- cb13c89 Added range highlighting to SkSL error reports by Ethan Nicholas · 2 years, 9 months ago
- 863bc82 Reland "Always apply mipmap sharpening on GPU" by Brian Salomon · 2 years, 9 months ago
- dcd2171 Reland "Change GPU LOD bias to be just shy of -.5." by Brian Salomon · 2 years, 9 months ago
- fa88291 Revert "Change GPU LOD bias to be just shy of -.5." by Michael Ludwig · 2 years, 9 months ago
- 355f0f9 Change GPU LOD bias to be just shy of -.5. by Brian Salomon · 2 years, 9 months ago
- d0234ba Move backend-specific error tests out of errors/ test folder. by John Stiles · 2 years, 11 months ago
- a81e7e2 Report an error if sk_LastFragColor is referenced without fbFetchSupport by Brian Osman · 3 years, 4 months ago
- f600520 When force-high-precision is enabled, change default precision by Brian Osman · 3 years, 6 months ago
- 639e812 Remove usage of sqrt() as an optimization barrier in tests. by John Stiles · 3 years, 7 months ago
- 4882e9a Remove specific blend mode layout qualifiers by Brian Osman · 3 years, 10 months ago
- bfc9be0 Migrate SkSL test inputs to the resources/ directory. by John Stiles · 4 years ago
- bf282c0 Replace array indexing on vector types with swizzles. by John Stiles · 4 years, 1 month ago
- aeae3a5 Add golden outputs for the Metal backend. by John Stiles · 4 years, 3 months ago
- ab4ab20 Migrate most SkSL tests currently in /glsl/ to /shared/. by John Stiles · 4 years, 3 months ago
- 59b2a92 Add new unit tests for SkSL. by John Stiles · 4 years, 3 months ago
- 544a32f Promote bool(k) to true/false during constant propagation. by John Stiles · 4 years, 3 months ago
- d0e4840 Fix crash when swizzling a bvec with constant 0/1s. by John Stiles · 4 years, 3 months ago
- 5f35ac9 Add unit test for swizzling booleans. by John Stiles · 4 years, 3 months ago
- 371fde5 Rename 'DefaultSettings' golden outputs to 'StandaloneSettings'. by John Stiles · 4 years, 3 months ago
- 941fc71 Revert "Remove inliner from IR generation stage." by John Stiles · 4 years, 3 months ago
- 64fc15a Add unit test for a dead do-while loop. by John Stiles · 4 years, 3 months ago
- be0a9ca Migrate remaining SkSL GLSL tests to golden outputs. by John Stiles · 4 years, 3 months ago
- 21d7778 Remove inliner from IR generation stage. by John Stiles · 4 years, 3 months ago
- 87e6ccd Migrate geometry SkSL tests to golden outputs. by John Stiles · 4 years, 3 months ago
- c884631 Migrate Derivatives tests to golden outputs. by John Stiles · 4 years, 3 months ago
- 6798e5d Migrate SkSL error tests to golden outputs. by John Stiles · 4 years, 3 months ago
- 0ed9f31 Migrate several GLSL workaround unit tests to golden files. by John Stiles · 4 years, 4 months ago
- 72664be Add support for #pragma settings comments in SkSL. by John Stiles · 4 years, 4 months ago
- 9080540 Convert additional GLSL tests to use golden files. by John Stiles · 4 years, 4 months ago
- 6e49a37 Avoid redundant zeros and ones in swizzle constructor. by John Stiles · 4 years, 4 months ago
- 7f6378f Migrate swizzle tests to golden SkSL files. by John Stiles · 4 years, 4 months ago
- db42bf2 Align default values of GrShaderCaps with StandaloneShaderCaps. by John Stiles · 4 years, 4 months ago
- c75abb8 Assign unique names to inlined variable declarations. by John Stiles · 4 years, 4 months ago
- b024549 Convert several SkSL->GLSL unit tests to golden outputs. by John Stiles · 4 years, 4 months ago
- d836f84 Generate SkSL golden output files from test inputs during the build. by John Stiles · 4 years, 4 months ago