| |
| --- |
| title: "ANGLE" |
| linkTitle: "ANGLE" |
| |
| --- |
| |
| |
| Introduction |
| ------------ |
| |
| ANGLE converts OpenGL ES 2 or 3 calls to DirectX 9, 11, or OpenGL calls. These |
| instructions document how to use ANGLE instead of the native OpenGL backend on |
| Windows or Linux. |
| |
| Details |
| ------- |
| |
| `gclient sync` downloads ANGLE's source alongside Skia's other test-only dependencies. |
| |
| To build Skia testing tools against ANGLE, add `skia_use_angle = true` to your |
| `args.gn` file (or run `gn args` to edit it). |
| |
| When running tools, use `--config angle_<backend>_<frontend>`, e.g. |
| |
| out/Debug/dm --src gm --config angle_d3d11_es2 |
| out/Release/nanobench --config angle_gl_es2 |
| |