
| |
| class SplashOutputDev: public OutputDev { |
| public: |
| |
| // Constructor. |
| SplashOutputDev(SplashColorMode colorModeA, int bitmapRowPadA, |
| bool reverseVideoA, SplashColorPtr paperColorA, |
| bool bitmapTopDownA = true, |
| SplashThinLineMode thinLineMode = splashThinLineDefault, |
| bool overprintPreviewA = globalParams->getOverprintPreview()); |
| |
| // Destructor. |
| ~SplashOutputDev(); |
| |
| //----- get info about output device |
| |
| // Does this device use tilingPatternFill()? If this returns false, |
| // tiling pattern fills will be reduced to a series of other drawing |
| // operations. |
| bool useTilingPatternFill() override { return true; } |
| |
| // Does this device use functionShadedFill(), axialShadedFill(), and |
| // radialShadedFill()? If this returns false, these shaded fills |
| // will be reduced to a series of other drawing operations. |
| bool useShadedFills(int type) override |
| { return (type >= 1 && type <= 5) ? true : false; } |
| |
| // Does this device use upside-down coordinates? |
| // (Upside-down means (0,0) is the top left corner of the page.) |
| bool upsideDown() override { return bitmapTopDown ^ bitmapUpsideDown; } |
| |
| // Does this device use drawChar() or drawString()? |
| bool useDrawChar() override { return true; } |
| |
| // Does this device use beginType3Char/endType3Char? Otherwise, |
| // text in Type 3 fonts will be drawn with drawChar/drawString. |
| bool interpretType3Chars() override { return true; } |
| |
| //----- initialization and control |
| |
| // Start a page. |
| void startPage(int pageNum, GfxState *state, XRef *xref) override; |
| |
| // End a page. |
| void endPage() override; |
| |
| //----- save/restore graphics state |
| void saveState(GfxState *state) override; |
| void restoreState(GfxState *state) override; |
| |
| //----- update graphics state |
| void updateAll(GfxState *state) override; |
| void updateCTM(GfxState *state, double m11, double m12, |
| double m21, double m22, double m31, double m32) override; |
| void updateLineDash(GfxState *state) override; |
| void updateFlatness(GfxState *state) override; |
| void updateLineJoin(GfxState *state) override; |
| void updateLineCap(GfxState *state) override; |
| void updateMiterLimit(GfxState *state) override; |
| void updateLineWidth(GfxState *state) override; |
| void updateStrokeAdjust(GfxState *state) override; |
| void updateFillColorSpace(GfxState *state) override; |
| void updateStrokeColorSpace(GfxState *state) override; |
| void updateFillColor(GfxState *state) override; |
| void updateStrokeColor(GfxState *state) override; |
| void updateBlendMode(GfxState *state) override; |
| void updateFillOpacity(GfxState *state) override; |
| void updateStrokeOpacity(GfxState *state) override; |
| void updatePatternOpacity(GfxState *state) override; |
| void clearPatternOpacity(GfxState *state) override; |
| void updateFillOverprint(GfxState *state) override; |
| void updateStrokeOverprint(GfxState *state) override; |
| void updateOverprintMode(GfxState *state) override; |
| void updateTransfer(GfxState *state) override; |
| |
| //----- update text state |
| void updateFont(GfxState *state) override; |
| |
| //----- path painting |
| void stroke(GfxState *state) override; |
| void fill(GfxState *state) override; |
| void eoFill(GfxState *state) override; |
| bool tilingPatternFill(GfxState *state, Gfx *gfx, Catalog *catalog, Object *str, |
| const double *pmat, int paintType, int tilingType, Dict *resDict, |
| const double *mat, const double *bbox, |
| int x0, int y0, int x1, int y1, |
| double xStep, double yStep) override; |
| bool functionShadedFill(GfxState *state, GfxFunctionShading *shading) override; |
