| /* | |
| * Copyright 2018 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| // This is a GPU-backend specific test. It relies on static intializers to work | |
| #include "include/core/SkTypes.h" | |
| #if defined(SK_VULKAN) | |
| #include "include/gpu/vk/GrVkVulkan.h" | |
| #include "tests/Test.h" | |
| #include "include/core/SkImage.h" | |
| #include "include/gpu/GrBackendSurface.h" | |
| #include "include/gpu/GrTexture.h" | |
| #include "include/gpu/vk/GrVkTypes.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrRenderTargetContext.h" | |
| #include "src/gpu/GrTextureProxy.h" | |
| #include "src/gpu/SkGpuDevice.h" | |
| #include "src/gpu/vk/GrVkGpu.h" | |
| #include "src/gpu/vk/GrVkImageLayout.h" | |
| #include "src/gpu/vk/GrVkTexture.h" | |
| #include "src/image/SkImage_Base.h" | |
| #include "src/image/SkSurface_Gpu.h" | |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkImageLayoutTest, reporter, ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| GrBackendTexture backendTex = context->createBackendTexture(1, 1, | |
| kRGBA_8888_SkColorType, | |
| SkColors::kTransparent, | |
| GrMipMapped::kNo, | |
| GrRenderable::kNo, | |
| GrProtected::kNo); | |
| REPORTER_ASSERT(reporter, backendTex.isValid()); | |
| GrVkImageInfo info; | |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | |
| VkImageLayout initLayout = info.fImageLayout; | |
| // Verify that setting that layout via a copy of a backendTexture is reflected in all the | |
| // backendTextures. | |
| GrBackendTexture backendTexCopy = backendTex; | |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| backendTexCopy.setVkImageLayout(VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL); | |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL == info.fImageLayout); | |
| // Setting back the layout since we didn't actually change it | |
| backendTex.setVkImageLayout(initLayout); | |
| sk_sp<SkImage> wrappedImage = SkImage::MakeFromTexture(context, backendTex, | |
| kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, | |
| kPremul_SkAlphaType, nullptr); | |
| REPORTER_ASSERT(reporter, wrappedImage.get()); | |
| sk_sp<GrTextureProxy> texProxy = as_IB(wrappedImage)->asTextureProxyRef(context); | |
| REPORTER_ASSERT(reporter, texProxy.get()); | |
| REPORTER_ASSERT(reporter, texProxy->isInstantiated()); | |
| GrTexture* texture = texProxy->peekTexture(); | |
| REPORTER_ASSERT(reporter, texture); | |
| // Verify that modifying the layout via the GrVkTexture is reflected in the GrBackendTexture | |
| GrVkTexture* vkTexture = static_cast<GrVkTexture*>(texture); | |
| REPORTER_ASSERT(reporter, initLayout == vkTexture->currentLayout()); | |
| vkTexture->updateImageLayout(VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL); | |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | |
| GrBackendTexture backendTexImage = wrappedImage->getBackendTexture(false); | |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL == info.fImageLayout); | |
| // Verify that modifying the layout via the GrBackendTexutre is reflected in the GrVkTexture | |
| backendTexImage.setVkImageLayout(VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL); | |
| REPORTER_ASSERT(reporter, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL == vkTexture->currentLayout()); | |
| vkTexture->updateImageLayout(initLayout); | |
| REPORTER_ASSERT(reporter, backendTex.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, backendTexCopy.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| REPORTER_ASSERT(reporter, backendTexImage.getVkImageInfo(&info)); | |
| REPORTER_ASSERT(reporter, initLayout == info.fImageLayout); | |
| // Check that we can do things like assigning the backend texture to invalid one, assign an | |
| // invalid one, assin a backend texture to inself etc. Success here is that we don't hit any of | |
| // our ref counting asserts. | |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(backendTex, backendTexCopy)); | |
| GrBackendTexture invalidTexture; | |
| REPORTER_ASSERT(reporter, !invalidTexture.isValid()); | |
| REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); | |
| backendTexCopy = invalidTexture; | |
| REPORTER_ASSERT(reporter, !backendTexCopy.isValid()); | |
| REPORTER_ASSERT(reporter, !GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTexCopy)); | |
| invalidTexture = backendTex; | |
| REPORTER_ASSERT(reporter, invalidTexture.isValid()); | |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, backendTex)); | |
| invalidTexture = static_cast<decltype(invalidTexture)&>(invalidTexture); | |
| REPORTER_ASSERT(reporter, invalidTexture.isValid()); | |
| REPORTER_ASSERT(reporter, GrBackendTexture::TestingOnly_Equals(invalidTexture, invalidTexture)); | |
| context->deleteBackendTexture(backendTex); | |
| } | |
| static void testing_release_proc(void* ctx) { | |
