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libpng-manual.txt - A description on how to use and modify libpng
Copyright (c) 2018-2024 Cosmin Truta
Copyright (c) 1998-2018 Glenn Randers-Pehrson
This document is released under the libpng license.
For conditions of distribution and use, see the disclaimer
and license in png.h
Based on:
libpng version 1.6.36, December 2018, through 1.6.43 - February 2024
Updated and distributed by Cosmin Truta
Copyright (c) 2018-2024 Cosmin Truta
libpng versions 0.97, January 1998, through 1.6.35 - July 2018
Updated and distributed by Glenn Randers-Pehrson
Copyright (c) 1998-2018 Glenn Randers-Pehrson
libpng 1.0 beta 6 - version 0.96 - May 28, 1997
Updated and distributed by Andreas Dilger
Copyright (c) 1996, 1997 Andreas Dilger
libpng 1.0 beta 2 - version 0.88 - January 26, 1996
For conditions of distribution and use, see copyright
notice in png.h. Copyright (c) 1995, 1996 Guy Eric
Schalnat, Group 42, Inc.
Updated/rewritten per request in the libpng FAQ
Copyright (c) 1995, 1996 Frank J. T. Wojcik
December 18, 1995 & January 20, 1996
TABLE OF CONTENTS
I. Introduction
II. Structures
III. Reading
IV. Writing
V. Simplified API
VI. Modifying/Customizing libpng
VII. MNG support
VIII. Changes to Libpng from version 0.88
IX. Changes to Libpng from version 1.0.x to 1.2.x
X. Changes to Libpng from version 1.0.x/1.2.x to 1.4.x
XI. Changes to Libpng from version 1.4.x to 1.5.x
XII. Changes to Libpng from version 1.5.x to 1.6.x
XIII. Detecting libpng
XIV. Source code repository
XV. Coding style
I. Introduction
This file describes how to use and modify the PNG reference library
(known as libpng) for your own use. In addition to this
file, example.c is a good starting point for using the library, as
it is heavily commented and should include everything most people
will need. We assume that libpng is already installed; see the
INSTALL file for instructions on how to configure and install libpng.
For examples of libpng usage, see the files "example.c", "pngtest.c",
and the files in the "contrib" directory, all of which are included in
the libpng distribution.
Libpng was written as a companion to the PNG specification, as a way
of reducing the amount of time and effort it takes to support the PNG
file format in application programs.
The PNG specification (second edition), November 2003, is available as
a W3C Recommendation and as an ISO Standard (ISO/IEC 15948:2004 (E)) at
<https://www.w3.org/TR/2003/REC-PNG-20031110/>.
The W3C and ISO documents have identical technical content.
The PNG-1.2 specification is available at
<https://png-mng.sourceforge.io/pub/png/spec/1.2/>.
It is technically equivalent
to the PNG specification (second edition) but has some additional material.
The PNG-1.0 specification is available as RFC 2083 at
<https://png-mng.sourceforge.io/pub/png/spec/1.0/> and as a
W3C Recommendation at <https://www.w3.org/TR/REC-png-961001>.
Some additional chunks are described in the special-purpose public chunks
documents at <http://www.libpng.org/pub/png/spec/register/>
Other information
about PNG, and the latest version of libpng, can be found at the PNG home
page, <http://www.libpng.org/pub/png/>.
Most users will not have to modify the library significantly; advanced
users may want to modify it more. All attempts were made to make it as
complete as possible, while keeping the code easy to understand.
Currently, this library only supports C. Support for other languages
is being considered.
Libpng has been designed to handle multiple sessions at one time,
to be easily modifiable, to be portable to the vast majority of
machines (ANSI, K&R, 16-, 32-, and 64-bit) available, and to be easy
to use. The ultimate goal of libpng is to promote the acceptance of
the PNG file format in whatever way possible. While there is still
work to be done (see the TODO file), libpng should cover the
majority of the needs of its users.
Libpng uses zlib for its compression and decompression of PNG files.
Further information about zlib, and the latest version of zlib, can
be found at the zlib home page, <https://zlib.net/>.
The zlib compression utility is a general purpose utility that is
useful for more than PNG files, and can be used without libpng.
See the documentation delivered with zlib for more details.
You can usually find the source files for the zlib utility wherever you
find the libpng source files.
Libpng is thread safe, provided the threads are using different
instances of the structures. Each thread should have its own
png_struct and png_info instances, and thus its own image.
Libpng does not protect itself against two threads using the
same instance of a structure.
II. Structures
There are two main structures that are important to libpng, png_struct
and png_info. Both are internal structures that are no longer exposed
in the libpng interface (as of libpng 1.5.0).
The png_info structure is designed to provide information about the
PNG file. At one time, the fields of png_info were intended to be
directly accessible to the user. However, this tended to cause problems
with applications using dynamically loaded libraries, and as a result
a set of interface functions for png_info (the png_get_*() and png_set_*()
functions) was developed, and direct access to the png_info fields was
deprecated..
The png_struct structure is the object used by the library to decode a
single image. As of 1.5.0 this structure is also not exposed.
Almost all libpng APIs require a pointer to a png_struct as the first argument.
Many (in particular the png_set and png_get APIs) also require a pointer
to png_info as the second argument. Some application visible macros
defined in png.h designed for basic data access (reading and writing
integers in the PNG format) don't take a png_info pointer, but it's almost
always safe to assume that a (png_struct*) has to be passed to call an API
function.
You can have more than one png_info structure associated with an image,
as illustrated in pngtest.c, one for information valid prior to the
IDAT chunks and another (called "end_info" below) for things after them.
The png.h header file is an invaluable reference for programming with libpng.
And while I'm on the topic, make sure you include the libpng header file:
#include <png.h>
and also (as of libpng-1.5.0) the zlib header file, if you need it:
#include <zlib.h>
Types
The png.h header file defines a number of integral types used by the
APIs. Most of these are fairly obvious; for example types corresponding
to integers of particular sizes and types for passing color values.
One exception is how non-integral numbers are handled. For application
convenience most APIs that take such numbers have C (double) arguments;
however, internally PNG, and libpng, use 32 bit signed integers and encode
the value by multiplying by 100,000. As of libpng 1.5.0 a convenience
macro PNG_FP_1 is defined in png.h along with a type (png_fixed_point)
which is simply (png_int_32).
All APIs that take (double) arguments also have a matching API that
takes the corresponding fixed point integer arguments. The fixed point
API has the same name as the floating point one with "_fixed" appended.
The actual range of values permitted in the APIs is frequently less than
the full range of (png_fixed_point) (-21474 to +21474). When APIs require
a non-negative argument the type is recorded as png_uint_32 above. Consult
the header file and the text below for more information.
Special care must be take with sCAL chunk handling because the chunk itself
uses non-integral values encoded as strings containing decimal floating point
numbers. See the comments in the header file.
Configuration
The main header file function declarations are frequently protected by C
preprocessing directives of the form:
#ifdef PNG_feature_SUPPORTED
declare-function
#endif
...
#ifdef PNG_feature_SUPPORTED
use-function
#endif
The library can be built without support for these APIs, although a
standard build will have all implemented APIs. Application programs
should check the feature macros before using an API for maximum
portability. From libpng 1.5.0 the feature macros set during the build
of libpng are recorded in the header file "pnglibconf.h" and this file
is always included by png.h.
If you don't need to change the library configuration from the default, skip to
the next section ("Reading").
Notice that some of the makefiles in the 'scripts' directory and (in 1.5.0) all
of the build project files in the 'projects' directory simply copy
scripts/pnglibconf.h.prebuilt to pnglibconf.h. This means that these build
systems do not permit easy auto-configuration of the library - they only
support the default configuration.
The easiest way to make minor changes to the libpng configuration when
auto-configuration is supported is to add definitions to the command line
using (typically) CPPFLAGS. For example:
CPPFLAGS=-DPNG_NO_FLOATING_ARITHMETIC
will change the internal libpng math implementation for gamma correction and
other arithmetic calculations to fixed point, avoiding the need for fast
floating point support. The result can be seen in the generated pnglibconf.h -
make sure it contains the changed feature macro setting.
If you need to make more extensive configuration changes - more than one or two
feature macro settings - you can either add -DPNG_USER_CONFIG to the build
command line and put a list of feature macro settings in pngusr.h or you can set
DFA_XTRA (a makefile variable) to a file containing the same information in the
form of 'option' settings.
A. Changing pnglibconf.h
A variety of methods exist to build libpng. Not all of these support
reconfiguration of pnglibconf.h. To reconfigure pnglibconf.h it must either be
rebuilt from scripts/pnglibconf.dfa using awk or it must be edited by hand.
Hand editing is achieved by copying scripts/pnglibconf.h.prebuilt to
pnglibconf.h and changing the lines defining the supported features, paying
very close attention to the 'option' information in scripts/pnglibconf.dfa
that describes those features and their requirements. This is easy to get
wrong.
B. Configuration using DFA_XTRA
Rebuilding from pnglibconf.dfa is easy if a functioning 'awk', or a later
variant such as 'nawk' or 'gawk', is available. The configure build will
automatically find an appropriate awk and build pnglibconf.h.
The scripts/pnglibconf.mak file contains a set of make rules for doing the
same thing if configure is not used, and many of the makefiles in the scripts
directory use this approach.
When rebuilding simply write a new file containing changed options and set
DFA_XTRA to the name of this file. This causes the build to append the new file
to the end of scripts/pnglibconf.dfa. The pngusr.dfa file should contain lines
of the following forms:
everything = off
This turns all optional features off. Include it at the start of pngusr.dfa to
make it easier to build a minimal configuration. You will need to turn at least
some features on afterward to enable either reading or writing code, or both.
option feature on
option feature off
Enable or disable a single feature. This will automatically enable other
features required by a feature that is turned on or disable other features that
require a feature which is turned off. Conflicting settings will cause an error
message to be emitted by awk.
setting feature default value
Changes the default value of setting 'feature' to 'value'. There are a small
number of settings listed at the top of pnglibconf.h, they are documented in the
source code. Most of these values have performance implications for the library
but most of them have no visible effect on the API. Some can also be overridden
from the API.
This method of building a customized pnglibconf.h is illustrated in
contrib/pngminim/*. See the "$(PNGCONF):" target in the makefile and
pngusr.dfa in these directories.
C. Configuration using PNG_USER_CONFIG
If -DPNG_USER_CONFIG is added to the CPPFLAGS when pnglibconf.h is built,
the file pngusr.h will automatically be included before the options in
scripts/pnglibconf.dfa are processed. Your pngusr.h file should contain only
macro definitions turning features on or off or setting settings.
Apart from the global setting "everything = off" all the options listed above
can be set using macros in pngusr.h:
#define PNG_feature_SUPPORTED
is equivalent to:
option feature on
#define PNG_NO_feature
is equivalent to:
option feature off
#define PNG_feature value
is equivalent to:
setting feature default value
Notice that in both cases, pngusr.dfa and pngusr.h, the contents of the
pngusr file you supply override the contents of scripts/pnglibconf.dfa
If confusing or incomprehensible behavior results it is possible to
examine the intermediate file pnglibconf.dfn to find the full set of
dependency information for each setting and option. Simply locate the
feature in the file and read the C comments that precede it.
This method is also illustrated in the contrib/pngminim/* makefiles and
pngusr.h.
III. Reading
We'll now walk you through the possible functions to call when reading
in a PNG file sequentially, briefly explaining the syntax and purpose
of each one. See example.c and png.h for more detail. While
progressive reading is covered in the next section, you will still
need some of the functions discussed in this section to read a PNG
file.
Setup
You will want to do the I/O initialization(*) before you get into libpng,
so if it doesn't work, you don't have much to undo. Of course, you
will also want to insure that you are, in fact, dealing with a PNG
file. Libpng provides a simple check to see if a file is a PNG file.
To use it, pass in the first 1 to 8 bytes of the file to the function
png_sig_cmp(), and it will return 0 (false) if the bytes match the
corresponding bytes of the PNG signature, or nonzero (true) otherwise.
Of course, the more bytes you pass in, the greater the accuracy of the
prediction.
If you are intending to keep the file pointer open for use in libpng,
you must ensure you don't read more than 8 bytes from the beginning
of the file, and you also have to make a call to png_set_sig_bytes()
with the number of bytes you read from the beginning. Libpng will
then only check the bytes (if any) that your program didn't read.
(*): If you are not using the standard I/O functions, you will need
to replace them with custom functions. See the discussion under
Customizing libpng.
FILE *fp = fopen(file_name, "rb");
if (!fp)
{
return ERROR;
}
if (fread(header, 1, number, fp) != number)
{
return ERROR;
}
is_png = (png_sig_cmp(header, 0, number) == 0);
if (!is_png)
{
return NOT_PNG;
}
Next, png_struct and png_info need to be allocated and initialized. In
order to ensure that the size of these structures is correct even with a
dynamically linked libpng, there are functions to initialize and
allocate the structures. We also pass the library version, optional
pointers to error handling functions, and a pointer to a data struct for
use by the error functions, if necessary (the pointer and functions can
be NULL if the default error handlers are to be used). See the section
on Changes to Libpng below regarding the old initialization functions.
The structure allocation functions quietly return NULL if they fail to
create the structure, so your application should check for that.
png_structp png_ptr = png_create_read_struct
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn);
if (!png_ptr)
return ERROR;
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_read_struct(&png_ptr, NULL, NULL);
return ERROR;
}
If you want to use your own memory allocation routines,
use a libpng that was built with PNG_USER_MEM_SUPPORTED defined, and use
png_create_read_struct_2() instead of png_create_read_struct():
png_structp png_ptr = png_create_read_struct_2
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn, (png_voidp)
user_mem_ptr, user_malloc_fn, user_free_fn);
The error handling routines passed to png_create_read_struct()
and the memory alloc/free routines passed to png_create_struct_2()
are only necessary if you are not using the libpng supplied error
handling and memory alloc/free functions.
When libpng encounters an error, it expects to longjmp back
to your routine. Therefore, you will need to call setjmp and pass
your png_jmpbuf(png_ptr). If you read the file from different
routines, you will need to update the longjmp buffer every time you enter
a new routine that will call a png_*() function.
See your documentation of setjmp/longjmp for your compiler for more
information on setjmp/longjmp. See the discussion on libpng error
handling in the Customizing Libpng section below for more information
on the libpng error handling. If an error occurs, and libpng longjmp's
back to your setjmp, you will want to call png_destroy_read_struct() to
free any memory.
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
fclose(fp);
return ERROR;
}
Pass NULL instead of &end_info if you didn't create an end_info
structure.
If you would rather avoid the complexity of setjmp/longjmp issues,
you can compile libpng with PNG_NO_SETJMP, in which case
errors will result in a call to PNG_ABORT() which defaults to abort().
You can #define PNG_ABORT() to a function that does something
more useful than abort(), as long as your function does not
return.
Now you need to set up the input code. The default for libpng is to
use the C function fread(). If you use this, you will need to pass a
valid FILE * in the function png_init_io(). Be sure that the file is
opened in binary mode. If you wish to handle reading data in another
way, you need not call the png_init_io() function, but you must then
implement the libpng I/O methods discussed in the Customizing Libpng
section below.
png_init_io(png_ptr, fp);
If you had previously opened the file and read any of the signature from
the beginning in order to see if this was a PNG file, you need to let
libpng know that there are some bytes missing from the start of the file.
png_set_sig_bytes(png_ptr, number);
You can change the zlib compression buffer size to be used while
reading compressed data with
png_set_compression_buffer_size(png_ptr, buffer_size);
where the default size is 8192 bytes. Note that the buffer size
is changed immediately and the buffer is reallocated immediately,
instead of setting a flag to be acted upon later.
If you want CRC errors to be handled in a different manner than
the default, use
png_set_crc_action(png_ptr, crit_action, ancil_action);
The values for png_set_crc_action() say how libpng is to handle CRC errors in
ancillary and critical chunks, and whether to use the data contained
therein. Starting with libpng-1.6.26, this also governs how an ADLER32 error
is handled while reading the IDAT chunk. Note that it is impossible to
"discard" data in a critical chunk.
Choices for (int) crit_action are
PNG_CRC_DEFAULT 0 error/quit
PNG_CRC_ERROR_QUIT 1 error/quit
PNG_CRC_WARN_USE 3 warn/use data
PNG_CRC_QUIET_USE 4 quiet/use data
PNG_CRC_NO_CHANGE 5 use the current value
Choices for (int) ancil_action are
PNG_CRC_DEFAULT 0 error/quit
PNG_CRC_ERROR_QUIT 1 error/quit
PNG_CRC_WARN_DISCARD 2 warn/discard data
PNG_CRC_WARN_USE 3 warn/use data
PNG_CRC_QUIET_USE 4 quiet/use data
PNG_CRC_NO_CHANGE 5 use the current value
When the setting for crit_action is PNG_CRC_QUIET_USE, the CRC and ADLER32
checksums are not only ignored, but they are not evaluated.
Setting up callback code
You can set up a callback function to handle any unknown chunks in the
input stream. You must supply the function
read_chunk_callback(png_structp png_ptr,
png_unknown_chunkp chunk)
{
/* The unknown chunk structure contains your
chunk data, along with similar data for any other
unknown chunks: */
png_byte name[5];
png_byte *data;
size_t size;
/* Note that libpng has already taken care of
the CRC handling */
/* put your code here. Search for your chunk in the
unknown chunk structure, process it, and return one
of the following: */
return -n; /* chunk had an error */
return 0; /* did not recognize */
return n; /* success */
}
(You can give your function another name that you like instead of
"read_chunk_callback")
To inform libpng about your function, use
png_set_read_user_chunk_fn(png_ptr, user_chunk_ptr,
read_chunk_callback);
This names not only the callback function, but also a user pointer that
you can retrieve with
png_get_user_chunk_ptr(png_ptr);
If you call the png_set_read_user_chunk_fn() function, then all unknown
chunks which the callback does not handle will be saved when read. You can
cause them to be discarded by returning '1' ("handled") instead of '0'. This
behavior will change in libpng 1.7 and the default handling set by the
png_set_keep_unknown_chunks() function, described below, will be used when the
callback returns 0. If you want the existing behavior you should set the global
default to PNG_HANDLE_CHUNK_IF_SAFE now; this is compatible with all current
versions of libpng and with 1.7. Libpng 1.6 issues a warning if you keep the
default, or PNG_HANDLE_CHUNK_NEVER, and the callback returns 0.
At this point, you can set up a callback function that will be
called after each row has been read, which you can use to control
a progress meter or the like. It's demonstrated in pngtest.c.
