Gamut transformation of the paint color in Ganesh

Conversion from sRGB to destination gamut is going to be very common,
so I'm caching that xform (if there is one) on the draw context.

Results verified in the gamut GM (two more boxes correct).

BUG=skia:
GOLD_TRYBOT_URL= https://gold.skia.org/search?issue=2330553003

Review-Url: https://codereview.chromium.org/2330553003
diff --git a/include/gpu/GrColorSpaceXform.h b/include/gpu/GrColorSpaceXform.h
index 38b5ccf..2d2cc86 100644
--- a/include/gpu/GrColorSpaceXform.h
+++ b/include/gpu/GrColorSpaceXform.h
@@ -8,6 +8,7 @@
 #ifndef GrColorSpaceXform_DEFINED
 #define GrColorSpaceXform_DEFINED
 
+#include "GrColor.h"
 #include "SkMatrix44.h"
 #include "SkRefCnt.h"
 
@@ -33,6 +34,8 @@
         return SkToBool(xform) ? 1 : 0;
     }
 
+    GrColor4f apply(const GrColor4f& srcColor);
+
 private:
     SkMatrix44 fSrcToDst;
 };
diff --git a/include/gpu/GrDrawContext.h b/include/gpu/GrDrawContext.h
index cad2b82..29a70f9 100644
--- a/include/gpu/GrDrawContext.h
+++ b/include/gpu/GrDrawContext.h
@@ -335,6 +335,7 @@
     }
     const SkSurfaceProps& surfaceProps() const { return fSurfaceProps; }
     SkColorSpace* getColorSpace() const { return fColorSpace.get(); }
+    GrColorSpaceXform* getColorXformFromSRGB() const { return fColorXformFromSRGB.get(); }
     GrSurfaceOrigin origin() const { return fRenderTarget->origin(); }
 
     bool wasAbandoned() const;
@@ -425,6 +426,7 @@
     GrInstancedPipelineInfo           fInstancedPipelineInfo;
 
     sk_sp<SkColorSpace>               fColorSpace;
+    sk_sp<GrColorSpaceXform>          fColorXformFromSRGB;
     SkSurfaceProps                    fSurfaceProps;
     GrAuditTrail*                     fAuditTrail;
 
diff --git a/src/gpu/GrColorSpaceXform.cpp b/src/gpu/GrColorSpaceXform.cpp
index 2d17610..3380b0f 100644
--- a/src/gpu/GrColorSpaceXform.cpp
+++ b/src/gpu/GrColorSpaceXform.cpp
@@ -58,3 +58,9 @@
 
     return sk_make_sp<GrColorSpaceXform>(srcToDst);
 }
+
+GrColor4f GrColorSpaceXform::apply(const GrColor4f& srcColor) {
+    GrColor4f result;
+    fSrcToDst.mapScalars(srcColor.fRGBA, result.fRGBA);
+    return result;
+}
diff --git a/src/gpu/GrDrawContext.cpp b/src/gpu/GrDrawContext.cpp
index 50965ba..e9a9619 100644
--- a/src/gpu/GrDrawContext.cpp
+++ b/src/gpu/GrDrawContext.cpp
@@ -86,12 +86,18 @@
     , fContext(context)
     , fInstancedPipelineInfo(fRenderTarget.get())
     , fColorSpace(std::move(colorSpace))
+    , fColorXformFromSRGB(nullptr)
     , fSurfaceProps(SkSurfacePropsCopyOrDefault(surfaceProps))
     , fAuditTrail(auditTrail)
 #ifdef SK_DEBUG
     , fSingleOwner(singleOwner)
 #endif
 {
+    if (fColorSpace) {
+        // sRGB sources are very common (SkColor, etc...), so we cache that gamut transformation
+        auto srgbColorSpace = SkColorSpace::NewNamed(SkColorSpace::kSRGB_Named);
+        fColorXformFromSRGB = GrColorSpaceXform::Make(srgbColorSpace.get(), fColorSpace.get());
+    }
     SkDEBUGCODE(this->validate();)
 }
 
diff --git a/src/gpu/SkGr.cpp b/src/gpu/SkGr.cpp
index 7c0d09b..c8839f3 100644
--- a/src/gpu/SkGr.cpp
+++ b/src/gpu/SkGr.cpp
@@ -537,6 +537,10 @@
         origColor.fRGBA[0] = exact_srgb_to_linear(origColor.fRGBA[0]);
         origColor.fRGBA[1] = exact_srgb_to_linear(origColor.fRGBA[1]);
         origColor.fRGBA[2] = exact_srgb_to_linear(origColor.fRGBA[2]);
+
+        if (dc->getColorXformFromSRGB()) {
+            origColor = dc->getColorXformFromSRGB()->apply(origColor);
+        }
     }
 
     // Setup the initial color considering the shader, the SkPaint color, and the presence or not