blob: 9e826e5fc9dbfb0024d8bf72768bd3bab026786d [file] [log] [blame]
Texture2D<float4> t : register(t0, space0);
SamplerState _t_sampler : register(s0, space0);
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
void frag_main()
{
float4 _19 = t.SampleLevel(_t_sampler, 0.0f.xx, 0.0f);
float4 c = _19;
sk_FragColor = _19 * t.SampleLevel(_t_sampler, 1.0f.xxx.xy / 1.0f.xxx.z, 0.0f);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}