You must supply a function
void read_row_callback(png_structp png_ptr,
png_uint_32 row, int pass)
{
/* put your code here */
}
(You can give it another name that you like instead of "read_row_callback")
To inform libpng about your function, use
png_set_read_status_fn(png_ptr, read_row_callback);
When this function is called the row has already been completely processed and
the 'row' and 'pass' refer to the next row to be handled. For the
non-interlaced case the row that was just handled is simply one less than the
passed in row number, and pass will always be 0. For the interlaced case the
same applies unless the row value is 0, in which case the row just handled was
the last one from one of the preceding passes. Because interlacing may skip a
pass you cannot be sure that the preceding pass is just 'pass-1'; if you really
need to know what the last pass is record (row,pass) from the callback and use
the last recorded value each time.
As with the user transform you can find the output row using the
PNG_ROW_FROM_PASS_ROW macro.
Unknown-chunk handling
Now you get to set the way the library processes unknown chunks in the
input PNG stream. Both known and unknown chunks will be read. Normal
behavior is that known chunks will be parsed into information in
various info_ptr members while unknown chunks will be discarded. This
behavior can be wasteful if your application will never use some known
chunk types. To change this, you can call:
png_set_keep_unknown_chunks(png_ptr, keep,
chunk_list, num_chunks);
keep - 0: default unknown chunk handling
1: ignore; do not keep
2: keep only if safe-to-copy
3: keep even if unsafe-to-copy
You can use these definitions:
PNG_HANDLE_CHUNK_AS_DEFAULT 0
PNG_HANDLE_CHUNK_NEVER 1
PNG_HANDLE_CHUNK_IF_SAFE 2
PNG_HANDLE_CHUNK_ALWAYS 3
chunk_list - list of chunks affected (a byte string,
five bytes per chunk, NULL or '\0' if
num_chunks is positive; ignored if
numchunks <= 0).
num_chunks - number of chunks affected; if 0, all
unknown chunks are affected. If positive,
only the chunks in the list are affected,
and if negative all unknown chunks and
all known chunks except for the IHDR,
PLTE, tRNS, IDAT, and IEND chunks are
affected.
Unknown chunks declared in this way will be saved as raw data onto a
list of png_unknown_chunk structures. If a chunk that is normally
known to libpng is named in the list, it will be handled as unknown,
according to the "keep" directive. If a chunk is named in successive
instances of png_set_keep_unknown_chunks(), the final instance will
take precedence. The IHDR and IEND chunks should not be named in
chunk_list; if they are, libpng will process them normally anyway.
If you know that your application will never make use of some particular
chunks, use PNG_HANDLE_CHUNK_NEVER (or 1) as demonstrated below.
Here is an example of the usage of png_set_keep_unknown_chunks(),
where the private "vpAg" chunk will later be processed by a user chunk
callback function:
png_byte vpAg[5]={118, 112, 65, 103, (png_byte) '\0'};
#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
png_byte unused_chunks[]=
{
104, 73, 83, 84, (png_byte) '\0', /* hIST */
105, 84, 88, 116, (png_byte) '\0', /* iTXt */
112, 67, 65, 76, (png_byte) '\0', /* pCAL */
115, 67, 65, 76, (png_byte) '\0', /* sCAL */
115, 80, 76, 84, (png_byte) '\0', /* sPLT */
116, 73, 77, 69, (png_byte) '\0', /* tIME */
};
#endif
...
#if defined(PNG_UNKNOWN_CHUNKS_SUPPORTED)
/* ignore all unknown chunks
* (use global setting "2" for libpng16 and earlier):
*/
png_set_keep_unknown_chunks(read_ptr, 2, NULL, 0);
/* except for vpAg: */
png_set_keep_unknown_chunks(read_ptr, 2, vpAg, 1);
/* also ignore unused known chunks: */
png_set_keep_unknown_chunks(read_ptr, 1, unused_chunks,
(int)(sizeof unused_chunks)/5);
#endif
User limits
The PNG specification allows the width and height of an image to be as
large as 2^31-1 (0x7fffffff), or about 2.147 billion rows and columns.
For safety, libpng imposes a default limit of 1 million rows and columns.
Larger images will be rejected immediately with a png_error() call. If
you wish to change these limits, you can use
png_set_user_limits(png_ptr, width_max, height_max);
to set your own limits (libpng may reject some very wide images
anyway because of potential buffer overflow conditions).
You should put this statement after you create the PNG structure and
before calling png_read_info(), png_read_png(), or png_process_data().
When writing a PNG datastream, put this statement before calling
png_write_info() or png_write_png().
If you need to retrieve the limits that are being applied, use
width_max = png_get_user_width_max(png_ptr);
height_max = png_get_user_height_max(png_ptr);
The PNG specification sets no limit on the number of ancillary chunks
allowed in a PNG datastream. By default, libpng imposes a limit of
a total of 1000 sPLT, tEXt, iTXt, zTXt, and unknown chunks to be stored.
If you have set up both info_ptr and end_info_ptr, the limit applies
separately to each. You can change the limit on the total number of such
chunks that will be stored, with
png_set_chunk_cache_max(png_ptr, user_chunk_cache_max);
where 0x7fffffffL means unlimited. You can retrieve this limit with
chunk_cache_max = png_get_chunk_cache_max(png_ptr);
Libpng imposes a limit of 8 Megabytes (8,000,000 bytes) on the amount of
memory that any chunk other than IDAT can occupy, originally or when
decompressed (prior to libpng-1.6.32 the limit was only applied to compressed
chunks after decompression). You can change this limit with
png_set_chunk_malloc_max(png_ptr, user_chunk_malloc_max);
and you can retrieve the limit with
chunk_malloc_max = png_get_chunk_malloc_max(png_ptr);
Any chunks that would cause either of these limits to be exceeded will
be ignored.
Information about your system
If you intend to display the PNG or to incorporate it in other image data you
need to tell libpng information about your display or drawing surface so that
libpng can convert the values in the image to match the display.
From libpng-1.5.4 this information can be set before reading the PNG file
header. In earlier versions png_set_gamma() existed but behaved incorrectly if
called before the PNG file header had been read and png_set_alpha_mode() did not
exist.
If you need to support versions prior to libpng-1.5.4 test the version number
as illustrated below using "PNG_LIBPNG_VER >= 10504" and follow the procedures
described in the appropriate manual page.
You give libpng the encoding expected by your system expressed as a 'gamma'
value. You can also specify a default encoding for the PNG file in
case the required information is missing from the file. By default libpng
assumes that the PNG data matches your system, to keep this default call:
png_set_gamma(png_ptr, screen_gamma, output_gamma);
or you can use the fixed point equivalent:
png_set_gamma_fixed(png_ptr, PNG_FP_1*screen_gamma,
PNG_FP_1*output_gamma);
If you don't know the gamma for your system it is probably 2.2 - a good
approximation to the IEC standard for display systems (sRGB). If images are
too contrasty or washed out you got the value wrong - check your system
documentation!
Many systems permit the system gamma to be changed via a lookup table in the
display driver, a few systems, including older Macs, change the response by
default. As of 1.5.4 three special values are available to handle common
situations:
PNG_DEFAULT_sRGB: Indicates that the system conforms to the
IEC 61966-2-1 standard. This matches almost
all systems.
PNG_GAMMA_MAC_18: Indicates that the system is an older
(pre Mac OS 10.6) Apple Macintosh system with
the default settings.
PNG_GAMMA_LINEAR: Just the fixed point value for 1.0 - indicates
that the system expects data with no gamma
encoding.
You would use the linear (unencoded) value if you need to process the pixel
values further because this avoids the need to decode and re-encode each
component value whenever arithmetic is performed. A lot of graphics software
uses linear values for this reason, often with higher precision component values
to preserve overall accuracy.
The output_gamma value expresses how to decode the output values, not how
they are encoded. The values used correspond to the normal numbers used to
describe the overall gamma of a computer display system; for example 2.2 for
an sRGB conformant system. The values are scaled by 100000 in the _fixed
version of the API (so 220000 for sRGB.)
The inverse of the value is always used to provide a default for the PNG file
encoding if it has no gAMA chunk and if png_set_gamma() has not been called
to override the PNG gamma information.
When the ALPHA_OPTIMIZED mode is selected the output gamma is used to encode
opaque pixels however pixels with lower alpha values are not encoded,
regardless of the output gamma setting.
When the standard Porter Duff handling is requested with mode 1 the output
encoding is set to be linear and the output_gamma value is only relevant
as a default for input data that has no gamma information. The linear output
encoding will be overridden if png_set_gamma() is called - the results may be
highly unexpected!
The following numbers are derived from the sRGB standard and the research
behind it. sRGB is defined to be approximated by a PNG gAMA chunk value of
0.45455 (1/2.2) for PNG. The value implicitly includes any viewing
correction required to take account of any differences in the color
environment of the original scene and the intended display environment; the
value expresses how to *decode* the image for display, not how the original
data was *encoded*.
sRGB provides a peg for the PNG standard by defining a viewing environment.
sRGB itself, and earlier TV standards, actually use a more complex transform
(a linear portion then a gamma 2.4 power law) than PNG can express. (PNG is
limited to simple power laws.) By saying that an image for direct display on
an sRGB conformant system should be stored with a gAMA chunk value of 45455
(11.3.3.2 and 11.3.3.5 of the ISO PNG specification) the PNG specification
makes it possible to derive values for other display systems and
environments.
The Mac value is deduced from the sRGB based on an assumption that the actual
extra viewing correction used in early Mac display systems was implemented as
a power 1.45 lookup table.
Any system where a programmable lookup table is used or where the behavior of
the final display device characteristics can be changed requires system
specific code to obtain the current characteristic. However this can be
difficult and most PNG gamma correction only requires an approximate value.
By default, if png_set_alpha_mode() is not called, libpng assumes that all
values are unencoded, linear, values and that the output device also has a
linear characteristic. This is only very rarely correct - it is invariably
better to call png_set_alpha_mode() with PNG_DEFAULT_sRGB than rely on the
default if you don't know what the right answer is!
The special value PNG_GAMMA_MAC_18 indicates an older Mac system (pre Mac OS
10.6) which used a correction table to implement a somewhat lower gamma on an
otherwise sRGB system.
Both these values are reserved (not simple gamma values) in order to allow
more precise correction internally in the future.
NOTE: the values can be passed to either the fixed or floating
point APIs, but the floating point API will also accept floating point
values.
The second thing you may need to tell libpng about is how your system handles
alpha channel information. Some, but not all, PNG files contain an alpha
channel. To display these files correctly you need to compose the data onto a
suitable background, as described in the PNG specification.
Libpng only supports composing onto a single color (using png_set_background;
see below). Otherwise you must do the composition yourself and, in this case,
you may need to call png_set_alpha_mode:
#if PNG_LIBPNG_VER >= 10504
png_set_alpha_mode(png_ptr, mode, screen_gamma);
#else
png_set_gamma(png_ptr, screen_gamma, 1.0/screen_gamma);
#endif
The screen_gamma value is the same as the argument to png_set_gamma; however,
how it affects the output depends on the mode. png_set_alpha_mode() sets the
file gamma default to 1/screen_gamma, so normally you don't need to call
png_set_gamma. If you need different defaults call png_set_gamma() before
png_set_alpha_mode() - if you call it after it will override the settings made
by png_set_alpha_mode().
The mode is as follows:
PNG_ALPHA_PNG: The data is encoded according to the PNG
specification. Red, green and blue, or gray, components are
gamma encoded color values and are not premultiplied by the
alpha value. The alpha value is a linear measure of the
contribution of the pixel to the corresponding final output pixel.
You should normally use this format if you intend to perform
color correction on the color values; most, maybe all, color
correction software has no handling for the alpha channel and,
anyway, the math to handle pre-multiplied component values is
unnecessarily complex.
Before you do any arithmetic on the component values you need
to remove the gamma encoding and multiply out the alpha
channel. See the PNG specification for more detail. It is
important to note that when an image with an alpha channel is
scaled, linear encoded, pre-multiplied component values must
be used!
The remaining modes assume you don't need to do any further color correction or
that if you do, your color correction software knows all about alpha (it
probably doesn't!). They 'associate' the alpha with the color information by
storing color channel values that have been scaled by the alpha. The
advantage is that the color channels can be resampled (the image can be
scaled) in this form. The disadvantage is that normal practice is to store
linear, not (gamma) encoded, values and this requires 16-bit channels for
still images rather than the 8-bit channels that are just about sufficient if
gamma encoding is used. In addition all non-transparent pixel values,
including completely opaque ones, must be gamma encoded to produce the final
image. These are the 'STANDARD', 'ASSOCIATED' or 'PREMULTIPLIED' modes
described below (the latter being the two common names for associated alpha
color channels). Note that PNG files always contain non-associated color
channels; png_set_alpha_mode() with one of the modes causes the decoder to
convert the pixels to an associated form before returning them to your
application.
Since it is not necessary to perform arithmetic on opaque color values so
long as they are not to be resampled and are in the final color space it is
possible to optimize the handling of alpha by storing the opaque pixels in
the PNG format (adjusted for the output color space) while storing partially
opaque pixels in the standard, linear, format. The accuracy required for
standard alpha composition is relatively low, because the pixels are
isolated, therefore typically the accuracy loss in storing 8-bit linear
values is acceptable. (This is not true if the alpha channel is used to
simulate transparency over large areas - use 16 bits or the PNG mode in
this case!) This is the 'OPTIMIZED' mode. For this mode a pixel is
treated as opaque only if the alpha value is equal to the maximum value.
PNG_ALPHA_STANDARD: The data libpng produces is encoded in the
standard way assumed by most correctly written graphics software.
The gamma encoding will be removed by libpng and the
linear component values will be pre-multiplied by the
alpha channel.
With this format the final image must be re-encoded to
match the display gamma before the image is displayed.
If your system doesn't do that, yet still seems to
perform arithmetic on the pixels without decoding them,
it is broken - check out the modes below.
With PNG_ALPHA_STANDARD libpng always produces linear
component values, whatever screen_gamma you supply. The
screen_gamma value is, however, used as a default for
the file gamma if the PNG file has no gamma information.
If you call png_set_gamma() after png_set_alpha_mode() you
will override the linear encoding. Instead the
pre-multiplied pixel values will be gamma encoded but
the alpha channel will still be linear. This may
actually match the requirements of some broken software,
but it is unlikely.
While linear 8-bit data is often used it has
insufficient precision for any image with a reasonable
dynamic range. To avoid problems, and if your software
supports it, use png_set_expand_16() to force all
components to 16 bits.
PNG_ALPHA_OPTIMIZED: This mode is the same as PNG_ALPHA_STANDARD
except that completely opaque pixels are gamma encoded according to
the screen_gamma value. Pixels with alpha less than 1.0
will still have linear components.
Use this format if you have control over your
compositing software and so don't do other arithmetic
(such as scaling) on the data you get from libpng. Your
compositing software can simply copy opaque pixels to
the output but still has linear values for the
non-opaque pixels.
In normal compositing, where the alpha channel encodes
partial pixel coverage (as opposed to broad area
translucency), the inaccuracies of the 8-bit
representation of non-opaque pixels are irrelevant.
You can also try this format if your software is broken;
it might look better.
PNG_ALPHA_BROKEN: This is PNG_ALPHA_STANDARD; however, all component
values, including the alpha channel are gamma encoded. This is
broken because, in practice, no implementation that uses this choice
correctly undoes the encoding before handling alpha composition. Use this
choice only if other serious errors in the software or hardware you use
mandate it. In most cases of broken software or hardware the bug in the
final display manifests as a subtle halo around composited parts of the
image. You may not even perceive this as a halo; the composited part of
the image may simply appear separate from the background, as though it had
been cut out of paper and pasted on afterward.
If you don't have to deal with bugs in software or hardware, or if you can fix
them, there are three recommended ways of using png_set_alpha_mode():
png_set_alpha_mode(png_ptr, PNG_ALPHA_PNG,
screen_gamma);
You can do color correction on the result (libpng does not currently
support color correction internally). When you handle the alpha channel
you need to undo the gamma encoding and multiply out the alpha.
png_set_alpha_mode(png_ptr, PNG_ALPHA_STANDARD,
screen_gamma);
png_set_expand_16(png_ptr);
If you are using the high level interface, don't call png_set_expand_16();
instead pass PNG_TRANSFORM_EXPAND_16 to the interface.
With this mode you can't do color correction, but you can do arithmetic,
including composition and scaling, on the data without further processing.
png_set_alpha_mode(png_ptr, PNG_ALPHA_OPTIMIZED,
screen_gamma);
You can avoid the expansion to 16-bit components with this mode, but you
lose the ability to scale the image or perform other linear arithmetic.
All you can do is compose the result onto a matching output. Since this
mode is libpng-specific you also need to write your own composition
software.
The following are examples of calls to png_set_alpha_mode to achieve the
required overall gamma correction and, where necessary, alpha
premultiplication.
png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
Choices for the alpha_mode are
PNG_ALPHA_PNG 0 /* according to the PNG standard */
PNG_ALPHA_STANDARD 1 /* according to Porter/Duff */
PNG_ALPHA_ASSOCIATED 1 /* as above; this is the normal practice */
PNG_ALPHA_PREMULTIPLIED 1 /* as above */
PNG_ALPHA_OPTIMIZED 2 /* 'PNG' for opaque pixels, else 'STANDARD' */
PNG_ALPHA_BROKEN 3 /* the alpha channel is gamma encoded */
PNG_ALPHA_PNG is the default libpng handling of the alpha channel. It is not
pre-multiplied into the color components. In addition the call states
that the output is for a sRGB system and causes all PNG files without gAMA
chunks to be assumed to be encoded using sRGB.
png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
In this case the output is assumed to be something like an sRGB conformant
display preceded by a power-law lookup table of power 1.45. This is how
early Mac systems behaved.
png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_GAMMA_LINEAR);
This is the classic Jim Blinn approach and will work in academic
environments where everything is done by the book. It has the shortcoming
of assuming that input PNG data with no gamma information is linear - this
is unlikely to be correct unless the PNG files were generated locally.
Most of the time the output precision will be so low as to show
significant banding in dark areas of the image.
png_set_expand_16(pp);
png_set_alpha_mode(pp, PNG_ALPHA_STANDARD, PNG_DEFAULT_sRGB);
This is a somewhat more realistic Jim Blinn inspired approach. PNG files
are assumed to have the sRGB encoding if not marked with a gamma value and
the output is always 16 bits per component. This permits accurate scaling
and processing of the data. If you know that your input PNG files were
generated locally you might need to replace PNG_DEFAULT_sRGB with the
correct value for your system.
png_set_alpha_mode(pp, PNG_ALPHA_OPTIMIZED, PNG_DEFAULT_sRGB);
If you just need to composite the PNG image onto an existing background
and if you control the code that does this you can use the optimization
setting. In this case you just copy completely opaque pixels to the
output. For pixels that are not completely transparent (you just skip
those) you do the composition math using png_composite or png_composite_16
below then encode the resultant 8-bit or 16-bit values to match the output
encoding.