| int* count = (int*)ctx; | |
| *count += 1; | |
| } | |
| // Test to make sure we don't call our release proc on an image until we've transferred it back to | |
| // its original queue family. | |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkReleaseExternalQueueTest, reporter, ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| GrGpu* gpu = context->priv().getGpu(); | |
| GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu); | |
| if (!vkGpu->vkCaps().supportsExternalMemory()) { | |
| return; | |
| } | |
| for (bool useExternal : {false, true}) { | |
| GrBackendTexture backendTex = context->createBackendTexture(1, 1, | |
| kRGBA_8888_SkColorType, | |
| SkColors::kTransparent, | |
| GrMipMapped::kNo, | |
| GrRenderable::kNo, | |
| GrProtected::kNo); | |
| sk_sp<SkImage> image; | |
| int count = 0; | |
| if (useExternal) { | |
| // Make a backend texture with an external queue family; | |
| GrVkImageInfo vkInfo; | |
| if (!backendTex.getVkImageInfo(&vkInfo)) { | |
| return; | |
| } | |
| vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | |
| GrBackendTexture vkExtTex(1, 1, vkInfo); | |
| REPORTER_ASSERT(reporter, vkExtTex.isValid()); | |
| image = SkImage::MakeFromTexture(context, vkExtTex, | |
| kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, | |
| kPremul_SkAlphaType, | |
| nullptr, testing_release_proc, | |
| (void*)&count); | |
| } else { | |
| image = SkImage::MakeFromTexture(context, backendTex, | |
| kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, | |
| kPremul_SkAlphaType, | |
| nullptr, testing_release_proc, | |
| (void*)&count); | |
| } | |
| if (!image) { | |
| continue; | |
| } | |
| REPORTER_ASSERT(reporter, !count); | |
| GrTexture* texture = image->getTexture(); | |
| REPORTER_ASSERT(reporter, texture); | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | |
| if (useExternal) { | |
| // Testing helper so we claim that we don't need to transition from our fake external | |
| // queue first. | |
| vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); | |
| } | |
| image.reset(); | |
| // Resetting the image should only trigger the release proc if we are not using an external | |
| // queue. When using an external queue when we free the SkImage and the underlying | |
| // GrTexture, we submit a queue transition on the command buffer. | |
| if (useExternal) { | |
| REPORTER_ASSERT(reporter, !count); | |
| } else { | |
| REPORTER_ASSERT(reporter, count == 1); | |
| } | |
| gpu->testingOnly_flushGpuAndSync(); | |
| // Now that we flushed and waited the release proc should have be triggered. | |
| REPORTER_ASSERT(reporter, count == 1); | |
| context->deleteBackendTexture(backendTex); | |
| } | |
| } | |
| // Test to make sure we transition to the original queue when requests for prepareforexternalio are | |
| // in flush calls | |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkPrepareForExternalIOQueueTransitionTest, reporter, ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| GrVkGpu* vkGpu = static_cast<GrVkGpu*>(context->priv().getGpu()); | |
| if (!vkGpu->vkCaps().supportsExternalMemory()) { | |
| return; | |
| } | |
| for (bool useSurface : {false, true}) { | |
| for (bool preparePresent : {false, true}) { | |
| if (!useSurface && preparePresent) { | |
| // We don't set textures to present | |
| continue; | |
| } | |
| GrBackendTexture backendTex = context->createBackendTexture( | |
| 4, 4, kRGBA_8888_SkColorType, | |
| SkColors::kTransparent, GrMipMapped::kNo, | |
| useSurface ? GrRenderable::kYes : GrRenderable::kNo, | |
| GrProtected::kNo); | |
| // Make a backend texture with an external queue family and general layout. | |
| GrVkImageInfo vkInfo; | |
| if (!backendTex.getVkImageInfo(&vkInfo)) { | |
| return; | |
| } | |
| // We can't actually make an external texture in our test. However, we lie and say it is | |
| // and then will manually go and swap the queue to the graphics queue once we wrap it. | |
| if (preparePresent) { | |
| // We don't transition to present to things that are going to external for foreign | |
| // queues. | |
| vkInfo.fCurrentQueueFamily = vkGpu->queueIndex(); | |
| } else { | |
| vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | |
| } | |
| GrBackendTexture vkExtTex(1, 1, vkInfo); | |
| sk_sp<SkImage> image; | |
| sk_sp<SkSurface> surface; | |
| GrTexture* texture; | |
| if (useSurface) { | |
| surface = SkSurface::MakeFromBackendTexture(context, vkExtTex, | |
| kTopLeft_GrSurfaceOrigin, 0, kRGBA_8888_SkColorType, nullptr, nullptr); | |
| REPORTER_ASSERT(reporter, surface.get()); | |
| if (!surface) { | |
| continue; | |
| } | |
| SkSurface_Gpu* gpuSurface = static_cast<SkSurface_Gpu*>(surface.get()); | |
| auto* rtc = gpuSurface->getDevice()->accessRenderTargetContext(); | |
| texture = rtc->asTextureProxy()->peekTexture(); | |
| } else { | |
