Clip FreeType glyph bitmap to mask.

Skia has for some time assumed that when using FT_Render_Glyph with one
of the LCD render modes that one extra pixel would be applied to each
side of the resulting bitmap. FreieType has changed to make this more
conservative when possible, so the pre-allocated SkMask and the generated
FT_Bitmap may no longer agree on the size and origin.

This change ensures the SkMask and FT_Bitmap are the same size and their
origins align. This is not an ideal long term fix, but is both simple and
localized for easy and quick back-porting, should that become necessary.

BUG=skia:6663

Original-Change-Id: I49ec8f45376be8d867e8aef54eab79537731c310
Reviewed-on: https://skia-review.googlesource.com/20327
Reviewed-by: Herb Derby <herb@google.com>
Commit-Queue: Ben Wagner <bungeman@google.com>

BUG=chromium:726631

Change-Id: I9740bc7df544b402720caaf97244ff1fb05f3b81
Cherry-Pick: 6cdb5f2ad7684302a8a66217462d2aef4c5f4632
Approval: https://crbug.com/726631#c69
Reviewed-on: https://skia-review.googlesource.com/28185
Reviewed-by: Ben Wagner <bungeman@google.com>
diff --git a/src/ports/SkFontHost_FreeType_common.cpp b/src/ports/SkFontHost_FreeType_common.cpp
index 9df7268..a216fdb 100644
--- a/src/ports/SkFontHost_FreeType_common.cpp
+++ b/src/ports/SkFontHost_FreeType_common.cpp
@@ -395,8 +395,6 @@
     switch ( face->glyph->format ) {
         case FT_GLYPH_FORMAT_OUTLINE: {
             FT_Outline* outline = &face->glyph->outline;
-            FT_BBox     bbox;
-            FT_Bitmap   target;
 
             int dx = 0, dy = 0;
             if (fRec.fFlags & SkScalerContext::kSubpixelPositioning_Flag) {
@@ -405,36 +403,97 @@
                 // negate dy since freetype-y-goes-up and skia-y-goes-down
                 dy = -dy;
             }
-            FT_Outline_Get_CBox(outline, &bbox);
-            /*
-                what we really want to do for subpixel is
-                    offset(dx, dy)
-                    compute_bounds
-                    offset(bbox & !63)
-                but that is two calls to offset, so we do the following, which
-                achieves the same thing with only one offset call.
-            */
-            FT_Outline_Translate(outline, dx - ((bbox.xMin + dx) & ~63),
-                                          dy - ((bbox.yMin + dy) & ~63));
+
+            memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
 