Other cases
If neither the PNG nor the standard linear encoding work for you because
of the software or hardware you use then you have a big problem. The PNG
case will probably result in halos around the image. The linear encoding
will probably result in a washed out, too bright, image (it's actually too
contrasty.) Try the ALPHA_OPTIMIZED mode above - this will probably
substantially reduce the halos. Alternatively try:
png_set_alpha_mode(pp, PNG_ALPHA_BROKEN, PNG_DEFAULT_sRGB);
This option will also reduce the halos, but there will be slight dark
halos round the opaque parts of the image where the background is light.
In the OPTIMIZED mode the halos will be light halos where the background
is dark. Take your pick - the halos are unavoidable unless you can get
your hardware/software fixed! (The OPTIMIZED approach is slightly
faster.)
When the default gamma of PNG files doesn't match the output gamma.
If you have PNG files with no gamma information png_set_alpha_mode allows
you to provide a default gamma, but it also sets the output gamma to the
matching value. If you know your PNG files have a gamma that doesn't
match the output you can take advantage of the fact that
png_set_alpha_mode always sets the output gamma but only sets the PNG
default if it is not already set:
png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_DEFAULT_sRGB);
png_set_alpha_mode(pp, PNG_ALPHA_PNG, PNG_GAMMA_MAC);
The first call sets both the default and the output gamma values, the
second call overrides the output gamma without changing the default. This
is easier than achieving the same effect with png_set_gamma. You must use
PNG_ALPHA_PNG for the first call - internal checking in png_set_alpha will
fire if more than one call to png_set_alpha_mode and png_set_background is
made in the same read operation, however multiple calls with PNG_ALPHA_PNG
are ignored.
If you don't need, or can't handle, the alpha channel you can call
png_set_background() to remove it by compositing against a fixed color. Don't
call png_set_strip_alpha() to do this - it will leave spurious pixel values in
transparent parts of this image.
png_set_background(png_ptr, &background_color,
PNG_BACKGROUND_GAMMA_SCREEN, 0, 1);
The background_color is an RGB or grayscale value according to the data format
libpng will produce for you. Because you don't yet know the format of the PNG
file, if you call png_set_background at this point you must arrange for the
format produced by libpng to always have 8-bit or 16-bit components and then
store the color as an 8-bit or 16-bit color as appropriate. The color contains
separate gray and RGB component values, so you can let libpng produce gray or
RGB output according to the input format, but low bit depth grayscale images
must always be converted to at least 8-bit format. (Even though low bit depth
grayscale images can't have an alpha channel they can have a transparent
color!)
You set the transforms you need later, either as flags to the high level
interface or libpng API calls for the low level interface. For reference the
settings and API calls required are:
8-bit values:
PNG_TRANSFORM_SCALE_16 | PNG_EXPAND
png_set_expand(png_ptr); png_set_scale_16(png_ptr);
If you must get exactly the same inaccurate results
produced by default in versions prior to libpng-1.5.4,
use PNG_TRANSFORM_STRIP_16 and png_set_strip_16(png_ptr)
instead.
16-bit values:
PNG_TRANSFORM_EXPAND_16
png_set_expand_16(png_ptr);
In either case palette image data will be expanded to RGB. If you just want
color data you can add PNG_TRANSFORM_GRAY_TO_RGB or png_set_gray_to_rgb(png_ptr)
to the list.
Calling png_set_background before the PNG file header is read will not work
prior to libpng-1.5.4. Because the failure may result in unexpected warnings or
errors it is therefore much safer to call png_set_background after the head has
been read. Unfortunately this means that prior to libpng-1.5.4 it cannot be
used with the high level interface.
The high-level read interface
At this point there are two ways to proceed; through the high-level
read interface, or through a sequence of low-level read operations.
You can use the high-level interface if (a) you are willing to read
the entire image into memory, and (b) the input transformations
you want to do are limited to the following set:
PNG_TRANSFORM_IDENTITY No transformation
PNG_TRANSFORM_SCALE_16 Strip 16-bit samples to
8-bit accurately
PNG_TRANSFORM_STRIP_16 Chop 16-bit samples to
8-bit less accurately
PNG_TRANSFORM_STRIP_ALPHA Discard the alpha channel
PNG_TRANSFORM_PACKING Expand 1, 2 and 4-bit
samples to bytes
PNG_TRANSFORM_PACKSWAP Change order of packed
pixels to LSB first
PNG_TRANSFORM_EXPAND Perform set_expand()
PNG_TRANSFORM_INVERT_MONO Invert monochrome images
PNG_TRANSFORM_SHIFT Normalize pixels to the
sBIT depth
PNG_TRANSFORM_BGR Flip RGB to BGR, RGBA
to BGRA
PNG_TRANSFORM_SWAP_ALPHA Flip RGBA to ARGB or GA
to AG
PNG_TRANSFORM_INVERT_ALPHA Change alpha from opacity
to transparency
PNG_TRANSFORM_SWAP_ENDIAN Byte-swap 16-bit samples
PNG_TRANSFORM_GRAY_TO_RGB Expand grayscale samples
to RGB (or GA to RGBA)
PNG_TRANSFORM_EXPAND_16 Expand samples to 16 bits
(This excludes setting a background color, doing gamma transformation,
quantizing, and setting filler.) If this is the case, simply do this:
png_read_png(png_ptr, info_ptr, png_transforms, NULL)
where png_transforms is an integer containing the bitwise OR of some
set of transformation flags. This call is equivalent to png_read_info(),
followed the set of transformations indicated by the transform mask,
then png_read_image(), and finally png_read_end().
(The final parameter of this call is not yet used. Someday it might point
to transformation parameters required by some future input transform.)
You must use png_transforms and not call any png_set_transform() functions
when you use png_read_png().
After you have called png_read_png(), you can retrieve the image data
with
row_pointers = png_get_rows(png_ptr, info_ptr);
where row_pointers is an array of pointers to the pixel data for each row:
png_bytep row_pointers[height];
If you know your image size and pixel size ahead of time, you can allocate
row_pointers prior to calling png_read_png() with
if (height > PNG_UINT_32_MAX / (sizeof (png_bytep)))
png_error(png_ptr,
"Image is too tall to process in memory");
if (width > PNG_UINT_32_MAX / pixel_size)
png_error(png_ptr,
"Image is too wide to process in memory");
row_pointers = png_malloc(png_ptr,
height*(sizeof (png_bytep)));
for (int i = 0; i < height, i++)
row_pointers[i] = NULL; /* security precaution */
for (int i = 0; i < height, i++)
row_pointers[i] = png_malloc(png_ptr,
width*pixel_size);
png_set_rows(png_ptr, info_ptr, &row_pointers);
Alternatively you could allocate your image in one big block and define
row_pointers[i] to point into the proper places in your block, but first
be sure that your platform is able to allocate such a large buffer:
/* Guard against integer overflow */
if (height > PNG_SIZE_MAX/(width*pixel_size))
png_error(png_ptr, "image_data buffer would be too large");
png_bytep buffer = png_malloc(png_ptr,
height*width*pixel_size);
for (int i = 0; i < height, i++)
row_pointers[i] = buffer + i*width*pixel_size;
png_set_rows(png_ptr, info_ptr, &row_pointers);
If you use png_set_rows(), the application is responsible for freeing
row_pointers (and row_pointers[i], if they were separately allocated).
If you don't allocate row_pointers ahead of time, png_read_png() will
do it, and it'll be free'ed by libpng when you call png_destroy_*().
The low-level read interface
If you are going the low-level route, you are now ready to read all
the file information up to the actual image data. You do this with a
call to png_read_info().
png_read_info(png_ptr, info_ptr);
This will process all chunks up to but not including the image data.
This also copies some of the data from the PNG file into the decode structure
for use in later transformations. Important information copied in is:
1) The PNG file gamma from the gAMA chunk. This overwrites the default value
provided by an earlier call to png_set_gamma or png_set_alpha_mode.
2) Prior to libpng-1.5.4 the background color from a bKGd chunk. This
damages the information provided by an earlier call to png_set_background
resulting in unexpected behavior. Libpng-1.5.4 no longer does this.
3) The number of significant bits in each component value. Libpng uses this to
optimize gamma handling by reducing the internal lookup table sizes.
4) The transparent color information from a tRNS chunk. This can be modified by
a later call to png_set_tRNS.
Querying the info structure
Functions are used to get the information from the info_ptr once it
has been read. Note that these fields may not be completely filled
in until png_read_end() has read the chunk data following the image.
png_get_IHDR(png_ptr, info_ptr, &width, &height,
&bit_depth, &color_type, &interlace_type,
&compression_type, &filter_method);
width - holds the width of the image
in pixels (up to 2^31).
height - holds the height of the image
in pixels (up to 2^31).
bit_depth - holds the bit depth of one of the
image channels. (valid values are
1, 2, 4, 8, 16 and depend also on
the color_type. See also
significant bits (sBIT) below).
color_type - describes which color/alpha channels
are present.
PNG_COLOR_TYPE_GRAY
(bit depths 1, 2, 4, 8, 16)
PNG_COLOR_TYPE_GRAY_ALPHA
(bit depths 8, 16)
PNG_COLOR_TYPE_PALETTE
(bit depths 1, 2, 4, 8)
PNG_COLOR_TYPE_RGB
(bit_depths 8, 16)
PNG_COLOR_TYPE_RGB_ALPHA
(bit_depths 8, 16)
PNG_COLOR_MASK_PALETTE
PNG_COLOR_MASK_COLOR
PNG_COLOR_MASK_ALPHA
interlace_type - (PNG_INTERLACE_NONE or
PNG_INTERLACE_ADAM7)
compression_type - (must be PNG_COMPRESSION_TYPE_BASE
for PNG 1.0)
filter_method - (must be PNG_FILTER_TYPE_BASE
for PNG 1.0, and can also be
PNG_INTRAPIXEL_DIFFERENCING if
the PNG datastream is embedded in
a MNG-1.0 datastream)
Any of width, height, color_type, bit_depth,
interlace_type, compression_type, or filter_method can
be NULL if you are not interested in their values.
Note that png_get_IHDR() returns 32-bit data into
the application's width and height variables.
This is an unsafe situation if these are not png_uint_32
variables. In such situations, the
png_get_image_width() and png_get_image_height()
functions described below are safer.
width = png_get_image_width(png_ptr,
info_ptr);
height = png_get_image_height(png_ptr,
info_ptr);
bit_depth = png_get_bit_depth(png_ptr,
info_ptr);
color_type = png_get_color_type(png_ptr,
info_ptr);
interlace_type = png_get_interlace_type(png_ptr,
info_ptr);
compression_type = png_get_compression_type(png_ptr,
info_ptr);
filter_method = png_get_filter_type(png_ptr,
info_ptr);
channels = png_get_channels(png_ptr, info_ptr);
channels - number of channels of info for the
color type (valid values are 1 (GRAY,
PALETTE), 2 (GRAY_ALPHA), 3 (RGB),
4 (RGB_ALPHA or RGB + filler byte))
rowbytes = png_get_rowbytes(png_ptr, info_ptr);
rowbytes - number of bytes needed to hold a row
This value, the bit_depth, color_type,
and the number of channels can change
if you use transforms such as
png_set_expand(). See
png_read_update_info(), below.
signature = png_get_signature(png_ptr, info_ptr);
signature - holds the signature read from the
file (if any). The data is kept in
the same offset it would be if the
whole signature were read (i.e. if an
application had already read in 4
bytes of signature before starting
libpng, the remaining 4 bytes would
be in signature[4] through signature[7]
(see png_set_sig_bytes())).
These are also important, but their validity depends on whether the chunk
has been read. The png_get_valid(png_ptr, info_ptr, PNG_INFO_<chunk>) and
png_get_<chunk>(png_ptr, info_ptr, ...) functions return non-zero if the
data has been read, or zero if it is missing. The parameters to the
png_get_<chunk> are set directly if they are simple data types, or a
pointer into the info_ptr is returned for any complex types.
The colorspace data from gAMA, cHRM, sRGB, iCCP, and sBIT chunks
is simply returned to give the application information about how the
image was encoded. Libpng itself only does transformations using the file
gamma when combining semitransparent pixels with the background color, and,
since libpng-1.6.0, when converting between 8-bit sRGB and 16-bit linear pixels
within the simplified API. Libpng also uses the file gamma when converting
RGB to gray, beginning with libpng-1.0.5, if the application calls
png_set_rgb_to_gray()).
png_get_PLTE(png_ptr, info_ptr, &palette,
&num_palette);
palette - the palette for the file
(array of png_color)
num_palette - number of entries in the palette
png_get_gAMA(png_ptr, info_ptr, &file_gamma);
png_get_gAMA_fixed(png_ptr, info_ptr, &int_file_gamma);
file_gamma - the gamma at which the file is
written (PNG_INFO_gAMA)
int_file_gamma - 100,000 times the gamma at which the
file is written
png_get_cHRM(png_ptr, info_ptr, &white_x, &white_y, &red_x,
&red_y, &green_x, &green_y, &blue_x, &blue_y)
png_get_cHRM_XYZ(png_ptr, info_ptr, &red_X, &red_Y, &red_Z,
&green_X, &green_Y, &green_Z, &blue_X, &blue_Y,
&blue_Z)
png_get_cHRM_fixed(png_ptr, info_ptr, &int_white_x,
&int_white_y, &int_red_x, &int_red_y,
&int_green_x, &int_green_y, &int_blue_x,
&int_blue_y)
png_get_cHRM_XYZ_fixed(png_ptr, info_ptr, &int_red_X, &int_red_Y,
&int_red_Z, &int_green_X, &int_green_Y,
&int_green_Z, &int_blue_X, &int_blue_Y,
&int_blue_Z)
{white,red,green,blue}_{x,y}
A color space encoding specified using the
chromaticities of the end points and the
white point. (PNG_INFO_cHRM)
{red,green,blue}_{X,Y,Z}
A color space encoding specified using the
encoding end points - the CIE tristimulus
specification of the intended color of the red,
green and blue channels in the PNG RGB data.
The white point is simply the sum of the three
end points. (PNG_INFO_cHRM)
png_get_sRGB(png_ptr, info_ptr, &srgb_intent);
srgb_intent - the rendering intent (PNG_INFO_sRGB)
The presence of the sRGB chunk
means that the pixel data is in the
sRGB color space. This chunk also
implies specific values of gAMA and
cHRM.
png_get_iCCP(png_ptr, info_ptr, &name,
&compression_type, &profile, &proflen);
name - The profile name.
compression_type - The compression type; always
PNG_COMPRESSION_TYPE_BASE for PNG 1.0.
You may give NULL to this argument to
ignore it.
profile - International Color Consortium color
profile data. May contain NULs.
proflen - length of profile data in bytes.
png_get_sBIT(png_ptr, info_ptr, &sig_bit);
sig_bit - the number of significant bits for
(PNG_INFO_sBIT) each of the gray,
red, green, and blue channels,
whichever are appropriate for the
given color type (png_color_16)
png_get_tRNS(png_ptr, info_ptr, &trans_alpha,
&num_trans, &trans_color);
trans_alpha - array of alpha (transparency)
entries for palette (PNG_INFO_tRNS)
num_trans - number of transparent entries
(PNG_INFO_tRNS)
trans_color - graylevel or color sample values of
the single transparent color for
non-paletted images (PNG_INFO_tRNS)
png_get_eXIf_1(png_ptr, info_ptr, &num_exif, &exif);
exif - Exif profile (array of png_byte)
(PNG_INFO_eXIf)
png_get_hIST(png_ptr, info_ptr, &hist);
hist - histogram of palette (array of
png_uint_16) (PNG_INFO_hIST)
png_get_tIME(png_ptr, info_ptr, &mod_time);
mod_time - time image was last modified
(PNG_INFO_tIME)
png_get_bKGD(png_ptr, info_ptr, &background);
background - background color (of type
png_color_16p) (PNG_INFO_bKGD)
valid 16-bit red, green and blue
values, regardless of color_type
num_comments = png_get_text(png_ptr, info_ptr,
&text_ptr, &num_text);
num_comments - number of comments
text_ptr - array of png_text holding image
comments
text_ptr[i].compression - type of compression used
on "text" PNG_TEXT_COMPRESSION_NONE
PNG_TEXT_COMPRESSION_zTXt
PNG_ITXT_COMPRESSION_NONE
PNG_ITXT_COMPRESSION_zTXt
text_ptr[i].key - keyword for comment. Must contain
1-79 characters.
text_ptr[i].text - text comments for current
keyword. Can be empty.
text_ptr[i].text_length - length of text string,
after decompression, 0 for iTXt
text_ptr[i].itxt_length - length of itxt string,
after decompression, 0 for tEXt/zTXt
text_ptr[i].lang - language of comment (empty
string for unknown).
text_ptr[i].lang_key - keyword in UTF-8
(empty string for unknown).
Note that the itxt_length, lang, and lang_key
members of the text_ptr structure only exist when the
library is built with iTXt chunk support. Prior to
libpng-1.4.0 the library was built by default without
iTXt support. Also note that when iTXt is supported,
they contain NULL pointers when the "compression"
field contains PNG_TEXT_COMPRESSION_NONE or
PNG_TEXT_COMPRESSION_zTXt.
num_text - number of comments (same as
num_comments; you can put NULL here
to avoid the duplication)
Note while png_set_text() will accept text, language,
and translated keywords that can be NULL pointers, the
structure returned by png_get_text will always contain
regular zero-terminated C strings. They might be
empty strings but they will never be NULL pointers.
num_spalettes = png_get_sPLT(png_ptr, info_ptr,
&palette_ptr);
num_spalettes - number of sPLT chunks read.
palette_ptr - array of palette structures holding
contents of one or more sPLT chunks
read.
png_get_oFFs(png_ptr, info_ptr, &offset_x, &offset_y,
&unit_type);
offset_x - positive offset from the left edge
of the screen (can be negative)
offset_y - positive offset from the top edge
of the screen (can be negative)
unit_type - PNG_OFFSET_PIXEL, PNG_OFFSET_MICROMETER
png_get_pHYs(png_ptr, info_ptr, &res_x, &res_y,
&unit_type);
res_x - pixels/unit physical resolution in
x direction
res_y - pixels/unit physical resolution in
x direction
unit_type - PNG_RESOLUTION_UNKNOWN,
PNG_RESOLUTION_METER
png_get_sCAL(png_ptr, info_ptr, &unit, &width,
&height)
unit - physical scale units (an integer)
width - width of a pixel in physical scale units
height - height of a pixel in physical scale units
(width and height are doubles)
png_get_sCAL_s(png_ptr, info_ptr, &unit, &width,
&height)
unit - physical scale units (an integer)
width - width of a pixel in physical scale units
(expressed as a string)
height - height of a pixel in physical scale units
(width and height are strings like "2.54")
num_unknown_chunks = png_get_unknown_chunks(png_ptr,
info_ptr, &unknowns)
unknowns - array of png_unknown_chunk
structures holding unknown chunks
unknowns[i].name - name of unknown chunk
unknowns[i].data - data of unknown chunk
unknowns[i].size - size of unknown chunk's data
unknowns[i].location - position of chunk in file
The value of "i" corresponds to the order in which the
chunks were read from the PNG file or inserted with the
png_set_unknown_chunks() function.
