Use SkStrike and SkStrikeForGPU in GlyphVector

Currently, the SkRemoteGlyphCache can't convert an SkTextBlob
to a Slug because it holds minimal glyph information.

For GlyphVector the remote cache has enough information to
serialize the GlyphVector, but not enough to draw it. In this
first step allow GlyphVector to work with either an SkStrike or
a RemoteStrike.

Change-Id: I8c261d84b40a6a69ac0077aaaeed9d318ae72c23
Reviewed-by: John Stiles <>
Commit-Queue: Herb Derby <>
3 files changed