| cbuffer _UniformBuffer : register(b0, space0) |
| { |
| float4 _10_inputVal : packoffset(c0); |
| float4 _10_colorGreen : packoffset(c1); |
| float4 _10_colorRed : packoffset(c2); |
| }; |
| |
| |
| static float4 sk_FragColor; |
| |
| struct SPIRV_Cross_Output |
| { |
| float4 sk_FragColor : SV_Target0; |
| }; |
| |
| float4 main(float2 _24) |
| { |
| float4 expected = float4(3.0f, 3.0f, 5.0f, 13.0f); |
| bool _48 = false; |
| if (length(_10_inputVal.x) == 3.0f) |
| { |
| _48 = length(_10_inputVal.xy) == 3.0f; |
| } |
| else |
| { |
| _48 = false; |
| } |
| bool _57 = false; |
| if (_48) |
| { |
| _57 = length(_10_inputVal.xyz) == 5.0f; |
| } |
| else |
| { |
| _57 = false; |
| } |
| bool _64 = false; |
| if (_57) |
| { |
| _64 = length(_10_inputVal) == 13.0f; |
| } |
| else |
| { |
| _64 = false; |
| } |
| bool _68 = false; |
| if (_64) |
| { |
| _68 = true; |
| } |
| else |
| { |
| _68 = false; |
| } |
| bool _71 = false; |
| if (_68) |
| { |
| _71 = true; |
| } |
| else |
| { |
| _71 = false; |
| } |
| bool _74 = false; |
| if (_71) |
| { |
| _74 = true; |
| } |
| else |
| { |
| _74 = false; |
| } |
| bool _77 = false; |
| if (_74) |
| { |
| _77 = true; |
| } |
| else |
| { |
| _77 = false; |
| } |
| float4 _78 = 0.0f.xxxx; |
| if (_77) |
| { |
| _78 = _10_colorGreen; |
| } |
| else |
| { |
| _78 = _10_colorRed; |
| } |
| return _78; |
| } |
| |
| void frag_main() |
| { |
| float2 _20 = 0.0f.xx; |
| sk_FragColor = main(_20); |
| } |
| |
| SPIRV_Cross_Output main() |
| { |
| frag_main(); |
| SPIRV_Cross_Output stage_output; |
| stage_output.sk_FragColor = sk_FragColor; |
| return stage_output; |
| } |