The value of "location" is a bitwise "or" of
PNG_HAVE_IHDR (0x01)
PNG_HAVE_PLTE (0x02)
PNG_AFTER_IDAT (0x08)
The data from the pHYs chunk can be retrieved in several convenient
forms:
res_x = png_get_x_pixels_per_meter(png_ptr,
info_ptr)
res_y = png_get_y_pixels_per_meter(png_ptr,
info_ptr)
res_x_and_y = png_get_pixels_per_meter(png_ptr,
info_ptr)
res_x = png_get_x_pixels_per_inch(png_ptr,
info_ptr)
res_y = png_get_y_pixels_per_inch(png_ptr,
info_ptr)
res_x_and_y = png_get_pixels_per_inch(png_ptr,
info_ptr)
aspect_ratio = png_get_pixel_aspect_ratio(png_ptr,
info_ptr)
Each of these returns 0 [signifying "unknown"] if
the data is not present or if res_x is 0;
res_x_and_y is 0 if res_x != res_y
Note that because of the way the resolutions are
stored internally, the inch conversions won't
come out to exactly even number. For example,
72 dpi is stored as 0.28346 pixels/meter, and
when this is retrieved it is 71.9988 dpi, so
be sure to round the returned value appropriately
if you want to display a reasonable-looking result.
The data from the oFFs chunk can be retrieved in several convenient
forms:
x_offset = png_get_x_offset_microns(png_ptr, info_ptr);
y_offset = png_get_y_offset_microns(png_ptr, info_ptr);
x_offset = png_get_x_offset_inches(png_ptr, info_ptr);
y_offset = png_get_y_offset_inches(png_ptr, info_ptr);
Each of these returns 0 [signifying "unknown" if both
x and y are 0] if the data is not present or if the
chunk is present but the unit is the pixel. The
remark about inexact inch conversions applies here
as well, because a value in inches can't always be
converted to microns and back without some loss
of precision.
For more information, see the
PNG specification for chunk contents. Be careful with trusting
rowbytes, as some of the transformations could increase the space
needed to hold a row (expand, filler, gray_to_rgb, etc.).
See png_read_update_info(), below.
A quick word about text_ptr and num_text. PNG stores comments in
keyword/text pairs, one pair per chunk, with no limit on the number
of text chunks, and a 2^31 byte limit on their size. While there are
suggested keywords, there is no requirement to restrict the use to these
strings. It is strongly suggested that keywords and text be sensible
to humans (that's the point), so don't use abbreviations. Non-printing
symbols are not allowed. See the PNG specification for more details.
There is also no requirement to have text after the keyword.
Keywords should be limited to 79 Latin-1 characters without leading or
trailing spaces, but non-consecutive spaces are allowed within the
keyword. It is possible to have the same keyword any number of times.
The text_ptr is an array of png_text structures, each holding a
pointer to a language string, a pointer to a keyword and a pointer to
a text string. The text string, language code, and translated
keyword may be empty or NULL pointers. The keyword/text
pairs are put into the array in the order that they are received.
However, some or all of the text chunks may be after the image, so, to
make sure you have read all the text chunks, don't mess with these
until after you read the stuff after the image. This will be
mentioned again below in the discussion that goes with png_read_end().
Input transformations
After you've read the header information, you can set up the library
to handle any special transformations of the image data. The various
ways to transform the data will be described in the order that they
should occur. This is important, as some of these change the color
type and/or bit depth of the data, and some others only work on
certain color types and bit depths.
Transformations you request are ignored if they don't have any meaning for a
particular input data format. However some transformations can have an effect
as a result of a previous transformation. If you specify a contradictory set of
transformations, for example both adding and removing the alpha channel, you
cannot predict the final result.
The color used for the transparency values should be supplied in the same
format/depth as the current image data. It is stored in the same format/depth
as the image data in a tRNS chunk, so this is what libpng expects for this data.
The color used for the background value depends on the need_expand argument as
described below.
Data will be decoded into the supplied row buffers packed into bytes
unless the library has been told to transform it into another format.
For example, 4 bit/pixel paletted or grayscale data will be returned
2 pixels/byte with the leftmost pixel in the high-order bits of the byte,
unless png_set_packing() is called. 8-bit RGB data will be stored
in RGB RGB RGB format unless png_set_filler() or png_set_add_alpha()
is called to insert filler bytes, either before or after each RGB triplet.
16-bit RGB data will be returned RRGGBB RRGGBB, with the most significant
byte of the color value first, unless png_set_scale_16() is called to
transform it to regular RGB RGB triplets, or png_set_filler() or
png_set_add alpha() is called to insert two filler bytes, either before
or after each RRGGBB triplet. Similarly, 8-bit or 16-bit grayscale data can
be modified with png_set_filler(), png_set_add_alpha(), png_set_strip_16(),
or png_set_scale_16().
The following code transforms grayscale images of less than 8 to 8 bits,
changes paletted images to RGB, and adds a full alpha channel if there is
transparency information in a tRNS chunk. This is most useful on
grayscale images with bit depths of 2 or 4 or if there is a multiple-image
viewing application that wishes to treat all images in the same way.
if (color_type == PNG_COLOR_TYPE_PALETTE)
png_set_palette_to_rgb(png_ptr);
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS))
png_set_tRNS_to_alpha(png_ptr);
if (color_type == PNG_COLOR_TYPE_GRAY && bit_depth < 8)
png_set_expand_gray_1_2_4_to_8(png_ptr);
The first two functions are actually aliases for png_set_expand(), added
in libpng version 1.0.4, with the function names expanded to improve code
readability. In some future version they may actually do different
things.
As of libpng version 1.2.9, png_set_expand_gray_1_2_4_to_8() was
added. It expands the sample depth without changing tRNS to alpha.
As of libpng version 1.5.2, png_set_expand_16() was added. It behaves as
png_set_expand(); however, the resultant channels have 16 bits rather than 8.
Use this when the output color or gray channels are made linear to avoid fairly
severe accuracy loss.
if (bit_depth < 16)
png_set_expand_16(png_ptr);
PNG can have files with 16 bits per channel. If you only can handle
8 bits per channel, this will strip the pixels down to 8-bit.
if (bit_depth == 16)
{
#if PNG_LIBPNG_VER >= 10504
png_set_scale_16(png_ptr);
#else
png_set_strip_16(png_ptr);
#endif
}
(The more accurate "png_set_scale_16()" API became available in libpng version
1.5.4).
If you need to process the alpha channel on the image separately from the image
data (for example if you convert it to a bitmap mask) it is possible to have
libpng strip the channel leaving just RGB or gray data:
if (color_type & PNG_COLOR_MASK_ALPHA)
png_set_strip_alpha(png_ptr);
If you strip the alpha channel you need to find some other way of dealing with
the information. If, instead, you want to convert the image to an opaque
version with no alpha channel use png_set_background; see below.
As of libpng version 1.5.2, almost all useful expansions are supported, the
major omissions are conversion of grayscale to indexed images (which can be
done trivially in the application) and conversion of indexed to grayscale (which
can be done by a trivial manipulation of the palette.)
In the following table, the 01 means grayscale with depth<8, 31 means
indexed with depth<8, other numerals represent the color type, "T" means
the tRNS chunk is present, A means an alpha channel is present, and O
means tRNS or alpha is present but all pixels in the image are opaque.
FROM 01 31 0 0T 0O 2 2T 2O 3 3T 3O 4A 4O 6A 6O
TO
01 - [G] - - - - - - - - - - - - -
31 [Q] Q [Q] [Q] [Q] Q Q Q Q Q Q [Q] [Q] Q Q
0 1 G + . . G G G G G G B B GB GB
0T lt Gt t + . Gt G G Gt G G Bt Bt GBt GBt
0O lt Gt t . + Gt Gt G Gt Gt G Bt Bt GBt GBt
2 C P C C C + . . C - - CB CB B B
2T Ct - Ct C C t + t - - - CBt CBt Bt Bt
2O Ct - Ct C C t t + - - - CBt CBt Bt Bt
3 [Q] p [Q] [Q] [Q] Q Q Q + . . [Q] [Q] Q Q
3T [Qt] p [Qt][Q] [Q] Qt Qt Qt t + t [Qt][Qt] Qt Qt
3O [Qt] p [Qt][Q] [Q] Qt Qt Qt t t + [Qt][Qt] Qt Qt
4A lA G A T T GA GT GT GA GT GT + BA G GBA
4O lA GBA A T T GA GT GT GA GT GT BA + GBA G
6A CA PA CA C C A T tT PA P P C CBA + BA
6O CA PBA CA C C A tT T PA P P CBA C BA +
Within the matrix,
"+" identifies entries where 'from' and 'to' are the same.
"-" means the transformation is not supported.
"." means nothing is necessary (a tRNS chunk can just be ignored).
"t" means the transformation is obtained by png_set_tRNS.
"A" means the transformation is obtained by png_set_add_alpha().
"X" means the transformation is obtained by png_set_expand().
"1" means the transformation is obtained by
png_set_expand_gray_1_2_4_to_8() (and by png_set_expand()
if there is no transparency in the original or the final
format).
"C" means the transformation is obtained by png_set_gray_to_rgb().
"G" means the transformation is obtained by png_set_rgb_to_gray().
"P" means the transformation is obtained by
png_set_expand_palette_to_rgb().
"p" means the transformation is obtained by png_set_packing().
"Q" means the transformation is obtained by png_set_quantize().
"T" means the transformation is obtained by
png_set_tRNS_to_alpha().
"B" means the transformation is obtained by
png_set_background(), or png_strip_alpha().
When an entry has multiple transforms listed all are required to cause the
right overall transformation. When two transforms are separated by a comma
either will do the job. When transforms are enclosed in [] the transform should
do the job but this is currently unimplemented - a different format will result
if the suggested transformations are used.
In PNG files, the alpha channel in an image
is the level of opacity. If you need the alpha channel in an image to
be the level of transparency instead of opacity, you can invert the
alpha channel (or the tRNS chunk data) after it's read, so that 0 is
fully opaque and 255 (in 8-bit or paletted images) or 65535 (in 16-bit
images) is fully transparent, with
png_set_invert_alpha(png_ptr);
PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as
they can, resulting in, for example, 8 pixels per byte for 1 bit
files. This code expands to 1 pixel per byte without changing the
values of the pixels:
if (bit_depth < 8)
png_set_packing(png_ptr);
PNG files have possible bit depths of 1, 2, 4, 8, and 16. All pixels
stored in a PNG image have been "scaled" or "shifted" up to the next
higher possible bit depth (e.g. from 5 bits/sample in the range [0,31]
to 8 bits/sample in the range [0, 255]). However, it is also possible
to convert the PNG pixel data back to the original bit depth of the
image. This call reduces the pixels back down to the original bit depth:
png_color_8p sig_bit;
if (png_get_sBIT(png_ptr, info_ptr, &sig_bit))
png_set_shift(png_ptr, sig_bit);
PNG files store 3-color pixels in red, green, blue order. This code
changes the storage of the pixels to blue, green, red:
if (color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_RGB_ALPHA)
png_set_bgr(png_ptr);
PNG files store RGB pixels packed into 3 or 6 bytes. This code expands them
into 4 or 8 bytes for windowing systems that need them in this format:
if (color_type == PNG_COLOR_TYPE_RGB)
png_set_filler(png_ptr, filler, PNG_FILLER_BEFORE);
where "filler" is the 8-bit or 16-bit number to fill with, and the location
is either PNG_FILLER_BEFORE or PNG_FILLER_AFTER, depending upon whether
you want the filler before the RGB or after. When filling an 8-bit pixel,
the least significant 8 bits of the number are used, if a 16-bit number is
supplied. This transformation does not affect images that already have full
alpha channels. To add an opaque alpha channel, use filler=0xffff and
PNG_FILLER_AFTER which will generate RGBA pixels.
Note that png_set_filler() does not change the color type. If you want
to do that, you can add a true alpha channel with
if (color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_GRAY)
png_set_add_alpha(png_ptr, filler, PNG_FILLER_AFTER);
where "filler" contains the alpha value to assign to each pixel.
The png_set_add_alpha() function was added in libpng-1.2.7.
If you are reading an image with an alpha channel, and you need the
data as ARGB instead of the normal PNG format RGBA:
if (color_type == PNG_COLOR_TYPE_RGB_ALPHA)
png_set_swap_alpha(png_ptr);
For some uses, you may want a grayscale image to be represented as
RGB. This code will do that conversion:
if (color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_gray_to_rgb(png_ptr);
Conversely, you can convert an RGB or RGBA image to grayscale or grayscale
with alpha.
if (color_type == PNG_COLOR_TYPE_RGB ||
color_type == PNG_COLOR_TYPE_RGB_ALPHA)
png_set_rgb_to_gray(png_ptr, error_action,
(double)red_weight, (double)green_weight);
error_action = 1: silently do the conversion
error_action = 2: issue a warning if the original
image has any pixel where
red != green or red != blue
error_action = 3: issue an error and abort the
conversion if the original
image has any pixel where
red != green or red != blue
red_weight: weight of red component
green_weight: weight of green component
If either weight is negative, default
weights are used.
In the corresponding fixed point API the red_weight and green_weight values are
simply scaled by 100,000:
png_set_rgb_to_gray(png_ptr, error_action,
(png_fixed_point)red_weight,
(png_fixed_point)green_weight);
If you have set error_action = 1 or 2, you can
later check whether the image really was gray, after processing
the image rows, with the png_get_rgb_to_gray_status(png_ptr) function.
It will return a png_byte that is zero if the image was gray or
1 if there were any non-gray pixels. Background and sBIT data
will be silently converted to grayscale, using the green channel
data for sBIT, regardless of the error_action setting.
The default values come from the PNG file cHRM chunk if present; otherwise, the
defaults correspond to the ITU-R recommendation 709, and also the sRGB color
space, as recommended in the Charles Poynton's Colour FAQ,
Copyright (c) 2006-11-28 Charles Poynton, in section 9:
<http://www.poynton.com/notes/colour_and_gamma/ColorFAQ.html#RTFToC9>
Y = 0.2126 * R + 0.7152 * G + 0.0722 * B
Previous versions of this document, 1998 through 2002, recommended a slightly
different formula:
Y = 0.212671 * R + 0.715160 * G + 0.072169 * B
Libpng uses an integer approximation:
Y = (6968 * R + 23434 * G + 2366 * B)/32768
The calculation is done in a linear colorspace, if the image gamma
can be determined.
The png_set_background() function has been described already; it tells libpng to
composite images with alpha or simple transparency against the supplied
background color. For compatibility with versions of libpng earlier than
libpng-1.5.4 it is recommended that you call the function after reading the file
header, even if you don't want to use the color in a bKGD chunk, if one exists.
If the PNG file contains a bKGD chunk (PNG_INFO_bKGD valid),
you may use this color, or supply another color more suitable for
the current display (e.g., the background color from a web page). You
need to tell libpng how the color is represented, both the format of the
component values in the color (the number of bits) and the gamma encoding of the
color. The function takes two arguments, background_gamma_mode and need_expand
to convey this information; however, only two combinations are likely to be
useful:
png_color_16 my_background;
png_color_16p image_background;
if (png_get_bKGD(png_ptr, info_ptr, &image_background))
png_set_background(png_ptr, image_background,
PNG_BACKGROUND_GAMMA_FILE, 1/*needs to be expanded*/, 1);
else
png_set_background(png_ptr, &my_background,
PNG_BACKGROUND_GAMMA_SCREEN, 0/*do not expand*/, 1);
The second call was described above - my_background is in the format of the
final, display, output produced by libpng. Because you now know the format of
the PNG it is possible to avoid the need to choose either 8-bit or 16-bit
output and to retain palette images (the palette colors will be modified
appropriately and the tRNS chunk removed.) However, if you are doing this,
take great care not to ask for transformations without checking first that
they apply!
In the first call the background color has the original bit depth and color type
of the PNG file. So, for palette images the color is supplied as a palette
index and for low bit greyscale images the color is a reduced bit value in
image_background->gray.
If you didn't call png_set_gamma() before reading the file header, for example
if you need your code to remain compatible with older versions of libpng prior
to libpng-1.5.4, this is the place to call it.
Do not call it if you called png_set_alpha_mode(); doing so will damage the
settings put in place by png_set_alpha_mode(). (If png_set_alpha_mode() is
supported then you can certainly do png_set_gamma() before reading the PNG
header.)
This API unconditionally sets the screen and file gamma values, so it will
override the value in the PNG file unless it is called before the PNG file
reading starts. For this reason you must always call it with the PNG file
value when you call it in this position:
if (png_get_gAMA(png_ptr, info_ptr, &file_gamma))
png_set_gamma(png_ptr, screen_gamma, file_gamma);
else
png_set_gamma(png_ptr, screen_gamma, 0.45455);
If you need to reduce an RGB file to a paletted file, or if a paletted
file has more entries than will fit on your screen, png_set_quantize()
will do that. Note that this is a simple match quantization that merely
finds the closest color available. This should work fairly well with
optimized palettes, but fairly badly with linear color cubes. If you
pass a palette that is larger than maximum_colors, the file will
reduce the number of colors in the palette so it will fit into
maximum_colors. If there is a histogram, libpng will use it to make
more intelligent choices when reducing the palette. If there is no
histogram, it may not do as good a job.
if (color_type & PNG_COLOR_MASK_COLOR)
{
if (png_get_valid(png_ptr, info_ptr,
PNG_INFO_PLTE))
{
png_uint_16p histogram = NULL;
png_get_hIST(png_ptr, info_ptr,
&histogram);
png_set_quantize(png_ptr, palette, num_palette,
max_screen_colors, histogram, 1);
}
else
{
png_color std_color_cube[MAX_SCREEN_COLORS] =
{ ... colors ... };
png_set_quantize(png_ptr, std_color_cube,
MAX_SCREEN_COLORS, MAX_SCREEN_COLORS,
NULL,0);
}
}
PNG files describe monochrome as black being zero and white being one.
