Delete GrPathTessellationShader::MakeSimpleTriangleShader

We should have always used the default GP here. It makes for better
reuse, and shader that draws raw triangles isn't a "tessellation"
shader anyway.

Bug: skia:10419
Change-Id: Ia2ef2a83f5ed8917005e12b9f9a52c1d9f877575
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/429956
Commit-Queue: Chris Dalton <csmartdalton@google.com>
Reviewed-by: Brian Osman <brianosman@google.com>
6 files changed