| image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, nullptr); | |
| REPORTER_ASSERT(reporter, image.get()); | |
| if (!image) { | |
| continue; | |
| } | |
| texture = image->getTexture(); | |
| } | |
| REPORTER_ASSERT(reporter, texture); | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | |
| // Testing helper so we claim that we don't need to transition from our fake external | |
| // queue first. | |
| vkTex->setCurrentQueueFamilyToGraphicsQueue(vkGpu); | |
| GrBackendTexture newBackendTexture; | |
| if (useSurface) { | |
| newBackendTexture = surface->getBackendTexture( | |
| SkSurface::kFlushRead_TextureHandleAccess); | |
| } else { | |
| newBackendTexture = image->getBackendTexture(false); | |
| } | |
| GrVkImageInfo newVkInfo; | |
| REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | |
| REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | |
| VkImageLayout oldLayout = newVkInfo.fImageLayout; | |
| GrPrepareForExternalIORequests externalRequests; | |
| SkImage* imagePtr; | |
| SkSurface* surfacePtr; | |
| if (useSurface) { | |
| externalRequests.fNumSurfaces = 1; | |
| surfacePtr = surface.get(); | |
| externalRequests.fSurfaces = &surfacePtr; | |
| externalRequests.fPrepareSurfaceForPresent = &preparePresent; | |
| } else { | |
| externalRequests.fNumImages = 1; | |
| imagePtr = image.get(); | |
| externalRequests.fImages = &imagePtr; | |
| } | |
| context->flush(GrFlushInfo(), externalRequests); | |
| if (useSurface) { | |
| newBackendTexture = surface->getBackendTexture( | |
| SkSurface::kFlushRead_TextureHandleAccess); | |
| } else { | |
| newBackendTexture = image->getBackendTexture(false); | |
| } | |
| REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | |
| if (preparePresent) { | |
| REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | |
| REPORTER_ASSERT(reporter, | |
| newVkInfo.fImageLayout == VK_IMAGE_LAYOUT_PRESENT_SRC_KHR); | |
| } else { | |
| REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == VK_QUEUE_FAMILY_EXTERNAL); | |
| REPORTER_ASSERT(reporter, newVkInfo.fImageLayout == oldLayout); | |
| } | |
| GrFlushInfo flushInfo; | |
| flushInfo.fFlags = kSyncCpu_GrFlushFlag; | |
| context->flush(flushInfo); | |
| context->deleteBackendTexture(backendTex); | |
| } | |
| } | |
| } | |
| // This test is disabled because it executes illegal vulkan calls which cause the validations layers | |
| // to fail and makes us assert. Once fixed to use a valid vulkan call sequence it should be | |
| // renenabled, see skbug.com/8936. | |
| #if 0 | |
| // Test to make sure we transition from the EXTERNAL queue even when no layout transition is needed. | |
| DEF_GPUTEST_FOR_VULKAN_CONTEXT(VkTransitionExternalQueueTest, reporter, ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| GrGpu* gpu = context->priv().getGpu(); | |
| GrVkGpu* vkGpu = static_cast<GrVkGpu*>(gpu); | |
| if (!vkGpu->vkCaps().supportsExternalMemory()) { | |
| return; | |
| } | |
| GrBackendTexture backendTex = context->createBackendTexture( | |
| 1, 1, kRGBA_8888_SkColorType, | |
| SkColors::kTransparent, GrMipMapped::kNo, GrRenderable::kNo); | |
| sk_sp<SkImage> image; | |
| // Make a backend texture with an external queue family and general layout. | |
| GrVkImageInfo vkInfo; | |
| if (!backendTex.getVkImageInfo(&vkInfo)) { | |
| return; | |
| } | |
| vkInfo.fCurrentQueueFamily = VK_QUEUE_FAMILY_EXTERNAL; | |
| // Use a read-only layout as these are the ones where we can otherwise skip a transition. | |
| vkInfo.fImageLayout = VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL; | |
| GrBackendTexture vkExtTex(1, 1, vkInfo); | |
| REPORTER_ASSERT(reporter, vkExtTex.isValid()); | |
| image = SkImage::MakeFromTexture(context, vkExtTex, kTopLeft_GrSurfaceOrigin, | |
| kRGBA_8888_SkColorType, kPremul_SkAlphaType, nullptr, nullptr, | |
| nullptr); | |
| if (!image) { | |
| return; | |
| } | |
| GrTexture* texture = image->getTexture(); | |
| REPORTER_ASSERT(reporter, texture); | |
| GrVkTexture* vkTex = static_cast<GrVkTexture*>(texture); | |
| // Change our backend texture to the internal queue, with the same layout. This should force a | |
| // queue transition even though the layouts match. | |
| vkTex->setImageLayout(vkGpu, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, 0, | |
| VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT, false, false); | |
| // Get our image info again and make sure we transitioned queues. | |
| GrBackendTexture newBackendTexture = image->getBackendTexture(true); | |
| GrVkImageInfo newVkInfo; | |
| REPORTER_ASSERT(reporter, newBackendTexture.getVkImageInfo(&newVkInfo)); | |
| REPORTER_ASSERT(reporter, newVkInfo.fCurrentQueueFamily == vkGpu->queueIndex()); | |
| image.reset(); | |
| gpu->testingOnly_flushGpuAndSync(); | |
| context->deleteBackendTexture(backendTex); | |
| } | |
| #endif | |
| #endif |