The following code will reverse this (make black be one and white be
zero):
if (bit_depth == 1 && color_type == PNG_COLOR_TYPE_GRAY)
png_set_invert_mono(png_ptr);
This function can also be used to invert grayscale and gray-alpha images:
if (color_type == PNG_COLOR_TYPE_GRAY ||
color_type == PNG_COLOR_TYPE_GRAY_ALPHA)
png_set_invert_mono(png_ptr);
PNG files store 16-bit pixels in network byte order (big-endian,
ie. most significant bits first). This code changes the storage to the
other way (little-endian, i.e. least significant bits first, the
way PCs store them):
if (bit_depth == 16)
png_set_swap(png_ptr);
If you are using packed-pixel images (1, 2, or 4 bits/pixel), and you
need to change the order the pixels are packed into bytes, you can use:
if (bit_depth < 8)
png_set_packswap(png_ptr);
Finally, you can write your own transformation function if none of
the existing ones meets your needs. This is done by setting a callback
with
png_set_read_user_transform_fn(png_ptr,
read_transform_fn);
You must supply the function
void read_transform_fn(png_structp png_ptr, png_row_infop
row_info, png_bytep data)
See pngtest.c for a working example. Your function will be called
after all of the other transformations have been processed. Take care with
interlaced images if you do the interlace yourself - the width of the row is the
width in 'row_info', not the overall image width.
If supported, libpng provides two information routines that you can use to find
where you are in processing the image:
png_get_current_pass_number(png_structp png_ptr);
png_get_current_row_number(png_structp png_ptr);
Don't try using these outside a transform callback - firstly they are only
supported if user transforms are supported, secondly they may well return
unexpected results unless the row is actually being processed at the moment they
are called.
With interlaced
images the value returned is the row in the input sub-image image. Use
PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
find the output pixel (x,y) given an interlaced sub-image pixel (row,col,pass).
The discussion of interlace handling above contains more information on how to
use these values.
You can also set up a pointer to a user structure for use by your
callback function, and you can inform libpng that your transform
function will change the number of channels or bit depth with the
function
png_set_user_transform_info(png_ptr, user_ptr,
user_depth, user_channels);
The user's application, not libpng, is responsible for allocating and
freeing any memory required for the user structure.
You can retrieve the pointer via the function
png_get_user_transform_ptr(). For example:
voidp read_user_transform_ptr =
png_get_user_transform_ptr(png_ptr);
The last thing to handle is interlacing; this is covered in detail below,
but you must call the function here if you want libpng to handle expansion
of the interlaced image.
number_of_passes = png_set_interlace_handling(png_ptr);
After setting the transformations, libpng can update your png_info
structure to reflect any transformations you've requested with this
call.
png_read_update_info(png_ptr, info_ptr);
This is most useful to update the info structure's rowbytes
field so you can use it to allocate your image memory. This function
will also update your palette with the correct screen_gamma and
background if these have been given with the calls above. You may
only call png_read_update_info() once with a particular info_ptr.
After you call png_read_update_info(), you can allocate any
memory you need to hold the image. The row data is simply
raw byte data for all forms of images. As the actual allocation
varies among applications, no example will be given. If you
are allocating one large chunk, you will need to build an
array of pointers to each row, as it will be needed for some
of the functions below.
Be sure that your platform can allocate the buffer that you'll need.
libpng internally checks for oversize width, but you'll need to
do your own check for number_of_rows*width*pixel_size if you are using
a multiple-row buffer:
/* Guard against integer overflow */
if (number_of_rows > PNG_SIZE_MAX/(width*pixel_size))
png_error(png_ptr, "image_data buffer would be too large");
Remember: Before you call png_read_update_info(), the png_get_*()
functions return the values corresponding to the original PNG image.
After you call png_read_update_info the values refer to the image
that libpng will output. Consequently you must call all the png_set_
functions before you call png_read_update_info(). This is particularly
important for png_set_interlace_handling() - if you are going to call
png_read_update_info() you must call png_set_interlace_handling() before
it unless you want to receive interlaced output.
Reading image data
After you've allocated memory, you can read the image data.
The simplest way to do this is in one function call. If you are
allocating enough memory to hold the whole image, you can just
call png_read_image() and libpng will read in all the image data
and put it in the memory area supplied. You will need to pass in
an array of pointers to each row.
This function automatically handles interlacing, so you don't
need to call png_set_interlace_handling() (unless you call
png_read_update_info()) or call this function multiple times, or any
of that other stuff necessary with png_read_rows().
png_read_image(png_ptr, row_pointers);
where row_pointers is:
png_bytep row_pointers[height];
You can point to void or char or whatever you use for pixels.
If you don't want to read in the whole image at once, you can
use png_read_rows() instead. If there is no interlacing (check
interlace_type == PNG_INTERLACE_NONE), this is simple:
png_read_rows(png_ptr, row_pointers, NULL,
number_of_rows);
where row_pointers is the same as in the png_read_image() call.
If you are doing this just one row at a time, you can do this with
a single row_pointer instead of an array of row_pointers:
png_bytep row_pointer = row;
png_read_row(png_ptr, row_pointer, NULL);
If the file is interlaced (interlace_type != 0 in the IHDR chunk), things
get somewhat harder. The only current (PNG Specification version 1.2)
interlacing type for PNG is (interlace_type == PNG_INTERLACE_ADAM7);
a somewhat complicated 2D interlace scheme, known as Adam7, that
breaks down an image into seven smaller images of varying size, based
on an 8x8 grid. This number is defined (from libpng 1.5) as
PNG_INTERLACE_ADAM7_PASSES in png.h
libpng can fill out those images or it can give them to you "as is".
It is almost always better to have libpng handle the interlacing for you.
If you want the images filled out, there are two ways to do that. The one
mentioned in the PNG specification is to expand each pixel to cover
those pixels that have not been read yet (the "rectangle" method).
This results in a blocky image for the first pass, which gradually
smooths out as more pixels are read. The other method is the "sparkle"
method, where pixels are drawn only in their final locations, with the
rest of the image remaining whatever colors they were initialized to
before the start of the read. The first method usually looks better,
but tends to be slower, as there are more pixels to put in the rows.
If, as is likely, you want libpng to expand the images, call this before
calling png_start_read_image() or png_read_update_info():
if (interlace_type == PNG_INTERLACE_ADAM7)
number_of_passes
= png_set_interlace_handling(png_ptr);
This will return the number of passes needed. Currently, this is seven,
but may change if another interlace type is added. This function can be
called even if the file is not interlaced, where it will return one pass.
You then need to read the whole image 'number_of_passes' times. Each time
will distribute the pixels from the current pass to the correct place in
the output image, so you need to supply the same rows to png_read_rows in
each pass.
If you are not going to display the image after each pass, but are
going to wait until the entire image is read in, use the sparkle
effect. This effect is faster and the end result of either method
is exactly the same. If you are planning on displaying the image
after each pass, the "rectangle" effect is generally considered the
better looking one.
If you only want the "sparkle" effect, just call png_read_row() or
png_read_rows() as
normal, with the third parameter NULL. Make sure you make pass over
the image number_of_passes times, and you don't change the data in the
rows between calls. You can change the locations of the data, just
not the data. Each pass only writes the pixels appropriate for that
pass, and assumes the data from previous passes is still valid.
png_read_rows(png_ptr, row_pointers, NULL,
number_of_rows);
or
png_read_row(png_ptr, row_pointers, NULL);
If you only want the first effect (the rectangles), do the same as
before except pass the row buffer in the third parameter, and leave
the second parameter NULL.
png_read_rows(png_ptr, NULL, row_pointers,
number_of_rows);
or
png_read_row(png_ptr, NULL, row_pointers);
If you don't want libpng to handle the interlacing details, just call
png_read_rows() PNG_INTERLACE_ADAM7_PASSES times to read in all the images.
Each of the images is a valid image by itself; however, you will almost
certainly need to distribute the pixels from each sub-image to the
correct place. This is where everything gets very tricky.
If you want to retrieve the separate images you must pass the correct
number of rows to each successive call of png_read_rows(). The calculation
gets pretty complicated for small images, where some sub-images may
not even exist because either their width or height ends up zero.
libpng provides two macros to help you in 1.5 and later versions:
png_uint_32 width = PNG_PASS_COLS(image_width, pass_number);
png_uint_32 height = PNG_PASS_ROWS(image_height, pass_number);
Respectively these tell you the width and height of the sub-image
corresponding to the numbered pass. 'pass' is in in the range 0 to 6 -
this can be confusing because the specification refers to the same passes
as 1 to 7! Be careful, you must check both the width and height before
calling png_read_rows() and not call it for that pass if either is zero.
You can, of course, read each sub-image row by row. If you want to
produce optimal code to make a pixel-by-pixel transformation of an
interlaced image this is the best approach; read each row of each pass,
transform it, and write it out to a new interlaced image.
If you want to de-interlace the image yourself libpng provides further
macros to help that tell you where to place the pixels in the output image.
Because the interlacing scheme is rectangular - sub-image pixels are always
arranged on a rectangular grid - all you need to know for each pass is the
starting column and row in the output image of the first pixel plus the
spacing between each pixel. As of libpng 1.5 there are four macros to
retrieve this information:
png_uint_32 x = PNG_PASS_START_COL(pass);
png_uint_32 y = PNG_PASS_START_ROW(pass);
png_uint_32 xStep = 1U << PNG_PASS_COL_SHIFT(pass);
png_uint_32 yStep = 1U << PNG_PASS_ROW_SHIFT(pass);
These allow you to write the obvious loop:
png_uint_32 input_y = 0;
png_uint_32 output_y = PNG_PASS_START_ROW(pass);
while (output_y < output_image_height)
{
png_uint_32 input_x = 0;
png_uint_32 output_x = PNG_PASS_START_COL(pass);
while (output_x < output_image_width)
{
image[output_y][output_x] =
subimage[pass][input_y][input_x++];
output_x += xStep;
}
++input_y;
output_y += yStep;
}
Notice that the steps between successive output rows and columns are
returned as shifts. This is possible because the pixels in the subimages
are always a power of 2 apart - 1, 2, 4 or 8 pixels - in the original
image. In practice you may need to directly calculate the output coordinate
given an input coordinate. libpng provides two further macros for this
purpose:
png_uint_32 output_x = PNG_COL_FROM_PASS_COL(input_x, pass);
png_uint_32 output_y = PNG_ROW_FROM_PASS_ROW(input_y, pass);
Finally a pair of macros are provided to tell you if a particular image
row or column appears in a given pass:
int col_in_pass = PNG_COL_IN_INTERLACE_PASS(output_x, pass);
int row_in_pass = PNG_ROW_IN_INTERLACE_PASS(output_y, pass);
Bear in mind that you will probably also need to check the width and height
of the pass in addition to the above to be sure the pass even exists!
With any luck you are convinced by now that you don't want to do your own
interlace handling. In reality normally the only good reason for doing this
is if you are processing PNG files on a pixel-by-pixel basis and don't want
to load the whole file into memory when it is interlaced.
libpng includes a test program, pngvalid, that illustrates reading and
writing of interlaced images. If you can't get interlacing to work in your
code and don't want to leave it to libpng (the recommended approach), see
how pngvalid.c does it.
Finishing a sequential read
After you are finished reading the image through the
low-level interface, you can finish reading the file.
If you want to use a different crc action for handling CRC errors in
chunks after the image data, you can call png_set_crc_action()
again at this point.
If you are interested in comments or time, which may be stored either
before or after the image data, you should pass the separate png_info
struct if you want to keep the comments from before and after the image
separate.
png_infop end_info = png_create_info_struct(png_ptr);
if (!end_info)
{
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return ERROR;
}
png_read_end(png_ptr, end_info);
If you are not interested, you should still call png_read_end()
but you can pass NULL, avoiding the need to create an end_info structure.
If you do this, libpng will not process any chunks after IDAT other than
skipping over them and perhaps (depending on whether you have called
png_set_crc_action) checking their CRCs while looking for the IEND chunk.
png_read_end(png_ptr, NULL);
If you don't call png_read_end(), then your file pointer will be
left pointing to the first chunk after the last IDAT, which is probably
not what you want if you expect to read something beyond the end of
the PNG datastream.
When you are done, you can free all memory allocated by libpng like this:
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
or, if you didn't create an end_info structure,
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
It is also possible to individually free the info_ptr members that
point to libpng-allocated storage with the following function:
png_free_data(png_ptr, info_ptr, mask, seq)
mask - identifies data to be freed, a mask
containing the bitwise OR of one or
more of
PNG_FREE_PLTE, PNG_FREE_TRNS,
PNG_FREE_HIST, PNG_FREE_ICCP,
PNG_FREE_PCAL, PNG_FREE_ROWS,
PNG_FREE_SCAL, PNG_FREE_SPLT,
PNG_FREE_TEXT, PNG_FREE_UNKN,
or simply PNG_FREE_ALL
seq - sequence number of item to be freed
(-1 for all items)
This function may be safely called when the relevant storage has
already been freed, or has not yet been allocated, or was allocated
by the user and not by libpng, and will in those cases do nothing.
The "seq" parameter is ignored if only one item of the selected data
type, such as PLTE, is allowed. If "seq" is not -1, and multiple items
are allowed for the data type identified in the mask, such as text or
sPLT, only the n'th item in the structure is freed, where n is "seq".
The default behavior is only to free data that was allocated internally
by libpng. This can be changed, so that libpng will not free the data,
or so that it will free data that was allocated by the user with png_malloc()
or png_calloc() and passed in via a png_set_*() function, with
png_data_freer(png_ptr, info_ptr, freer, mask)
freer - one of
PNG_DESTROY_WILL_FREE_DATA
PNG_SET_WILL_FREE_DATA
PNG_USER_WILL_FREE_DATA
mask - which data elements are affected
same choices as in png_free_data()
This function only affects data that has already been allocated.
You can call this function after reading the PNG data but before calling
any png_set_*() functions, to control whether the user or the png_set_*()
function is responsible for freeing any existing data that might be present,
and again after the png_set_*() functions to control whether the user
or png_destroy_*() is supposed to free the data. When the user assumes
responsibility for libpng-allocated data, the application must use
png_free() to free it, and when the user transfers responsibility to libpng
for data that the user has allocated, the user must have used png_malloc()
or png_calloc() to allocate it.
If you allocated your row_pointers in a single block, as suggested above in
the description of the high level read interface, you must not transfer
responsibility for freeing it to the png_set_rows or png_read_destroy function,
because they would also try to free the individual row_pointers[i].
If you allocated text_ptr.text, text_ptr.lang, and text_ptr.translated_keyword
separately, do not transfer responsibility for freeing text_ptr to libpng,
because when libpng fills a png_text structure it combines these members with
the key member, and png_free_data() will free only text_ptr.key. Similarly,
if you transfer responsibility for free'ing text_ptr from libpng to your
application, your application must not separately free those members.
The png_free_data() function will turn off the "valid" flag for anything
it frees. If you need to turn the flag off for a chunk that was freed by
your application instead of by libpng, you can use
png_set_invalid(png_ptr, info_ptr, mask);
mask - identifies the chunks to be made invalid,
containing the bitwise OR of one or
more of
PNG_INFO_gAMA, PNG_INFO_sBIT,
PNG_INFO_cHRM, PNG_INFO_PLTE,
PNG_INFO_tRNS, PNG_INFO_bKGD,
PNG_INFO_eXIf,
PNG_INFO_hIST, PNG_INFO_pHYs,
PNG_INFO_oFFs, PNG_INFO_tIME,
PNG_INFO_pCAL, PNG_INFO_sRGB,
PNG_INFO_iCCP, PNG_INFO_sPLT,
PNG_INFO_sCAL, PNG_INFO_IDAT
For a more compact example of reading a PNG image, see the file example.c.
Reading PNG files progressively
The progressive reader is slightly different from the non-progressive
reader. Instead of calling png_read_info(), png_read_rows(), and
png_read_end(), you make one call to png_process_data(), which calls
callbacks when it has the info, a row, or the end of the image. You
set up these callbacks with png_set_progressive_read_fn(). You don't
have to worry about the input/output functions of libpng, as you are
giving the library the data directly in png_process_data(). I will
assume that you have read the section on reading PNG files above,
so I will only highlight the differences (although I will show
all of the code).
png_structp png_ptr;
png_infop info_ptr;
/* An example code fragment of how you would
initialize the progressive reader in your
application. */
int
initialize_png_reader()
{
png_ptr = png_create_read_struct
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn);
if (!png_ptr)
return ERROR;
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_read_struct(&png_ptr, NULL, NULL);
return ERROR;
}
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return ERROR;
}
/* This one's new. You can provide functions
to be called when the header info is valid,
when each row is completed, and when the image
is finished. If you aren't using all functions,
you can specify NULL parameters. Even when all
three functions are NULL, you need to call
png_set_progressive_read_fn(). You can use
any struct as the user_ptr (cast to a void pointer
for the function call), and retrieve the pointer
from inside the callbacks using the function
png_get_progressive_ptr(png_ptr);
which will return a void pointer, which you have
to cast appropriately.
*/
png_set_progressive_read_fn(png_ptr, (void *)user_ptr,
info_callback, row_callback, end_callback);
return 0;
}
/* A code fragment that you call as you receive blocks
of data */
int
process_data(png_bytep buffer, png_uint_32 length)
{
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
return ERROR;
}
/* This one's new also. Simply give it a chunk
of data from the file stream (in order, of
course). On machines with segmented memory
models machines, don't give it any more than
64K. The library seems to run fine with sizes
of 4K. Although you can give it much less if
necessary (I assume you can give it chunks of
1 byte, I haven't tried less than 256 bytes
yet). When this function returns, you may
want to display any rows that were generated
in the row callback if you don't already do
so there.
*/
png_process_data(png_ptr, info_ptr, buffer, length);
/* At this point you can call png_process_data_skip if
you want to handle data the library will skip yourself;
it simply returns the number of bytes to skip (and stops
libpng skipping that number of bytes on the next
png_process_data call).
return 0;
}
/* This function is called (as set by
png_set_progressive_read_fn() above) when enough data
has been supplied so all of the header has been
read.
