Fix int32 overflow in LinearGradientContext::shade4_dx_clamp The unconditional increment in shade4_dx_clamp can overflow int32 => n == SK_MinS32 => count ~= SK_MinS32 => we skip the main shader loop 'cause count < 0 R=reed@google.com,mtklein@google.com BUG=chromium:599458 GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2010843002 Review-Url: https://codereview.chromium.org/2010843002