             if (SkMask::kLCD16_Format == glyph.fMaskFormat) {
+                FT_Outline_Translate(outline, dx, dy);
                 FT_Error err = FT_Render_Glyph(face->glyph, doVert ? FT_RENDER_MODE_LCD_V :
                                                                      FT_RENDER_MODE_LCD);
                 if (err) {
                     SK_TRACEFTR(err, "Could not render glyph.");
-                    sk_bzero(glyph.fImage, glyph.computeImageSize());
                     return;
                 }
+
                 SkMask mask;
                 glyph.toMask(&mask);
+#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
+                memset(mask.fImage, 0x80, mask.fBounds.height() * mask.fRowBytes);
+#endif
+                FT_GlyphSlotRec& ftGlyph = *face->glyph;
+
+                if (!SkIRect::Intersects(mask.fBounds,
+                                         SkIRect::MakeXYWH( ftGlyph.bitmap_left,
+                                                           -ftGlyph.bitmap_top,
+                                                            ftGlyph.bitmap.width,
+                                                            ftGlyph.bitmap.rows)))
+                {
+                    return;
+                }
+
+                // If the FT_Bitmap extent is larger, discard bits of the bitmap outside the mask.
+                // If the SkMask extent is larger, shrink mask to fit bitmap (clearing discarded).
+                unsigned char* origBuffer = ftGlyph.bitmap.buffer;
+                // First align the top left (origin).
+                if (-ftGlyph.bitmap_top < mask.fBounds.fTop) {
+                    int32_t topDiff = mask.fBounds.fTop - (-ftGlyph.bitmap_top);
+                    ftGlyph.bitmap.buffer += ftGlyph.bitmap.pitch * topDiff;
+                    ftGlyph.bitmap.rows -= topDiff;
+                    ftGlyph.bitmap_top = -mask.fBounds.fTop;
+                }
+                if (ftGlyph.bitmap_left < mask.fBounds.fLeft) {
+                    int32_t leftDiff = mask.fBounds.fLeft - ftGlyph.bitmap_left;
+                    ftGlyph.bitmap.buffer += leftDiff;
+                    ftGlyph.bitmap.width -= leftDiff;
+                    ftGlyph.bitmap_left = mask.fBounds.fLeft;
+                }
+                if (mask.fBounds.fTop < -ftGlyph.bitmap_top) {
+                    mask.fImage += mask.fRowBytes * (-ftGlyph.bitmap_top - mask.fBounds.fTop);
+                    mask.fBounds.fTop = -ftGlyph.bitmap_top;
+                }
+                if (mask.fBounds.fLeft < ftGlyph.bitmap_left) {
+                    mask.fImage += sizeof(uint16_t) * (ftGlyph.bitmap_left - mask.fBounds.fLeft);
+                    mask.fBounds.fLeft = ftGlyph.bitmap_left;
+                }
+                // Origins aligned, clean up the width and height.
+                int ftVertScale = (doVert ? 3 : 1);
+                int ftHoriScale = (doVert ? 1 : 3);
+                if (mask.fBounds.height() * ftVertScale < SkToInt(ftGlyph.bitmap.rows)) {
+                    ftGlyph.bitmap.rows = mask.fBounds.height() * ftVertScale;
+                }
+                if (mask.fBounds.width() * ftHoriScale < SkToInt(ftGlyph.bitmap.width)) {
+                    ftGlyph.bitmap.width = mask.fBounds.width() * ftHoriScale;
+                }
+                if (SkToInt(ftGlyph.bitmap.rows) < mask.fBounds.height() * ftVertScale) {
+                    mask.fBounds.fBottom = mask.fBounds.fTop + ftGlyph.bitmap.rows / ftVertScale;
+                }
+                if (SkToInt(ftGlyph.bitmap.width) < mask.fBounds.width() * ftHoriScale) {
+                    mask.fBounds.fRight = mask.fBounds.fLeft + ftGlyph.bitmap.width / ftHoriScale;
+                }
                 if (fPreBlend.isApplicable()) {
-                    copyFT2LCD16<true>(face->glyph->bitmap, mask, doBGR,
+                    copyFT2LCD16<true>(ftGlyph.bitmap, mask, doBGR,
                                        fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                 } else {
-                    copyFT2LCD16<false>(face->glyph->bitmap, mask, doBGR,
+                    copyFT2LCD16<false>(ftGlyph.bitmap, mask, doBGR,
                                         fPreBlend.fR, fPreBlend.fG, fPreBlend.fB);
                 }
+                // Restore the buffer pointer so FreeType can properly free it.
+                ftGlyph.bitmap.buffer = origBuffer;
             } else {
+                FT_BBox     bbox;
+                FT_Bitmap   target;
+                FT_Outline_Get_CBox(outline, &bbox);
+                /*
+                    what we really want to do for subpixel is
+                        offset(dx, dy)
+                        compute_bounds
+                        offset(bbox & !63)
+                    but that is two calls to offset, so we do the following, which
+                    achieves the same thing with only one offset call.
+                */
+                FT_Outline_Translate(outline, dx - ((bbox.xMin + dx) & ~63),
+                                              dy - ((bbox.yMin + dy) & ~63));
+
                 target.width = glyph.fWidth;
                 target.rows = glyph.fHeight;
                 target.pitch = glyph.rowBytes();
@@ -442,8 +501,15 @@
                 target.pixel_mode = compute_pixel_mode( (SkMask::Format)fRec.fMaskFormat);
                 target.num_grays = 256;
 
-                memset(glyph.fImage, 0, glyph.rowBytes() * glyph.fHeight);
                 FT_Outline_Get_Bitmap(face->glyph->library, outline, &target);
+#ifdef SK_SHOW_TEXT_BLIT_COVERAGE
+                for (int y = 0; y < glyph.fHeight; ++y) {
+                    for (int x = 0; x < glyph.fWidth; ++x) {
+                        uint8_t& a = ((uint8_t*)glyph.fImage)[(glyph.rowBytes() * y) + x];
+                        a = SkTMax<uint8_t>(a, 0x20);
+                    }
+                }
+#endif
             }
         } break;