*/
void
info_callback(png_structp png_ptr, png_infop info)
{
/* Do any setup here, including setting any of
the transformations mentioned in the Reading
PNG files section. For now, you _must_ call
either png_start_read_image() or
png_read_update_info() after all the
transformations are set (even if you don't set
any). You may start getting rows before
png_process_data() returns, so this is your
last chance to prepare for that.
This is where you turn on interlace handling,
assuming you don't want to do it yourself.
If you need to you can stop the processing of
your original input data at this point by calling
png_process_data_pause. This returns the number
of unprocessed bytes from the last png_process_data
call - it is up to you to ensure that the next call
sees these bytes again. If you don't want to bother
with this you can get libpng to cache the unread
bytes by setting the 'save' parameter (see png.h) but
then libpng will have to copy the data internally.
*/
}
/* This function is called when each row of image
data is complete */
void
row_callback(png_structp png_ptr, png_bytep new_row,
png_uint_32 row_num, int pass)
{
/* If the image is interlaced, and you turned
on the interlace handler, this function will
be called for every row in every pass. Some
of these rows will not be changed from the
previous pass. When the row is not changed,
the new_row variable will be NULL. The rows
and passes are called in order, so you don't
really need the row_num and pass, but I'm
supplying them because it may make your life
easier.
If you did not turn on interlace handling then
the callback is called for each row of each
sub-image when the image is interlaced. In this
case 'row_num' is the row in the sub-image, not
the row in the output image as it is in all other
cases.
For the non-NULL rows of interlaced images when
you have switched on libpng interlace handling,
you must call png_progressive_combine_row()
passing in the row and the old row. You can
call this function for NULL rows (it will just
return) and for non-interlaced images (it just
does the memcpy for you) if it will make the
code easier. Thus, you can just do this for
all cases if you switch on interlace handling;
*/
png_progressive_combine_row(png_ptr, old_row,
new_row);
/* where old_row is what was displayed
previously for the row. Note that the first
pass (pass == 0, really) will completely cover
the old row, so the rows do not have to be
initialized. After the first pass (and only
for interlaced images), you will have to pass
the current row, and the function will combine
the old row and the new row.
You can also call png_process_data_pause in this
callback - see above.
*/
}
void
end_callback(png_structp png_ptr, png_infop info)
{
/* This function is called after the whole image
has been read, including any chunks after the
image (up to and including the IEND). You
will usually have the same info chunk as you
had in the header, although some data may have
been added to the comments and time fields.
Most people won't do much here, perhaps setting
a flag that marks the image as finished.
*/
}
IV. Writing
Much of this is very similar to reading. However, everything of
importance is repeated here, so you won't have to constantly look
back up in the reading section to understand writing.
Setup
You will want to do the I/O initialization before you get into libpng,
so if it doesn't work, you don't have anything to undo. If you are not
using the standard I/O functions, you will need to replace them with
custom writing functions. See the discussion under Customizing libpng.
FILE *fp = fopen(file_name, "wb");
if (!fp)
return ERROR;
Next, png_struct and png_info need to be allocated and initialized.
As these can be both relatively large, you may not want to store these
on the stack, unless you have stack space to spare. Of course, you
will want to check if they return NULL. If you are also reading,
you won't want to name your read structure and your write structure
both "png_ptr"; you can call them anything you like, such as
"read_ptr" and "write_ptr". Look at pngtest.c, for example.
png_structp png_ptr = png_create_write_struct
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn);
if (!png_ptr)
return ERROR;
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr)
{
png_destroy_write_struct(&png_ptr, NULL);
return ERROR;
}
If you want to use your own memory allocation routines,
define PNG_USER_MEM_SUPPORTED and use
png_create_write_struct_2() instead of png_create_write_struct():
png_structp png_ptr = png_create_write_struct_2
(PNG_LIBPNG_VER_STRING, (png_voidp)user_error_ptr,
user_error_fn, user_warning_fn, (png_voidp)
user_mem_ptr, user_malloc_fn, user_free_fn);
After you have these structures, you will need to set up the
error handling. When libpng encounters an error, it expects to
longjmp() back to your routine. Therefore, you will need to call
setjmp() and pass the png_jmpbuf(png_ptr). If you
write the file from different routines, you will need to update
the png_jmpbuf(png_ptr) every time you enter a new routine that will
call a png_*() function. See your documentation of setjmp/longjmp
for your compiler for more information on setjmp/longjmp. See
the discussion on libpng error handling in the Customizing Libpng
section below for more information on the libpng error handling.
if (setjmp(png_jmpbuf(png_ptr)))
{
png_destroy_write_struct(&png_ptr, &info_ptr);
fclose(fp);
return ERROR;
}
...
return;
If you would rather avoid the complexity of setjmp/longjmp issues,
you can compile libpng with PNG_NO_SETJMP, in which case
errors will result in a call to PNG_ABORT() which defaults to abort().
You can #define PNG_ABORT() to a function that does something
more useful than abort(), as long as your function does not
return.
Checking for invalid palette index on write was added at libpng
1.5.10. If a pixel contains an invalid (out-of-range) index libpng issues
a benign error. This is enabled by default because this condition is an
error according to the PNG specification, Clause 11.3.2, but the error can
be ignored in each png_ptr with
png_set_check_for_invalid_index(png_ptr, 0);
If the error is ignored, or if png_benign_error() treats it as a warning,
any invalid pixels are written as-is by the encoder, resulting in an
invalid PNG datastream as output. In this case the application is
responsible for ensuring that the pixel indexes are in range when it writes
a PLTE chunk with fewer entries than the bit depth would allow.
Now you need to set up the output code. The default for libpng is to
use the C function fwrite(). If you use this, you will need to pass a
valid FILE * in the function png_init_io(). Be sure that the file is
opened in binary mode. Again, if you wish to handle writing data in
another way, see the discussion on libpng I/O handling in the Customizing
Libpng section below.
png_init_io(png_ptr, fp);
If you are embedding your PNG into a datastream such as MNG, and don't
want libpng to write the 8-byte signature, or if you have already
written the signature in your application, use
png_set_sig_bytes(png_ptr, 8);
to inform libpng that it should not write a signature.
Write callbacks
At this point, you can set up a callback function that will be
called after each row has been written, which you can use to control
a progress meter or the like. It's demonstrated in pngtest.c.
You must supply a function
void write_row_callback(png_structp png_ptr, png_uint_32 row,
int pass)
{
/* put your code here */
}
(You can give it another name that you like instead of "write_row_callback")
To inform libpng about your function, use
png_set_write_status_fn(png_ptr, write_row_callback);
When this function is called the row has already been completely processed and
it has also been written out. The 'row' and 'pass' refer to the next row to be
handled. For the
non-interlaced case the row that was just handled is simply one less than the
passed in row number, and pass will always be 0. For the interlaced case the
same applies unless the row value is 0, in which case the row just handled was
the last one from one of the preceding passes. Because interlacing may skip a
pass you cannot be sure that the preceding pass is just 'pass-1', if you really
need to know what the last pass is record (row,pass) from the callback and use
the last recorded value each time.
As with the user transform you can find the output row using the
PNG_ROW_FROM_PASS_ROW macro.
You now have the option of modifying how the compression library will
run. The following functions are mainly for testing, but may be useful
in some cases, like if you need to write PNG files extremely fast and
are willing to give up some compression, or if you want to get the
maximum possible compression at the expense of slower writing. If you
have no special needs in this area, let the library do what it wants by
not calling this function at all, as it has been tuned to deliver a good
speed/compression ratio. The second parameter to png_set_filter() is
the filter method, for which the only valid values are 0 (as of the
July 1999 PNG specification, version 1.2) or 64 (if you are writing
a PNG datastream that is to be embedded in a MNG datastream). The third
parameter is a flag that indicates which filter type(s) are to be tested
for each scanline. See the PNG specification for details on the specific
filter types.
/* turn on or off filtering, and/or choose
specific filters. You can use either a single
PNG_FILTER_VALUE_NAME or the bitwise OR of one
or more PNG_FILTER_NAME masks.
*/
png_set_filter(png_ptr, 0,
PNG_FILTER_NONE | PNG_FILTER_VALUE_NONE |
PNG_FILTER_SUB | PNG_FILTER_VALUE_SUB |
PNG_FILTER_UP | PNG_FILTER_VALUE_UP |
PNG_FILTER_AVG | PNG_FILTER_VALUE_AVG |
PNG_FILTER_PAETH | PNG_FILTER_VALUE_PAETH|
PNG_ALL_FILTERS | PNG_FAST_FILTERS);
If an application wants to start and stop using particular filters during
compression, it should start out with all of the filters (to ensure that
the previous row of pixels will be stored in case it's needed later),
and then add and remove them after the start of compression.
If you are writing a PNG datastream that is to be embedded in a MNG
datastream, the second parameter can be either 0 or 64.
The png_set_compression_*() functions interface to the zlib compression
library, and should mostly be ignored unless you really know what you are
doing. The only generally useful call is png_set_compression_level()
which changes how much time zlib spends on trying to compress the image
data. See the Compression Library (zlib.h and algorithm.txt, distributed
with zlib) for details on the compression levels.
#include zlib.h
/* Set the zlib compression level */
png_set_compression_level(png_ptr,
Z_BEST_COMPRESSION);
/* Set other zlib parameters for compressing IDAT */
png_set_compression_mem_level(png_ptr, 8);
png_set_compression_strategy(png_ptr,
Z_DEFAULT_STRATEGY);
png_set_compression_window_bits(png_ptr, 15);
png_set_compression_method(png_ptr, 8);
png_set_compression_buffer_size(png_ptr, 8192)
/* Set zlib parameters for text compression
* If you don't call these, the parameters
* fall back on those defined for IDAT chunks
*/
png_set_text_compression_mem_level(png_ptr, 8);
png_set_text_compression_strategy(png_ptr,
Z_DEFAULT_STRATEGY);
png_set_text_compression_window_bits(png_ptr, 15);
png_set_text_compression_method(png_ptr, 8);
Setting the contents of info for output
You now need to fill in the png_info structure with all the data you
wish to write before the actual image. Note that the only thing you
are allowed to write after the image is the text chunks and the time
chunk (as of PNG Specification 1.2, anyway). See png_write_end() and
the latest PNG specification for more information on that. If you
wish to write them before the image, fill them in now, and flag that
data as being valid. If you want to wait until after the data, don't
fill them until png_write_end(). For all the fields in png_info and
their data types, see png.h. For explanations of what the fields
contain, see the PNG specification.
Some of the more important parts of the png_info are:
png_set_IHDR(png_ptr, info_ptr, width, height,
bit_depth, color_type, interlace_type,
compression_type, filter_method)
width - holds the width of the image
in pixels (up to 2^31).
height - holds the height of the image
in pixels (up to 2^31).
bit_depth - holds the bit depth of one of the
image channels.
(valid values are 1, 2, 4, 8, 16
and depend also on the
color_type. See also significant
bits (sBIT) below).
color_type - describes which color/alpha
channels are present.
PNG_COLOR_TYPE_GRAY
(bit depths 1, 2, 4, 8, 16)
PNG_COLOR_TYPE_GRAY_ALPHA
(bit depths 8, 16)
PNG_COLOR_TYPE_PALETTE
(bit depths 1, 2, 4, 8)
PNG_COLOR_TYPE_RGB
(bit_depths 8, 16)
PNG_COLOR_TYPE_RGB_ALPHA
(bit_depths 8, 16)
PNG_COLOR_MASK_PALETTE
PNG_COLOR_MASK_COLOR
PNG_COLOR_MASK_ALPHA
interlace_type - PNG_INTERLACE_NONE or
PNG_INTERLACE_ADAM7
compression_type - (must be
PNG_COMPRESSION_TYPE_DEFAULT)
filter_method - (must be PNG_FILTER_TYPE_DEFAULT
or, if you are writing a PNG to
be embedded in a MNG datastream,
can also be
PNG_INTRAPIXEL_DIFFERENCING)
If you call png_set_IHDR(), the call must appear before any of the
other png_set_*() functions, because they might require access to some of
the IHDR settings. The remaining png_set_*() functions can be called
in any order.
If you wish, you can reset the compression_type, interlace_type, or
filter_method later by calling png_set_IHDR() again; if you do this, the
width, height, bit_depth, and color_type must be the same in each call.
png_set_PLTE(png_ptr, info_ptr, palette,
num_palette);
palette - the palette for the file
(array of png_color)
num_palette - number of entries in the palette
png_set_gAMA(png_ptr, info_ptr, file_gamma);
png_set_gAMA_fixed(png_ptr, info_ptr, int_file_gamma);
file_gamma - the gamma at which the image was
created (PNG_INFO_gAMA)
int_file_gamma - 100,000 times the gamma at which
the image was created
png_set_cHRM(png_ptr, info_ptr, white_x, white_y, red_x, red_y,
green_x, green_y, blue_x, blue_y)
png_set_cHRM_XYZ(png_ptr, info_ptr, red_X, red_Y, red_Z, green_X,
green_Y, green_Z, blue_X, blue_Y, blue_Z)
png_set_cHRM_fixed(png_ptr, info_ptr, int_white_x, int_white_y,
int_red_x, int_red_y, int_green_x, int_green_y,
int_blue_x, int_blue_y)
png_set_cHRM_XYZ_fixed(png_ptr, info_ptr, int_red_X, int_red_Y,
int_red_Z, int_green_X, int_green_Y, int_green_Z,
int_blue_X, int_blue_Y, int_blue_Z)
{white,red,green,blue}_{x,y}
A color space encoding specified using the chromaticities
of the end points and the white point.
{red,green,blue}_{X,Y,Z}
A color space encoding specified using the encoding end
points - the CIE tristimulus specification of the intended
color of the red, green and blue channels in the PNG RGB
data. The white point is simply the sum of the three end
points.
png_set_sRGB(png_ptr, info_ptr, srgb_intent);
srgb_intent - the rendering intent
(PNG_INFO_sRGB) The presence of
the sRGB chunk means that the pixel
data is in the sRGB color space.
This chunk also implies specific
values of gAMA and cHRM. Rendering
intent is the CSS-1 property that
has been defined by the International
Color Consortium
(http://www.color.org).
It can be one of
PNG_sRGB_INTENT_SATURATION,
PNG_sRGB_INTENT_PERCEPTUAL,
PNG_sRGB_INTENT_ABSOLUTE, or
PNG_sRGB_INTENT_RELATIVE.
png_set_sRGB_gAMA_and_cHRM(png_ptr, info_ptr,
srgb_intent);
srgb_intent - the rendering intent
(PNG_INFO_sRGB) The presence of the
sRGB chunk means that the pixel
data is in the sRGB color space.
This function also causes gAMA and
cHRM chunks with the specific values
that are consistent with sRGB to be
written.
png_set_iCCP(png_ptr, info_ptr, name, compression_type,
profile, proflen);
name - The profile name.
compression_type - The compression type; always
PNG_COMPRESSION_TYPE_BASE for PNG 1.0.
You may give NULL to this argument to
ignore it.
profile - International Color Consortium color
profile data. May contain NULs.
proflen - length of profile data in bytes.
png_set_sBIT(png_ptr, info_ptr, sig_bit);
sig_bit - the number of significant bits for
(PNG_INFO_sBIT) each of the gray, red,
green, and blue channels, whichever are
appropriate for the given color type
(png_color_16)
png_set_tRNS(png_ptr, info_ptr, trans_alpha,
num_trans, trans_color);
trans_alpha - array of alpha (transparency)
entries for palette (PNG_INFO_tRNS)
num_trans - number of transparent entries
(PNG_INFO_tRNS)
trans_color - graylevel or color sample values
(in order red, green, blue) of the
single transparent color for
non-paletted images (PNG_INFO_tRNS)
png_set_eXIf_1(png_ptr, info_ptr, num_exif, exif);
exif - Exif profile (array of png_byte)
(PNG_INFO_eXIf)
png_set_hIST(png_ptr, info_ptr, hist);
hist - histogram of palette (array of
png_uint_16) (PNG_INFO_hIST)
png_set_tIME(png_ptr, info_ptr, mod_time);
mod_time - time image was last modified
(PNG_INFO_tIME)
png_set_bKGD(png_ptr, info_ptr, background);
background - background color (of type
png_color_16p) (PNG_INFO_bKGD)
png_set_text(png_ptr, info_ptr, text_ptr, num_text);
text_ptr - array of png_text holding image
comments
text_ptr[i].compression - type of compression used
on "text" PNG_TEXT_COMPRESSION_NONE
PNG_TEXT_COMPRESSION_zTXt
PNG_ITXT_COMPRESSION_NONE
PNG_ITXT_COMPRESSION_zTXt
text_ptr[i].key - keyword for comment. Must contain
1-79 characters.
text_ptr[i].text - text comments for current
keyword. Can be NULL or empty.
text_ptr[i].text_length - length of text string,
after decompression, 0 for iTXt
text_ptr[i].itxt_length - length of itxt string,
after decompression, 0 for tEXt/zTXt
text_ptr[i].lang - language of comment (NULL or
empty for unknown).
text_ptr[i].translated_keyword - keyword in UTF-8 (NULL
or empty for unknown).
Note that the itxt_length, lang, and lang_key
members of the text_ptr structure only exist when the
library is built with iTXt chunk support. Prior to
libpng-1.4.0 the library was built by default without
iTXt support. Also note that when iTXt is supported,
they contain NULL pointers when the "compression"
field contains PNG_TEXT_COMPRESSION_NONE or
PNG_TEXT_COMPRESSION_zTXt.
num_text - number of comments
png_set_sPLT(png_ptr, info_ptr, &palette_ptr,
num_spalettes);
palette_ptr - array of png_sPLT_struct structures
to be added to the list of palettes
in the info structure.
num_spalettes - number of palette structures to be
added.
png_set_oFFs(png_ptr, info_ptr, offset_x, offset_y,
unit_type);
offset_x - positive offset from the left
edge of the screen
offset_y - positive offset from the top
edge of the screen
unit_type - PNG_OFFSET_PIXEL, PNG_OFFSET_MICROMETER
png_set_pHYs(png_ptr, info_ptr, res_x, res_y,
unit_type);
res_x - pixels/unit physical resolution
in x direction
res_y - pixels/unit physical resolution
in y direction
unit_type - PNG_RESOLUTION_UNKNOWN,
PNG_RESOLUTION_METER
png_set_sCAL(png_ptr, info_ptr, unit, width, height)
unit - physical scale units (an integer)
width - width of a pixel in physical scale units
height - height of a pixel in physical scale units
(width and height are doubles)
png_set_sCAL_s(png_ptr, info_ptr, unit, width, height)
unit - physical scale units (an integer)
width - width of a pixel in physical scale units
expressed as a string
height - height of a pixel in physical scale units
(width and height are strings like "2.54")
png_set_unknown_chunks(png_ptr, info_ptr, &unknowns,
num_unknowns)
unknowns - array of png_unknown_chunk
structures holding unknown chunks
unknowns[i].name - name of unknown chunk
unknowns[i].data - data of unknown chunk
unknowns[i].size - size of unknown chunk's data
unknowns[i].location - position to write chunk in file
0: do not write chunk
PNG_HAVE_IHDR: before PLTE
PNG_HAVE_PLTE: before IDAT
PNG_AFTER_IDAT: after IDAT
The "location" member is set automatically according to
what part of the output file has already been written.
