| // Adds JS functions to augment the CanvasKit interface. |
| // For example, if there is a wrapper around the C++ call or logic to allow |
| // chaining, it should go here. |
| (function(CanvasKit){ |
| // CanvasKit.onRuntimeInitialized is called after the WASM library has loaded. |
| // Anything that modifies an exposed class (e.g. SkPath) should be set |
| // after onRuntimeInitialized, otherwise, it can happen outside of that scope. |
| CanvasKit.onRuntimeInitialized = function() { |
| // All calls to 'this' need to go in externs.js so closure doesn't minify them away. |
| CanvasKit.SkPath.prototype.addPath = function() { |
| // Takes 1, 2, or 10 args, where the first arg is always the path. |
| // The options for the remaining args are: |
| // - an array of 9 parameters |
| // - the 9 parameters of a full Matrix |
| if (arguments.length === 1) { |
| // Add path, unchanged. Use identify matrix |
| this._addPath(arguments[0], 1, 0, 0, |
| 0, 1, 0, |
| 0, 0, 1); |
| } else if (arguments.length === 2) { |
| // User provided the 9 params of a full matrix as an array. |
| var sm = arguments[1]; |
| this._addPath(arguments[0], a[1], a[2], a[3], |
| a[4], a[5], a[6], |
| a[7], a[8], a[9]); |
| } else if (arguments.length === 10) { |
| // User provided the 9 params of a (full) matrix directly. |
| // These are in the same order as what Skia expects. |
| var a = arguments; |
| this._addPath(arguments[0], a[1], a[2], a[3], |
| a[4], a[5], a[6], |
| a[7], a[8], a[9]); |
| } else { |
| console.err('addPath expected to take 1, 2, or 10 args. Got ' + arguments.length); |
| return null; |
| } |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.arcTo = function(x1, y1, x2, y2, radius) { |
| this._arcTo(x1, y1, x2, y2, radius); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.close = function() { |
| this._close(); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.conicTo = function(x1, y1, x2, y2, w) { |
| this._conicTo(x1, y1, x2, y2, w); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.cubicTo = function(cp1x, cp1y, cp2x, cp2y, x, y) { |
| this._cubicTo(cp1x, cp1y, cp2x, cp2y, x, y); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.lineTo = function(x, y) { |
| this._lineTo(x, y); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.moveTo = function(x, y) { |
| this._moveTo(x, y); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.op = function(otherPath, op) { |
| if (this._op(otherPath, op)) { |
| return this; |
| } |
| return null; |
| }; |
| |
| CanvasKit.SkPath.prototype.quadTo = function(cpx, cpy, x, y) { |
| this._quadTo(cpx, cpy, x, y); |
| return this; |
| }; |
| |
| CanvasKit.SkPath.prototype.simplify = function() { |
| if (this._simplify()) { |
| return this; |
| } |
| return null; |
| }; |
| |
| CanvasKit.SkPath.prototype.transform = function() { |
| // Takes 1 or 9 args |
| if (arguments.length === 1) { |
| // argument 1 should be a 9 element array. |
| var a = arguments[0]; |
| this._transform(a[0], a[1], a[2], |
| a[3], a[4], a[5], |
| a[6], a[7], a[8]); |
| } else if (arguments.length === 9) { |
| // these arguments are the 9 members of the matrix |
| var a = arguments; |
| this._transform(a[0], a[1], a[2], |
| a[3], a[4], a[5], |
| a[6], a[7], a[8]); |
| } else { |
| console.err('transform expected to take 1 or 9 arguments. Got ' + arguments.length); |
| return null; |
| } |
| return this; |
| }; |
| } |
| |
| CanvasKit.getWebGLSurface = function(htmlID) { |
| var canvas = document.getElementById(htmlID); |
| if (!canvas) { |
| throw 'Canvas with id ' + htmlID + ' was not found'; |
| } |
| // Maybe better to use clientWidth/height. See: |
| // https://webglfundamentals.org/webgl/lessons/webgl-anti-patterns.html |
| return this._getWebGLSurface(htmlID, canvas.width, canvas.height); |
| } |
| |
| // Likely only used for tests. |
| CanvasKit.LTRBRect = function(l, t, r, b) { |
| return { |
| fLeft: l, |
| fTop: t, |
| fRight: r, |
| fBottom: b, |
| }; |
| } |
| |
| CanvasKit.MakeSkDashPathEffect = function(intervals, phase) { |
| if (!phase) { |
| phase = 0; |
| } |
| if (!intervals.length || intervals.length % 2 === 1) { |
| throw 'Intervals array must have even length'; |
| } |
| if (!(intervals instanceof Float32Array)) { |
| intervals = Float32Array.from(intervals); |
| } |
| var BYTES_PER_ELEMENT = 4; // Float32Array always has 4 bytes per element |
| var ptr = CanvasKit._malloc(intervals.length * BYTES_PER_ELEMENT); |
| CanvasKit.HEAPF32.set(intervals, ptr / BYTES_PER_ELEMENT); |
| return CanvasKit._MakeSkDashPathEffect(ptr, intervals.length, phase); |
| } |
| |
| }(Module)); // When this file is loaded in, the high level object is "Module"; |