Add staging for removal of SkRRectsGaussianEdgeShader::Make (for Android)
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2347853002
TBR=bsalomon@google.com
Review-Url: https://codereview.chromium.org/2347853002
diff --git a/include/effects/SkRRectsGaussianEdgeShader.h b/include/effects/SkRRectsGaussianEdgeShader.h
index a3c1025..087e7c2 100644
--- a/include/effects/SkRRectsGaussianEdgeShader.h
+++ b/include/effects/SkRRectsGaussianEdgeShader.h
@@ -26,7 +26,7 @@
*/
static sk_sp<SkShader> Make(const SkRRect& first,
const SkRRect& second,
- SkScalar radius);
+ SkScalar radius, SkScalar unused = 0.0f);
SK_DECLARE_FLATTENABLE_REGISTRAR_GROUP()
diff --git a/src/effects/SkRRectsGaussianEdgeShader.cpp b/src/effects/SkRRectsGaussianEdgeShader.cpp
index 2c41c26..365a5af 100644
--- a/src/effects/SkRRectsGaussianEdgeShader.cpp
+++ b/src/effects/SkRRectsGaussianEdgeShader.cpp
@@ -409,7 +409,7 @@
sk_sp<SkShader> SkRRectsGaussianEdgeShader::Make(const SkRRect& first,
const SkRRect& second,
- SkScalar radius) {
+ SkScalar radius, SkScalar unused) {
if ((!first.isRect() && !first.isCircle() && !first.isSimpleCircular()) ||
(!second.isRect() && !second.isCircle() && !second.isSimpleCircular())) {
// we only deal with the shapes where the x & y radii are equal