SkTreatAsSprite should take AA into account

Currently we always call SkTreatAsSprite with 0 subpixel bits, which means
subpixel translations are ignored.  This is incorrect for the anti-aliased
case (drawSprite always pixel-snaps, so we lose edge AA).

The CL updates SkTreatAsSprite to take an SkPaint argument and use 8 subpixel
bits when AA is requested.

Also remove unused SkTreatAsSpriteFilter.

BUG=skia:4761
R=reed@google.com
GOLD_TRYBOT_URL= https://gold.skia.org/search2?unt=true&query=source_type%3Dgm&master=false&issue=1566943002

Review URL: https://codereview.chromium.org/1566943002
5 files changed