| bool axialShadedFill(GfxState *state, GfxAxialShading *shading, double tMin, double tMax) override; |
| bool radialShadedFill(GfxState *state, GfxRadialShading *shading, double tMin, double tMax) override; |
| bool gouraudTriangleShadedFill(GfxState *state, GfxGouraudTriangleShading *shading) override; |
| |
| //----- path clipping |
| void clip(GfxState *state) override; |
| void eoClip(GfxState *state) override; |
| void clipToStrokePath(GfxState *state) override; |
| |
| //----- text drawing |
| void drawChar(GfxState *state, double x, double y, |
| double dx, double dy, |
| double originX, double originY, |
| CharCode code, int nBytes, Unicode *u, int uLen) override; |
| bool beginType3Char(GfxState *state, double x, double y, |
| double dx, double dy, |
| CharCode code, Unicode *u, int uLen) override; |
| void endType3Char(GfxState *state) override; |
| void beginTextObject(GfxState *state) override; |
| void endTextObject(GfxState *state) override; |
| |
| //----- image drawing |
| void drawImageMask(GfxState *state, Object *ref, Stream *str, |
| int width, int height, bool invert, |
| bool interpolate, bool inlineImg) override; |
| void setSoftMaskFromImageMask(GfxState *state, |
| Object *ref, Stream *str, |
| int width, int height, bool invert, |
| bool inlineImg, double *baseMatrix) override; |
| void unsetSoftMaskFromImageMask(GfxState *state, double *baseMatrix) override; |
| void drawImage(GfxState *state, Object *ref, Stream *str, |
| int width, int height, GfxImageColorMap *colorMap, |
| bool interpolate, int *maskColors, bool inlineImg) override; |
| void drawMaskedImage(GfxState *state, Object *ref, Stream *str, |
| int width, int height, |
| GfxImageColorMap *colorMap, |
| bool interpolate, |
| Stream *maskStr, int maskWidth, int maskHeight, |
| bool maskInvert, bool maskInterpolate) override; |
| void drawSoftMaskedImage(GfxState *state, Object *ref, Stream *str, |
| int width, int height, |
| GfxImageColorMap *colorMap, |
| bool interpolate, |
| Stream *maskStr, |
| int maskWidth, int maskHeight, |
| GfxImageColorMap *maskColorMap, |
| bool maskInterpolate) override; |
| |
| //----- Type 3 font operators |
| void type3D0(GfxState *state, double wx, double wy) override; |
| void type3D1(GfxState *state, double wx, double wy, |
| double llx, double lly, double urx, double ury) override; |
| |
| //----- transparency groups and soft masks |
| bool checkTransparencyGroup(GfxState *state, bool knockout) override; |
| void beginTransparencyGroup(GfxState *state, const double *bbox, |
| GfxColorSpace *blendingColorSpace, |
| bool isolated, bool knockout, |
| bool forSoftMask) override; |
| void endTransparencyGroup(GfxState *state) override; |
| void paintTransparencyGroup(GfxState *state, const double *bbox) override; |
| void setSoftMask(GfxState *state, const double *bbox, bool alpha, |
| Function *transferFunc, GfxColor *backdropColor) override; |
| void clearSoftMask(GfxState *state) override; |
| |
| //----- special access |
| |
| // Called to indicate that a new PDF document has been loaded. |
| void startDoc(PDFDoc *docA); |
| |
| void setPaperColor(SplashColorPtr paperColorA); |
| |
| bool isReverseVideo() { return reverseVideo; } |
| void setReverseVideo(bool reverseVideoA) { reverseVideo = reverseVideoA; } |
| |
| // Get the bitmap and its size. |
| SplashBitmap *getBitmap() { return bitmap; } |
| int getBitmapWidth(); |
| int getBitmapHeight(); |
| |
| // Returns the last rasterized bitmap, transferring ownership to the |
| // caller. |
| SplashBitmap *takeBitmap(); |
| |
| // Set this flag to true to generate an upside-down bitmap (useful |
| // for Windows BMP files). |
| void setBitmapUpsideDown(bool f) { bitmapUpsideDown = f; } |
| |
| // Get the Splash object. |
