blob: 54dac706826a35fedd988326481d472b8620eb3a [file] [log] [blame]
cbuffer _UniformBuffer : register(b0, space0)
{
float4 _10_testInputs : packoffset(c0);
float4 _10_colorGreen : packoffset(c1);
float4 _10_colorRed : packoffset(c2);
};
static float4 sk_FragColor;
struct SPIRV_Cross_Output
{
float4 sk_FragColor : SV_Target0;
};
float4 main(float2 _24)
{
float4 expected = float4(-2.0f, 0.0f, 0.0f, 2.0f);
bool _50 = false;
if (floor(_10_testInputs.x) == (-2.0f))
{
float2 _42 = floor(_10_testInputs.xy);
_50 = all(bool2(_42.x == float4(-2.0f, 0.0f, 0.0f, 2.0f).xy.x, _42.y == float4(-2.0f, 0.0f, 0.0f, 2.0f).xy.y));
}
else
{
_50 = false;
}
bool _62 = false;
if (_50)
{
float3 _53 = floor(_10_testInputs.xyz);
_62 = all(bool3(_53.x == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.x, _53.y == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.y, _53.z == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.z));
}
else
{
_62 = false;
}
bool _71 = false;
if (_62)
{
float4 _65 = floor(_10_testInputs);
_71 = all(bool4(_65.x == float4(-2.0f, 0.0f, 0.0f, 2.0f).x, _65.y == float4(-2.0f, 0.0f, 0.0f, 2.0f).y, _65.z == float4(-2.0f, 0.0f, 0.0f, 2.0f).z, _65.w == float4(-2.0f, 0.0f, 0.0f, 2.0f).w));
}
else
{
_71 = false;
}
bool _75 = false;
if (_71)
{
_75 = true;
}
else
{
_75 = false;
}
bool _82 = false;
if (_75)
{
_82 = all(bool2(float2(-2.0f, 0.0f).x == float4(-2.0f, 0.0f, 0.0f, 2.0f).xy.x, float2(-2.0f, 0.0f).y == float4(-2.0f, 0.0f, 0.0f, 2.0f).xy.y));
}
else
{
_82 = false;
}
bool _89 = false;
if (_82)
{
_89 = all(bool3(float3(-2.0f, 0.0f, 0.0f).x == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.x, float3(-2.0f, 0.0f, 0.0f).y == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.y, float3(-2.0f, 0.0f, 0.0f).z == float4(-2.0f, 0.0f, 0.0f, 2.0f).xyz.z));
}
else
{
_89 = false;
}
bool _92 = false;
if (_89)
{
_92 = true;
}
else
{
_92 = false;
}
float4 _93 = 0.0f.xxxx;
if (_92)
{
_93 = _10_colorGreen;
}
else
{
_93 = _10_colorRed;
}
return _93;
}
void frag_main()
{
float2 _20 = 0.0f.xx;
sk_FragColor = main(_20);
}
SPIRV_Cross_Output main()
{
frag_main();
SPIRV_Cross_Output stage_output;
stage_output.sk_FragColor = sk_FragColor;
return stage_output;
}