Roll shaderc and spirv-cross

https://chromium.googlesource.com/external/github.com/google/shaderc/+log/caa519ca532a..f4025c1cd5c2

$ git log caa519ca5..f4025c1cd --date=short --no-merges --format='%ad %ae %s'
2020-07-01 xinghua.cao Add interface for enabling 16-bit types (#1091)
2020-06-23 rharrison Roll 5 dependencies and update tests/expectations (#1087)

https://chromium.googlesource.com/external/github.com/KhronosGroup/SPIRV-Cross/+log/d385bf096f5d..d573a95a9c65

$ git log d385bf096..d573a95a9 --date=short --no-merges --format='%ad %ae %s'
2020-07-01 post Run format_all.sh.
2020-07-01 post test: Use --hlsl-dx9-compatible when attempting to compile SM 3.0 shaders.
2020-06-30 post GLSL: Fix nested legacy switch workarounds.
2020-06-29 post GLSL: Implement switch on ESSL 1.0.
2020-06-29 post GLSL: Use for-loop fallback instead of do/while for legacy ESSL.
2020-06-29 post Implement context-sensitive expression read tracking.
2020-06-29 post Fix bug with control dependent expression tracking.
2020-06-23 post HLSL: Workaround FXC bugs with degenerate switch blocks.
2020-06-22 dsinclair Roll deps and update tests.
2020-06-22 post MSL: Remove the old VertexAttr API.
2020-06-19 cwallez Fix placement of SPIRV_CROSS_DEPRECATED.
2020-06-19 post Fix duplicated initialization for loop variables with initializers.
2020-06-18 post MSL: Add test case for constructing struct with non-value-type array.
2020-06-18 post MSL: Deal with loading non-value-type arrays.
2020-06-18 post MSL: Add tests for array copies in and out of buffers.
2020-06-18 post MSL: Improve handling of array types in buffer objects.
2020-06-18 post Clean up some deprecation warnings when building with Makefile.
2020-06-18 post Remove unused member in MSLShaderInput.
2020-06-13 cdavis MSL: Fix up input variables' vector lengths in all stages.
2020-06-16 post HLSL: Fix texProj in legacy HLSL.
2020-06-12 git GLSL: Require GL_ARB_draw_instanced for gl_InstanceID in GLSL < 1.40
2020-06-08 post GLSL: Handle the rest of GL_ARB_sparse_texture_clamp.
2020-06-08 post GLSL: Support uint code for sparse residency query.
2020-06-05 post Refactor texture fetch function generation.
2020-06-06 AlexanderMeissner Fix missing switch cases in Y'CbCr conversion
2020-06-04 post GLSL: Implement sparse feedback.
2020-06-04 post MSL: Remove obsolete MSLVertexAttr members.
2020-06-04 post HLSL: Add native support for 16-bit types.

Change-Id: Id4bddf148663b7d53c1f78fec04a0b5abba37164
Bug:
Reviewed-on: https://skia-review.googlesource.com/c/skia/+/300438
Commit-Queue: Mike Klein <mtklein@google.com>
Reviewed-by: Mike Klein <mtklein@google.com>
1 file changed