Fix for texture domain on imagination gpus
BUG=skia:
R=bsalomon@chromium.org, bsalomon@google.com
Author: joshualitt@chromium.org
Review URL: https://codereview.chromium.org/421823003
diff --git a/src/gpu/effects/GrTextureDomain.cpp b/src/gpu/effects/GrTextureDomain.cpp
index 8c5ff00..2bad5e8 100644
--- a/src/gpu/effects/GrTextureDomain.cpp
+++ b/src/gpu/effects/GrTextureDomain.cpp
@@ -96,11 +96,13 @@
builder->fsAppendTextureLookupAndModulate(inModulateColor, sampler,
inCoords.c_str());
builder->fsCodeAppend(";\n");
+ builder->fsCodeAppendf("\tfloat x = (%s).x;\n", inCoords.c_str());
+ builder->fsCodeAppendf("\tfloat y = (%s).y;\n", inCoords.c_str());
- builder->fsCodeAppendf("\tfloat x = abs(2.0*(%s.x - %s.x)/(%s.z - %s.x) - 1.0);\n",
- inCoords.c_str(), domain, domain, domain);
- builder->fsCodeAppendf("\tfloat y = abs(2.0*(%s.y - %s.y)/(%s.w - %s.y) - 1.0);\n",
- inCoords.c_str(), domain, domain, domain);
+ builder->fsCodeAppendf("\tx = abs(2.0*(x - %s.x)/(%s.z - %s.x) - 1.0);\n",
+ domain, domain, domain);
+ builder->fsCodeAppendf("\ty = abs(2.0*(y - %s.y)/(%s.w - %s.y) - 1.0);\n",
+ domain, domain, domain);
builder->fsCodeAppend("\tfloat blend = step(1.0, max(x, y));\n");
builder->fsCodeAppendf("\t%s = mix(inside, outside, blend);\n", outColor);
} else {