blob: 83ef479a48e5edea6ab584baa50d8220d4cf2ac3 [file] [log] [blame]
CanvasKit._extraInitializations = CanvasKit._extraInitializations || [];
CanvasKit._extraInitializations.push(function() {
CanvasKit.SkRuntimeEffect.prototype.makeShader = function(floats, isOpaque, matrix) {
var fptr = copy1dArray(floats, CanvasKit.HEAPF32);
// Our array has 4 bytes per float, so be sure to account for that before
// sending it over the wire.
if (!matrix) {
return this._makeShader(fptr, floats.length * 4, !!isOpaque);
}
return this._makeShader(fptr, floats.length * 4, !!isOpaque, matrix);
}
// childrenWithShaders is an array of other shaders (e.g. SkImage.makeShader())
CanvasKit.SkRuntimeEffect.prototype.makeShaderWithChildren = function(floats, isOpaque, childrenShaders, matrix) {
var fptr = copy1dArray(floats, CanvasKit.HEAPF32);
var barePointers = [];
for (var i = 0; i<childrenShaders.length;i++) {
// childrenShaders are emscriptens smart pointer type. We want to get the bare pointer
// and send that over the wire, so it can be re-wrapped as an sk_sp.
barePointers.push(childrenShaders[i].$$.ptr);
}
var childrenPointers = copy1dArray(barePointers, CanvasKit.HEAPU32);
// Our array has 4 bytes per float, so be sure to account for that before
// sending it over the wire.
if (!matrix) {
return this._makeShaderWithChildren(fptr, floats.length * 4, !!isOpaque, childrenPointers, barePointers.length);
}
return this._makeShaderWithChildren(fptr, floats.length * 4, !!isOpaque, childrenPointers, barePointers.length, matrix);
}
});