| Splash *getSplash() { return splash; } |
| |
| // Get the modified region. |
| void getModRegion(int *xMin, int *yMin, int *xMax, int *yMax); |
| |
| // Clear the modified region. |
| void clearModRegion(); |
| |
| SplashFont *getCurrentFont() { return font; } |
| |
| // If <skipTextA> is true, don't draw horizontal text. |
| // If <skipRotatedTextA> is true, don't draw rotated (non-horizontal) text. |
| void setSkipText(bool skipHorizTextA, bool skipRotatedTextA) |
| { skipHorizText = skipHorizTextA; skipRotatedText = skipRotatedTextA; } |
| |
| int getNestCount() { return nestCount; } |
| |
| #if 1 //~tmp: turn off anti-aliasing temporarily |
| bool getVectorAntialias() override; |
| void setVectorAntialias(bool vaa) override; |
| #endif |
| |
| bool getFontAntialias() { return fontAntialias; } |
| void setFontAntialias(bool anti) { fontAntialias = anti; } |
| |
| void setFreeTypeHinting(bool enable, bool enableSlightHinting); |
| |
| protected: |
| void doUpdateFont(GfxState *state); |
| |
| private: |
| bool univariateShadedFill(GfxState *state, SplashUnivariatePattern *pattern, double tMin, double tMax); |
| |
| void setupScreenParams(double hDPI, double vDPI); |
| SplashPattern *getColor(GfxGray gray); |
| SplashPattern *getColor(GfxRGB *rgb); |
| SplashPattern *getColor(GfxCMYK *cmyk); |
| SplashPattern *getColor(GfxColor *deviceN); |
| static void getMatteColor( SplashColorMode colorMode, GfxImageColorMap *colorMap, const GfxColor * matteColor, SplashColor splashMatteColor); |
| void setOverprintMask(GfxColorSpace *colorSpace, bool overprintFlag, |
| int overprintMode, const GfxColor *singleColor, bool grayIndexed = false); |
| SplashPath convertPath(GfxState *state, GfxPath *path, |
| bool dropEmptySubpaths); |
| void drawType3Glyph(GfxState *state, T3FontCache *t3Font, |
| T3FontCacheTag *tag, unsigned char *data); |
| #ifdef USE_CMS |
| bool useIccImageSrc(void *data); |
| static void iccTransform(void *data, SplashBitmap *bitmap); |
| static bool iccImageSrc(void *data, SplashColorPtr colorLine, |
| unsigned char *alphaLine); |
| #endif |
| static bool imageMaskSrc(void *data, SplashColorPtr line); |
| static bool imageSrc(void *data, SplashColorPtr colorLine, |
| unsigned char *alphaLine); |
| static bool alphaImageSrc(void *data, SplashColorPtr line, |
| unsigned char *alphaLine); |
| static bool maskedImageSrc(void *data, SplashColorPtr line, |
| unsigned char *alphaLine); |
| static bool tilingBitmapSrc(void *data, SplashColorPtr line, |
| unsigned char *alphaLine); |
| |
| bool keepAlphaChannel; // don't fill with paper color, keep alpha channel |
| |
| SplashColorMode colorMode; |
| int bitmapRowPad; |
| bool bitmapTopDown; |
| bool bitmapUpsideDown; |
| bool fontAntialias; |
| bool vectorAntialias; |
| bool overprintPreview; |
| bool enableFreeTypeHinting; |
| bool enableSlightHinting; |
| bool reverseVideo; // reverse video mode |
| SplashColor paperColor; // paper color |
| SplashScreenParams screenParams; |
| bool skipHorizText; |
| bool skipRotatedText; |
| |
| PDFDoc *doc; // the current document |
| XRef *xref; // the xref of the current document |
| |
| SplashBitmap *bitmap; |
| Splash *splash; |
| SplashFontEngine *fontEngine; |
| |
| T3FontCache * // Type 3 font cache |
| t3FontCache[splashOutT3FontCacheSize]; |
| int nT3Fonts; // number of valid entries in t3FontCache |
| T3GlyphStack *t3GlyphStack; // Type 3 glyph context stack |
| |
| SplashFont *font; // current font |
| bool needFontUpdate; // set when the font needs to be updated |
| SplashPath *textClipPath; // clipping path built with text object |
| |
| SplashTransparencyGroup * // transparency group stack |
| transpGroupStack; |
| int nestCount; |
| }; |
| |
| #endif |