Add CTM to the cached layers' key and reduce render target pingponging in layer pre-rendering The CTM is required on the key so we will re-render when necessary. The SkGpuDevice change ensures big layers in the midst of atlas-able layers don't cause a render target switch. R=bsalomon@google.com Author: robertphillips@google.com Review URL: https://codereview.chromium.org/433553002