You can change its value after calling png_set_unknown_chunks()
as demonstrated in pngtest.c. Within each of the "locations",
the chunks are sequenced according to their position in the
structure (that is, the value of "i", which is the order in which
the chunk was either read from the input file or defined with
png_set_unknown_chunks).
A quick word about text and num_text. text is an array of png_text
structures. num_text is the number of valid structures in the array.
Each png_text structure holds a language code, a keyword, a text value,
and a compression type.
The compression types have the same valid numbers as the compression
types of the image data. Currently, the only valid number is zero.
However, you can store text either compressed or uncompressed, unlike
images, which always have to be compressed. So if you don't want the
text compressed, set the compression type to PNG_TEXT_COMPRESSION_NONE.
Because tEXt and zTXt chunks don't have a language field, if you
specify PNG_TEXT_COMPRESSION_NONE or PNG_TEXT_COMPRESSION_zTXt
any language code or translated keyword will not be written out.
Until text gets around a few hundred bytes, it is not worth compressing it.
After the text has been written out to the file, the compression type
is set to PNG_TEXT_COMPRESSION_NONE_WR or PNG_TEXT_COMPRESSION_zTXt_WR,
so that it isn't written out again at the end (in case you are calling
png_write_end() with the same struct).
The keywords that are given in the PNG Specification are:
Title Short (one line) title or
caption for image
Author Name of image's creator
Description Description of image (possibly long)
Copyright Copyright notice
Creation Time Time of original image creation
(usually RFC 1123 format, see below)
Software Software used to create the image
Disclaimer Legal disclaimer
Warning Warning of nature of content
Source Device used to create the image
Comment Miscellaneous comment; conversion
from other image format
The keyword-text pairs work like this. Keywords should be short
simple descriptions of what the comment is about. Some typical
keywords are found in the PNG specification, as is some recommendations
on keywords. You can repeat keywords in a file. You can even write
some text before the image and some after. For example, you may want
to put a description of the image before the image, but leave the
disclaimer until after, so viewers working over modem connections
don't have to wait for the disclaimer to go over the modem before
they start seeing the image. Finally, keywords should be full
words, not abbreviations. Keywords and text are in the ISO 8859-1
(Latin-1) character set (a superset of regular ASCII) and can not
contain NUL characters, and should not contain control or other
unprintable characters. To make the comments widely readable, stick
with basic ASCII, and avoid machine specific character set extensions
like the IBM-PC character set. The keyword must be present, but
you can leave off the text string on non-compressed pairs.
Compressed pairs must have a text string, as only the text string
is compressed anyway, so the compression would be meaningless.
PNG supports modification time via the png_time structure. Two
conversion routines are provided, png_convert_from_time_t() for
time_t and png_convert_from_struct_tm() for struct tm. The
time_t routine uses gmtime(). You don't have to use either of
these, but if you wish to fill in the png_time structure directly,
you should provide the time in universal time (GMT) if possible
instead of your local time. Note that the year number is the full
year (e.g. 1998, rather than 98 - PNG is year 2000 compliant!), and
that months start with 1.
If you want to store the time of the original image creation, you should
use a plain tEXt chunk with the "Creation Time" keyword. This is
necessary because the "creation time" of a PNG image is somewhat vague,
depending on whether you mean the PNG file, the time the image was
created in a non-PNG format, a still photo from which the image was
scanned, or possibly the subject matter itself. In order to facilitate
machine-readable dates, it is recommended that the "Creation Time"
tEXt chunk use RFC 1123 format dates (e.g. "22 May 1997 18:07:10 GMT"),
although this isn't a requirement. Unlike the tIME chunk, the
"Creation Time" tEXt chunk is not expected to be automatically changed
by the software. To facilitate the use of RFC 1123 dates, a function
png_convert_to_rfc1123_buffer(buffer, png_timep) is provided to
convert from PNG time to an RFC 1123 format string. The caller must provide
a writeable buffer of at least 29 bytes.
Writing unknown chunks
You can use the png_set_unknown_chunks function to queue up private chunks
for writing. You give it a chunk name, location, raw data, and a size. You
also must use png_set_keep_unknown_chunks() to ensure that libpng will
handle them. That's all there is to it. The chunks will be written by the
next following png_write_info_before_PLTE, png_write_info, or png_write_end
function, depending upon the specified location. Any chunks previously
read into the info structure's unknown-chunk list will also be written out
in a sequence that satisfies the PNG specification's ordering rules.
Here is an example of writing two private chunks, prVt and miNE:
#ifdef PNG_WRITE_UNKNOWN_CHUNKS_SUPPORTED
/* Set unknown chunk data */
png_unknown_chunk unk_chunk[2];
strcpy((char *) unk_chunk[0].name, "prVt";
unk_chunk[0].data = (unsigned char *) "PRIVATE DATA";
unk_chunk[0].size = strlen(unk_chunk[0].data)+1;
unk_chunk[0].location = PNG_HAVE_IHDR;
strcpy((char *) unk_chunk[1].name, "miNE";
unk_chunk[1].data = (unsigned char *) "MY CHUNK DATA";
unk_chunk[1].size = strlen(unk_chunk[0].data)+1;
unk_chunk[1].location = PNG_AFTER_IDAT;
png_set_unknown_chunks(write_ptr, write_info_ptr,
unk_chunk, 2);
/* Needed because miNE is not safe-to-copy */
png_set_keep_unknown_chunks(png, PNG_HANDLE_CHUNK_ALWAYS,
(png_bytep) "miNE", 1);
# if PNG_LIBPNG_VER < 10600
/* Deal with unknown chunk location bug in 1.5.x and earlier */
png_set_unknown_chunk_location(png, info, 0, PNG_HAVE_IHDR);
png_set_unknown_chunk_location(png, info, 1, PNG_AFTER_IDAT);
# endif
# if PNG_LIBPNG_VER < 10500
/* PNG_AFTER_IDAT writes two copies of the chunk prior to libpng-1.5.0,
* one before IDAT and another after IDAT, so don't use it; only use
* PNG_HAVE_IHDR location. This call resets the location previously
* set by assignment and png_set_unknown_chunk_location() for chunk 1.
*/
png_set_unknown_chunk_location(png, info, 1, PNG_HAVE_IHDR);
# endif
#endif
The high-level write interface
At this point there are two ways to proceed; through the high-level
write interface, or through a sequence of low-level write operations.
You can use the high-level interface if your image data is present
in the info structure. All defined output
transformations are permitted, enabled by the following masks.
PNG_TRANSFORM_IDENTITY No transformation
PNG_TRANSFORM_PACKING Pack 1, 2 and 4-bit samples
PNG_TRANSFORM_PACKSWAP Change order of packed
pixels to LSB first
PNG_TRANSFORM_INVERT_MONO Invert monochrome images
PNG_TRANSFORM_SHIFT Normalize pixels to the
sBIT depth
PNG_TRANSFORM_BGR Flip RGB to BGR, RGBA
to BGRA
PNG_TRANSFORM_SWAP_ALPHA Flip RGBA to ARGB or GA
to AG
PNG_TRANSFORM_INVERT_ALPHA Change alpha from opacity
to transparency
PNG_TRANSFORM_SWAP_ENDIAN Byte-swap 16-bit samples
PNG_TRANSFORM_STRIP_FILLER Strip out filler
bytes (deprecated).
PNG_TRANSFORM_STRIP_FILLER_BEFORE Strip out leading
filler bytes
PNG_TRANSFORM_STRIP_FILLER_AFTER Strip out trailing
filler bytes
If you have valid image data in the info structure (you can use
png_set_rows() to put image data in the info structure), simply do this:
png_write_png(png_ptr, info_ptr, png_transforms, NULL)
where png_transforms is an integer containing the bitwise OR of some set of
transformation flags. This call is equivalent to png_write_info(),
followed the set of transformations indicated by the transform mask,
then png_write_image(), and finally png_write_end().
(The final parameter of this call is not yet used. Someday it might point
to transformation parameters required by some future output transform.)
You must use png_transforms and not call any png_set_transform() functions
when you use png_write_png().
The low-level write interface
If you are going the low-level route instead, you are now ready to
write all the file information up to the actual image data. You do
this with a call to png_write_info().
png_write_info(png_ptr, info_ptr);
Note that there is one transformation you may need to do before
png_write_info(). In PNG files, the alpha channel in an image is the
level of opacity. If your data is supplied as a level of transparency,
you can invert the alpha channel before you write it, so that 0 is
fully transparent and 255 (in 8-bit or paletted images) or 65535
(in 16-bit images) is fully opaque, with
png_set_invert_alpha(png_ptr);
This must appear before png_write_info() instead of later with the
other transformations because in the case of paletted images the tRNS
chunk data has to be inverted before the tRNS chunk is written. If
your image is not a paletted image, the tRNS data (which in such cases
represents a single color to be rendered as transparent) won't need to
be changed, and you can safely do this transformation after your
png_write_info() call.
If you need to write a private chunk that you want to appear before
the PLTE chunk when PLTE is present, you can write the PNG info in
two steps, and insert code to write your own chunk between them:
png_write_info_before_PLTE(png_ptr, info_ptr);
png_set_unknown_chunks(png_ptr, info_ptr, ...);
png_write_info(png_ptr, info_ptr);
After you've written the file information, you can set up the library
to handle any special transformations of the image data. The various
ways to transform the data will be described in the order that they
should occur. This is important, as some of these change the color
type and/or bit depth of the data, and some others only work on
certain color types and bit depths. Even though each transformation
checks to see if it has data that it can do something with, you should
make sure to only enable a transformation if it will be valid for the
data. For example, don't swap red and blue on grayscale data.
PNG files store RGB pixels packed into 3 or 6 bytes. This code tells
the library to strip input data that has 4 or 8 bytes per pixel down
to 3 or 6 bytes (or strip 2 or 4-byte grayscale+filler data to 1 or 2
bytes per pixel).
png_set_filler(png_ptr, 0, PNG_FILLER_BEFORE);
where the 0 is unused, and the location is either PNG_FILLER_BEFORE or
PNG_FILLER_AFTER, depending upon whether the filler byte in the pixel
is stored XRGB or RGBX.
PNG files pack pixels of bit depths 1, 2, and 4 into bytes as small as
they can, resulting in, for example, 8 pixels per byte for 1 bit files.
If the data is supplied at 1 pixel per byte, use this code, which will
correctly pack the pixels into a single byte:
png_set_packing(png_ptr);
PNG files reduce possible bit depths to 1, 2, 4, 8, and 16. If your
data is of another bit depth, you can write an sBIT chunk into the
file so that decoders can recover the original data if desired.
/* Set the true bit depth of the image data */
if (color_type & PNG_COLOR_MASK_COLOR)
{
sig_bit.red = true_bit_depth;
sig_bit.green = true_bit_depth;
sig_bit.blue = true_bit_depth;
}
else
{
sig_bit.gray = true_bit_depth;
}
if (color_type & PNG_COLOR_MASK_ALPHA)
{
sig_bit.alpha = true_bit_depth;
}
png_set_sBIT(png_ptr, info_ptr, &sig_bit);
If the data is stored in the row buffer in a bit depth other than
one supported by PNG (e.g. 3 bit data in the range 0-7 for a 4-bit PNG),
this will scale the values to appear to be the correct bit depth as
is required by PNG.
png_set_shift(png_ptr, &sig_bit);
PNG files store 16-bit pixels in network byte order (big-endian,
ie. most significant bits first). This code would be used if they are
supplied the other way (little-endian, i.e. least significant bits
first, the way PCs store them):
if (bit_depth > 8)
png_set_swap(png_ptr);
If you are using packed-pixel images (1, 2, or 4 bits/pixel), and you
need to change the order the pixels are packed into bytes, you can use:
if (bit_depth < 8)
png_set_packswap(png_ptr);
PNG files store 3 color pixels in red, green, blue order. This code
would be used if they are supplied as blue, green, red:
png_set_bgr(png_ptr);
PNG files describe monochrome as black being zero and white being
one. This code would be used if the pixels are supplied with this reversed
(black being one and white being zero):
png_set_invert_mono(png_ptr);
Finally, you can write your own transformation function if none of
the existing ones meets your needs. This is done by setting a callback
with
png_set_write_user_transform_fn(png_ptr,
write_transform_fn);
You must supply the function
void write_transform_fn(png_structp png_ptr, png_row_infop
row_info, png_bytep data)
See pngtest.c for a working example. Your function will be called
before any of the other transformations are processed. If supported
libpng also supplies an information routine that may be called from
your callback:
png_get_current_row_number(png_ptr);
png_get_current_pass_number(png_ptr);
This returns the current row passed to the transform. With interlaced
images the value returned is the row in the input sub-image image. Use
PNG_ROW_FROM_PASS_ROW(row, pass) and PNG_COL_FROM_PASS_COL(col, pass) to
find the output pixel (x,y) given an interlaced sub-image pixel (row,col,pass).
The discussion of interlace handling above contains more information on how to
use these values.
You can also set up a pointer to a user structure for use by your
callback function.
png_set_user_transform_info(png_ptr, user_ptr, 0, 0);
The user_channels and user_depth parameters of this function are ignored
when writing; you can set them to zero as shown.
You can retrieve the pointer via the function png_get_user_transform_ptr().
For example:
voidp write_user_transform_ptr =
png_get_user_transform_ptr(png_ptr);
It is possible to have libpng flush any pending output, either manually,
or automatically after a certain number of lines have been written. To
flush the output stream a single time call:
png_write_flush(png_ptr);
and to have libpng flush the output stream periodically after a certain
number of scanlines have been written, call:
png_set_flush(png_ptr, nrows);
Note that the distance between rows is from the last time png_write_flush()
was called, or the first row of the image if it has never been called.
So if you write 50 lines, and then png_set_flush 25, it will flush the
output on the next scanline, and every 25 lines thereafter, unless
png_write_flush() is called before 25 more lines have been written.
If nrows is too small (less than about 10 lines for a 640 pixel wide
RGB image) the image compression may decrease noticeably (although this
may be acceptable for real-time applications). Infrequent flushing will
only degrade the compression performance by a few percent over images
that do not use flushing.
Writing the image data
That's it for the transformations. Now you can write the image data.
The simplest way to do this is in one function call. If you have the
whole image in memory, you can just call png_write_image() and libpng
will write the image. You will need to pass in an array of pointers to
each row. This function automatically handles interlacing, so you don't
need to call png_set_interlace_handling() or call this function multiple
times, or any of that other stuff necessary with png_write_rows().
png_write_image(png_ptr, row_pointers);
where row_pointers is:
png_byte *row_pointers[height];
You can point to void or char or whatever you use for pixels.
If you don't want to write the whole image at once, you can
use png_write_rows() instead. If the file is not interlaced,
this is simple:
png_write_rows(png_ptr, row_pointers,
number_of_rows);
row_pointers is the same as in the png_write_image() call.
If you are just writing one row at a time, you can do this with
a single row_pointer instead of an array of row_pointers:
png_bytep row_pointer = row;
png_write_row(png_ptr, row_pointer);
When the file is interlaced, things can get a good deal more complicated.
The only currently (as of the PNG Specification version 1.2, dated July
1999) defined interlacing scheme for PNG files is the "Adam7" interlace
scheme, that breaks down an image into seven smaller images of varying
size. libpng will build these images for you, or you can do them
yourself. If you want to build them yourself, see the PNG specification
for details of which pixels to write when.
If you don't want libpng to handle the interlacing details, just
use png_set_interlace_handling() and call png_write_rows() the
correct number of times to write all the sub-images
(png_set_interlace_handling() returns the number of sub-images.)
If you want libpng to build the sub-images, call this before you start
writing any rows:
number_of_passes = png_set_interlace_handling(png_ptr);
This will return the number of passes needed. Currently, this is seven,
but may change if another interlace type is added.
Then write the complete image number_of_passes times.
png_write_rows(png_ptr, row_pointers, number_of_rows);
Think carefully before you write an interlaced image. Typically code that
reads such images reads all the image data into memory, uncompressed, before
doing any processing. Only code that can display an image on the fly can
take advantage of the interlacing and even then the image has to be exactly
the correct size for the output device, because scaling an image requires
adjacent pixels and these are not available until all the passes have been
read.
If you do write an interlaced image you will hardly ever need to handle
the interlacing yourself. Call png_set_interlace_handling() and use the
approach described above.
The only time it is conceivable that you will really need to write an
interlaced image pass-by-pass is when you have read one pass by pass and
made some pixel-by-pixel transformation to it, as described in the read
code above. In this case use the PNG_PASS_ROWS and PNG_PASS_COLS macros
to determine the size of each sub-image in turn and simply write the rows
you obtained from the read code.
Finishing a sequential write
After you are finished writing the image, you should finish writing
the file. If you are interested in writing comments or time, you should
pass an appropriately filled png_info pointer. If you are not interested,
you can pass NULL.
png_write_end(png_ptr, info_ptr);
When you are done, you can free all memory used by libpng like this:
png_destroy_write_struct(&png_ptr, &info_ptr);
It is also possible to individually free the info_ptr members that
point to libpng-allocated storage with the following function:
png_free_data(png_ptr, info_ptr, mask, seq)
mask - identifies data to be freed, a mask
containing the bitwise OR of one or
more of
PNG_FREE_PLTE, PNG_FREE_TRNS,
PNG_FREE_HIST, PNG_FREE_ICCP,
PNG_FREE_PCAL, PNG_FREE_ROWS,
PNG_FREE_SCAL, PNG_FREE_SPLT,
PNG_FREE_TEXT, PNG_FREE_UNKN,
or simply PNG_FREE_ALL
seq - sequence number of item to be freed
(-1 for all items)
This function may be safely called when the relevant storage has
already been freed, or has not yet been allocated, or was allocated
by the user and not by libpng, and will in those cases do nothing.
