Coverage counting path renderer
Initial implementation of a GPU path renderer that draws antialiased
paths by counting coverage in an offscreen buffer.
Initially disabled until it has had time to soak.
Commit-Queue: Chris Dalton <firstname.lastname@example.org>
Reviewed-by: Greg Daniel <email@example.com>
Reviewed-by: Brian Salomon <firstname.lastname@example.org>
Reviewed-by: Robert Phillips <email@example.com>
24 files changed