| // The size of the golden images (DMs) |
| const CANVAS_WIDTH = 600; |
| const CANVAS_HEIGHT = 600; |
| |
| function reportSurface(surface, testname, done) { |
| // In docker, the webgl canvas is blank, but the surface has the pixel |
| // data. So, we copy it out and draw it to a normal canvas to take a picture. |
| // To be consistent across CPU and GPU, we just do it for all configurations |
| // (even though the CPU canvas shows up after flush just fine). |
| let pixels = surface.getCanvas().readPixels(0, 0, CANVAS_WIDTH, CANVAS_HEIGHT); |
| pixels = new Uint8ClampedArray(pixels.buffer); |
| const imageData = new ImageData(pixels, CANVAS_WIDTH, CANVAS_HEIGHT); |
| |
| let reportingCanvas = document.getElementById('report'); |
| reportingCanvas.getContext('2d').putImageData(imageData, 0, 0); |
| reportCanvas(reportingCanvas, testname).then(() => { |
| done(); |
| }).catch(reportError(done)); |
| } |