Support mixing shaders and color filters in runtime effects
Needs more testing, but includes a GM that demonstrates the ultimate
benefit of this: our 3D color LUT demo working as a color filter.
Reviewed-by: Mike Klein <email@example.com>
Reviewed-by: Michael Ludwig <firstname.lastname@example.org>
Reviewed-by: Brian Salomon <email@example.com>
Commit-Queue: Brian Osman <firstname.lastname@example.org>
3 files changed