The "seq" parameter is ignored if only one item of the selected data
type, such as PLTE, is allowed. If "seq" is not -1, and multiple items
are allowed for the data type identified in the mask, such as text or
sPLT, only the n'th item in the structure is freed, where n is "seq".
If you allocated data such as a palette that you passed in to libpng
with png_set_*, you must not free it until just before the call to
png_destroy_write_struct().
The default behavior is only to free data that was allocated internally
by libpng. This can be changed, so that libpng will not free the data,
or so that it will free data that was allocated by the user with png_malloc()
or png_calloc() and passed in via a png_set_*() function, with
png_data_freer(png_ptr, info_ptr, freer, mask)
freer - one of
PNG_DESTROY_WILL_FREE_DATA
PNG_SET_WILL_FREE_DATA
PNG_USER_WILL_FREE_DATA
mask - which data elements are affected
same choices as in png_free_data()
For example, to transfer responsibility for some data from a read structure
to a write structure, you could use
png_data_freer(read_ptr, read_info_ptr,
PNG_USER_WILL_FREE_DATA,
PNG_FREE_PLTE|PNG_FREE_tRNS|PNG_FREE_hIST)
png_data_freer(write_ptr, write_info_ptr,
PNG_DESTROY_WILL_FREE_DATA,
PNG_FREE_PLTE|PNG_FREE_tRNS|PNG_FREE_hIST)
thereby briefly reassigning responsibility for freeing to the user but
immediately afterwards reassigning it once more to the write_destroy
function. Having done this, it would then be safe to destroy the read
structure and continue to use the PLTE, tRNS, and hIST data in the write
structure.
This function only affects data that has already been allocated.
You can call this function before calling after the png_set_*() functions
to control whether the user or png_destroy_*() is supposed to free the data.
When the user assumes responsibility for libpng-allocated data, the
application must use
png_free() to free it, and when the user transfers responsibility to libpng
for data that the user has allocated, the user must have used png_malloc()
or png_calloc() to allocate it.
If you allocated text_ptr.text, text_ptr.lang, and text_ptr.translated_keyword
separately, do not transfer responsibility for freeing text_ptr to libpng,
because when libpng fills a png_text structure it combines these members with
the key member, and png_free_data() will free only text_ptr.key. Similarly,
if you transfer responsibility for free'ing text_ptr from libpng to your
application, your application must not separately free those members.
For a more compact example of writing a PNG image, see the file example.c.
V. Simplified API
The simplified API, which became available in libpng-1.6.0, hides the details
of both libpng and the PNG file format itself.
It allows PNG files to be read into a very limited number of
in-memory bitmap formats or to be written from the same formats. If these
formats do not accommodate your needs then you can, and should, use the more
sophisticated APIs above - these support a wide variety of in-memory formats
and a wide variety of sophisticated transformations to those formats as well
as a wide variety of APIs to manipulate ancillary information.
To read a PNG file using the simplified API:
1) Declare a 'png_image' structure (see below) on the stack, set the
version field to PNG_IMAGE_VERSION and the 'opaque' pointer to NULL
(this is REQUIRED, your program may crash if you don't do it.)
2) Call the appropriate png_image_begin_read... function.
3) Set the png_image 'format' member to the required sample format.
4) Allocate a buffer for the image and, if required, the color-map.
5) Call png_image_finish_read to read the image and, if required, the
color-map into your buffers.
There are no restrictions on the format of the PNG input itself; all valid
color types, bit depths, and interlace methods are acceptable, and the
input image is transformed as necessary to the requested in-memory format
during the png_image_finish_read() step. The only caveat is that if you
request a color-mapped image from a PNG that is full-color or makes
complex use of an alpha channel the transformation is extremely lossy and the
result may look terrible.
To write a PNG file using the simplified API:
1) Declare a 'png_image' structure on the stack and memset()
it to all zero.
2) Initialize the members of the structure that describe the
image, setting the 'format' member to the format of the
image samples.
3) Call the appropriate png_image_write... function with a
pointer to the image and, if necessary, the color-map to write
the PNG data.
png_image is a structure that describes the in-memory format of an image
when it is being read or defines the in-memory format of an image that you
need to write. The "png_image" structure contains the following members:
png_controlp opaque Initialize to NULL, free with png_image_free
png_uint_32 version Set to PNG_IMAGE_VERSION
png_uint_32 width Image width in pixels (columns)
png_uint_32 height Image height in pixels (rows)
png_uint_32 format Image format as defined below
png_uint_32 flags A bit mask containing informational flags
png_uint_32 colormap_entries; Number of entries in the color-map
png_uint_32 warning_or_error;
char message[64];
In the event of an error or warning the "warning_or_error"
field will be set to a non-zero value and the 'message' field will contain
a '\0' terminated string with the libpng error or warning message. If both
warnings and an error were encountered, only the error is recorded. If there
are multiple warnings, only the first one is recorded.
The upper 30 bits of the "warning_or_error" value are reserved; the low two
bits contain a two bit code such that a value more than 1 indicates a failure
in the API just called:
0 - no warning or error
1 - warning
2 - error
3 - error preceded by warning
The pixels (samples) of the image have one to four channels whose components
have original values in the range 0 to 1.0:
1: A single gray or luminance channel (G).
2: A gray/luminance channel and an alpha channel (GA).
3: Three red, green, blue color channels (RGB).
4: Three color channels and an alpha channel (RGBA).
The channels are encoded in one of two ways:
a) As a small integer, value 0..255, contained in a single byte. For the
alpha channel the original value is simply value/255. For the color or
luminance channels the value is encoded according to the sRGB specification
and matches the 8-bit format expected by typical display devices.
The color/gray channels are not scaled (pre-multiplied) by the alpha
channel and are suitable for passing to color management software.
b) As a value in the range 0..65535, contained in a 2-byte integer, in
the native byte order of the platform on which the application is running.
All channels can be converted to the original value by dividing by 65535; all
channels are linear. Color channels use the RGB encoding (RGB end-points) of
the sRGB specification. This encoding is identified by the
PNG_FORMAT_FLAG_LINEAR flag below.
When the simplified API needs to convert between sRGB and linear colorspaces,
the actual sRGB transfer curve defined in the sRGB specification (see the
article at https://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2
approximation used elsewhere in libpng.
When an alpha channel is present it is expected to denote pixel coverage
of the color or luminance channels and is returned as an associated alpha
channel: the color/gray channels are scaled (pre-multiplied) by the alpha
value.
The samples are either contained directly in the image data, between 1 and 8
bytes per pixel according to the encoding, or are held in a color-map indexed
by bytes in the image data. In the case of a color-map the color-map entries
are individual samples, encoded as above, and the image data has one byte per
pixel to select the relevant sample from the color-map.
PNG_FORMAT_*
The #defines to be used in png_image::format. Each #define identifies a
particular layout of channel data and, if present, alpha values. There are
separate defines for each of the two component encodings.
A format is built up using single bit flag values. All combinations are
valid. Formats can be built up from the flag values or you can use one of
the predefined values below. When testing formats always use the FORMAT_FLAG
macros to test for individual features - future versions of the library may
add new flags.
When reading or writing color-mapped images the format should be set to the
format of the entries in the color-map then png_image_{read,write}_colormap
called to read or write the color-map and set the format correctly for the
image data. Do not set the PNG_FORMAT_FLAG_COLORMAP bit directly!
NOTE: libpng can be built with particular features disabled. If you see
compiler errors because the definition of one of the following flags has been
compiled out it is because libpng does not have the required support. It is
possible, however, for the libpng configuration to enable the format on just
read or just write; in that case you may see an error at run time.
You can guard against this by checking for the definition of the
appropriate "_SUPPORTED" macro, one of:
PNG_SIMPLIFIED_{READ,WRITE}_{BGR,AFIRST}_SUPPORTED
PNG_FORMAT_FLAG_ALPHA format with an alpha channel
PNG_FORMAT_FLAG_COLOR color format: otherwise grayscale
PNG_FORMAT_FLAG_LINEAR 2-byte channels else 1-byte
PNG_FORMAT_FLAG_COLORMAP image data is color-mapped
PNG_FORMAT_FLAG_BGR BGR colors, else order is RGB
PNG_FORMAT_FLAG_AFIRST alpha channel comes first
Supported formats are as follows. Future versions of libpng may support more
formats; for compatibility with older versions simply check if the format
macro is defined using #ifdef. These defines describe the in-memory layout
of the components of the pixels of the image.
First the single byte (sRGB) formats:
PNG_FORMAT_GRAY
PNG_FORMAT_GA
PNG_FORMAT_AG
PNG_FORMAT_RGB
PNG_FORMAT_BGR
PNG_FORMAT_RGBA
PNG_FORMAT_ARGB
PNG_FORMAT_BGRA
PNG_FORMAT_ABGR
Then the linear 2-byte formats. When naming these "Y" is used to
indicate a luminance (gray) channel. The component order within the pixel
is always the same - there is no provision for swapping the order of the
components in the linear format. The components are 16-bit integers in
the native byte order for your platform, and there is no provision for
swapping the bytes to a different endian condition.
PNG_FORMAT_LINEAR_Y
PNG_FORMAT_LINEAR_Y_ALPHA
PNG_FORMAT_LINEAR_RGB
PNG_FORMAT_LINEAR_RGB_ALPHA
With color-mapped formats the image data is one byte for each pixel. The byte
is an index into the color-map which is formatted as above. To obtain a
color-mapped format it is sufficient just to add the PNG_FOMAT_FLAG_COLORMAP
to one of the above definitions, or you can use one of the definitions below.
PNG_FORMAT_RGB_COLORMAP
PNG_FORMAT_BGR_COLORMAP
PNG_FORMAT_RGBA_COLORMAP
PNG_FORMAT_ARGB_COLORMAP
PNG_FORMAT_BGRA_COLORMAP
PNG_FORMAT_ABGR_COLORMAP
PNG_IMAGE macros
These are convenience macros to derive information from a png_image
structure. The PNG_IMAGE_SAMPLE_ macros return values appropriate to the
actual image sample values - either the entries in the color-map or the
pixels in the image. The PNG_IMAGE_PIXEL_ macros return corresponding values
for the pixels and will always return 1 for color-mapped formats. The
remaining macros return information about the rows in the image and the
complete image.
NOTE: All the macros that take a png_image::format parameter are compile time
constants if the format parameter is, itself, a constant. Therefore these
macros can be used in array declarations and case labels where required.
Similarly the macros are also pre-processor constants (sizeof is not used) so
they can be used in #if tests.
PNG_IMAGE_SAMPLE_CHANNELS(fmt)
Returns the total number of channels in a given format: 1..4
PNG_IMAGE_SAMPLE_COMPONENT_SIZE(fmt)
Returns the size in bytes of a single component of a pixel or color-map
entry (as appropriate) in the image: 1 or 2.
PNG_IMAGE_SAMPLE_SIZE(fmt)
This is the size of the sample data for one sample. If the image is
color-mapped it is the size of one color-map entry (and image pixels are
one byte in size), otherwise it is the size of one image pixel.
PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(fmt)
The maximum size of the color-map required by the format expressed in a
count of components. This can be used to compile-time allocate a
color-map:
png_uint_16 colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(linear_fmt)];
png_byte colormap[PNG_IMAGE_MAXIMUM_COLORMAP_COMPONENTS(sRGB_fmt)];
Alternatively use the PNG_IMAGE_COLORMAP_SIZE macro below to use the
information from one of the png_image_begin_read_ APIs and dynamically
allocate the required memory.
PNG_IMAGE_COLORMAP_SIZE(fmt)
The size of the color-map required by the format; this is the size of the
color-map buffer passed to the png_image_{read,write}_colormap APIs. It is
a fixed number determined by the format so can easily be allocated on the
stack if necessary.
Corresponding information about the pixels
PNG_IMAGE_PIXEL_CHANNELS(fmt)
The number of separate channels (components) in a pixel; 1 for a
color-mapped image.
PNG_IMAGE_PIXEL_COMPONENT_SIZE(fmt)\
The size, in bytes, of each component in a pixel; 1 for a color-mapped
image.
PNG_IMAGE_PIXEL_SIZE(fmt)
The size, in bytes, of a complete pixel; 1 for a color-mapped image.
Information about the whole row, or whole image
PNG_IMAGE_ROW_STRIDE(image)
Returns the total number of components in a single row of the image; this
is the minimum 'row stride', the minimum count of components between each
row. For a color-mapped image this is the minimum number of bytes in a
row.
If you need the stride measured in bytes, row_stride_bytes is
PNG_IMAGE_ROW_STRIDE(image) * PNG_IMAGE_PIXEL_COMPONENT_SIZE(fmt)
plus any padding bytes that your application might need, for example
to start the next row on a 4-byte boundary.
PNG_IMAGE_BUFFER_SIZE(image, row_stride)
Return the size, in bytes, of an image buffer given a png_image and a row
stride - the number of components to leave space for in each row.
PNG_IMAGE_SIZE(image)
Return the size, in bytes, of the image in memory given just a png_image;
the row stride is the minimum stride required for the image.
PNG_IMAGE_COLORMAP_SIZE(image)
Return the size, in bytes, of the color-map of this image. If the image
format is not a color-map format this will return a size sufficient for
256 entries in the given format; check PNG_FORMAT_FLAG_COLORMAP if
you don't want to allocate a color-map in this case.
PNG_IMAGE_FLAG_*
Flags containing additional information about the image are held in
the 'flags' field of png_image.
PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB == 0x01
This indicates that the RGB values of the in-memory bitmap do not
correspond to the red, green and blue end-points defined by sRGB.
PNG_IMAGE_FLAG_FAST == 0x02
On write emphasise speed over compression; the resultant PNG file will be
larger but will be produced significantly faster, particular for large
images. Do not use this option for images which will be distributed, only
used it when producing intermediate files that will be read back in
repeatedly. For a typical 24-bit image the option will double the read
speed at the cost of increasing the image size by 25%, however for many
more compressible images the PNG file can be 10 times larger with only a
slight speed gain.
PNG_IMAGE_FLAG_16BIT_sRGB == 0x04
On read if the image is a 16-bit per component image and there is no gAMA
or sRGB chunk assume that the components are sRGB encoded. Notice that
images output by the simplified API always have gamma information; setting
this flag only affects the interpretation of 16-bit images from an
external source. It is recommended that the application expose this flag
to the user; the user can normally easily recognize the difference between
linear and sRGB encoding. This flag has no effect on write - the data
passed to the write APIs must have the correct encoding (as defined
above.)
If the flag is not set (the default) input 16-bit per component data is
assumed to be linear.
NOTE: the flag can only be set after the png_image_begin_read_ call,
because that call initializes the 'flags' field.
READ APIs
The png_image passed to the read APIs must have been initialized by setting
the png_controlp field 'opaque' to NULL (or, better, memset the whole thing.)
int png_image_begin_read_from_file( png_imagep image,
const char *file_name)
The named file is opened for read and the image header
is filled in from the PNG header in the file.
int png_image_begin_read_from_stdio (png_imagep image,
FILE* file)
The PNG header is read from the stdio FILE object.
int png_image_begin_read_from_memory(png_imagep image,
png_const_voidp memory, size_t size)
The PNG header is read from the given memory buffer.
int png_image_finish_read(png_imagep image,
png_colorp background, void *buffer,
png_int_32 row_stride, void *colormap));
Finish reading the image into the supplied buffer and
clean up the png_image structure.
row_stride is the step, in png_byte or png_uint_16 units
as appropriate, between adjacent rows. A positive stride
indicates that the top-most row is first in the buffer -
the normal top-down arrangement. A negative stride
indicates that the bottom-most row is first in the buffer.
background need only be supplied if an alpha channel must
be removed from a png_byte format and the removal is to be
done by compositing on a solid color; otherwise it may be
NULL and any composition will be done directly onto the
buffer. The value is an sRGB color to use for the
background, for grayscale output the green channel is used.
For linear output removing the alpha channel is always done
by compositing on black.
void png_image_free(png_imagep image)
Free any data allocated by libpng in image->opaque,
setting the pointer to NULL. May be called at any time
after the structure is initialized.
When the simplified API needs to convert between sRGB and linear colorspaces,
the actual sRGB transfer curve defined in the sRGB specification (see the
article at https://en.wikipedia.org/wiki/SRGB) is used, not the gamma=1/2.2
approximation used elsewhere in libpng.
WRITE APIS
For write you must initialize a png_image structure to describe the image to
be written:
version: must be set to PNG_IMAGE_VERSION
opaque: must be initialized to NULL
width: image width in pixels
height: image height in rows
format: the format of the data you wish to write
flags: set to 0 unless one of the defined flags applies; set
PNG_IMAGE_FLAG_COLORSPACE_NOT_sRGB for color format images
where the RGB values do not correspond to the colors in sRGB.
colormap_entries: set to the number of entries in the color-map (0 to 256)
int png_image_write_to_file, (png_imagep image,
const char *file, int convert_to_8bit, const void *buffer,
png_int_32 row_stride, const void *colormap));
Write the image to the named file.
int png_image_write_to_memory (png_imagep image, void *memory,
png_alloc_size_t * PNG_RESTRICT memory_bytes,
int convert_to_8_bit, const void *buffer, ptrdiff_t row_stride,
const void *colormap));
Write the image to memory.
int png_image_write_to_stdio(png_imagep image, FILE *file,
int convert_to_8_bit, const void *buffer,
png_int_32 row_stride, const void *colormap)
Write the image to the given (FILE*).
With all write APIs if image is in one of the linear formats with
(png_uint_16) data then setting convert_to_8_bit will cause the output to be
a (png_byte) PNG gamma encoded according to the sRGB specification, otherwise
a 16-bit linear encoded PNG file is written.
With all APIs row_stride is handled as in the read APIs - it is the spacing
from one row to the next in component sized units (float) and if negative
indicates a bottom-up row layout in the buffer. If you pass zero, libpng will
calculate the row_stride for you from the width and number of channels.
Note that the write API does not support interlacing, sub-8-bit pixels,
indexed (paletted) images, or most ancillary chunks.
VI. Modifying/Customizing libpng
There are two issues here. The first is changing how libpng does
standard things like memory allocation, input/output, and error handling.
The second deals with more complicated things like adding new chunks,
adding new transformations, and generally changing how libpng works.
Both of those are compile-time issues; that is, they are generally
determined at the time the code is written, and there is rarely a need
to provide the user with a means of changing them.
Memory allocation, input/output, and error handling
All of the memory allocation, input/output, and error handling in libpng
goes through callbacks that are user-settable.