| /* | |
| * Copyright 2011 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| // This is a GPU-backend specific test. | |
| #include "include/core/SkTypes.h" | |
| #include "include/private/SkChecksum.h" | |
| #include "include/utils/SkRandom.h" | |
| #include "src/gpu/GrAutoLocaleSetter.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrDrawOpTest.h" | |
| #include "src/gpu/GrDrawingManager.h" | |
| #include "src/gpu/GrPipeline.h" | |
| #include "src/gpu/GrRenderTargetContextPriv.h" | |
| #include "src/gpu/GrXferProcessor.h" | |
| #include "tests/Test.h" | |
| #include "tools/gpu/GrContextFactory.h" | |
| #include "src/gpu/ops/GrDrawOp.h" | |
| #include "src/gpu/effects/GrPorterDuffXferProcessor.h" | |
| #include "src/gpu/effects/GrXfermodeFragmentProcessor.h" | |
| #include "src/gpu/effects/generated/GrConfigConversionEffect.h" | |
| #include "src/gpu/gl/GrGLGpu.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLProgramBuilder.h" | |
| /* | |
| * A dummy processor which just tries to insert a massive key and verify that it can retrieve the | |
| * whole thing correctly | |
| */ | |
| static const uint32_t kMaxKeySize = 1024; | |
| class GLBigKeyProcessor : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| // pass through | |
| GrGLSLFragmentBuilder* fragBuilder = args.fFragBuilder; | |
| if (args.fInputColor) { | |
| fragBuilder->codeAppendf("%s = %s;\n", args.fOutputColor, args.fInputColor); | |
| } else { | |
| fragBuilder->codeAppendf("%s = vec4(1.0);\n", args.fOutputColor); | |
| } | |
| } | |
| static void GenKey(const GrProcessor&, const GrShaderCaps&, GrProcessorKeyBuilder* b) { | |
| for (uint32_t i = 0; i < kMaxKeySize; i++) { | |
| b->add32(i); | |
| } | |
| } | |
| private: | |
| typedef GrGLSLFragmentProcessor INHERITED; | |
| }; | |
| class BigKeyProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make() { | |
| return std::unique_ptr<GrFragmentProcessor>(new BigKeyProcessor); | |
| } | |
| const char* name() const override { return "Big Ole Key"; } | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { | |
| return new GLBigKeyProcessor; | |
| } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { return Make(); } | |
| private: | |
| BigKeyProcessor() : INHERITED(kBigKeyProcessor_ClassID, kNone_OptimizationFlags) { } | |
| virtual void onGetGLSLProcessorKey(const GrShaderCaps& caps, | |
| GrProcessorKeyBuilder* b) const override { | |
| GLBigKeyProcessor::GenKey(*this, caps, b); | |
| } | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| GR_DECLARE_FRAGMENT_PROCESSOR_TEST | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| GR_DEFINE_FRAGMENT_PROCESSOR_TEST(BigKeyProcessor); | |
| #if GR_TEST_UTILS | |
| std::unique_ptr<GrFragmentProcessor> BigKeyProcessor::TestCreate(GrProcessorTestData*) { | |
| return BigKeyProcessor::Make(); | |
| } | |
| #endif | |
| ////////////////////////////////////////////////////////////////////////////// | |
| class BlockInputFragmentProcessor : public GrFragmentProcessor { | |
| public: | |
| static std::unique_ptr<GrFragmentProcessor> Make(std::unique_ptr<GrFragmentProcessor> fp) { | |
| return std::unique_ptr<GrFragmentProcessor>(new BlockInputFragmentProcessor(std::move(fp))); | |
| } | |
| const char* name() const override { return "Block Input"; } | |
| GrGLSLFragmentProcessor* onCreateGLSLInstance() const override { return new GLFP; } | |
| std::unique_ptr<GrFragmentProcessor> clone() const override { | |
| return Make(this->childProcessor(0).clone()); | |
| } | |
| private: | |
| class GLFP : public GrGLSLFragmentProcessor { | |
| public: | |
| void emitCode(EmitArgs& args) override { | |
| this->invokeChild(0, args); | |
| } | |
| private: | |
| typedef GrGLSLFragmentProcessor INHERITED; | |
| }; | |
| BlockInputFragmentProcessor(std::unique_ptr<GrFragmentProcessor> child) | |
| : INHERITED(kBlockInputFragmentProcessor_ClassID, kNone_OptimizationFlags) { | |
| this->registerChildProcessor(std::move(child)); | |
| } | |
| void onGetGLSLProcessorKey(const GrShaderCaps& caps, GrProcessorKeyBuilder* b) const override {} | |
| bool onIsEqual(const GrFragmentProcessor&) const override { return true; } | |
| typedef GrFragmentProcessor INHERITED; | |
| }; | |
| ////////////////////////////////////////////////////////////////////////////// | |
| /* | |
| * Begin test code | |
| */ | |
| static const int kRenderTargetHeight = 1; | |
| static const int kRenderTargetWidth = 1; | |
| static std::unique_ptr<GrRenderTargetContext> random_render_target_context(GrContext* context, | |
| SkRandom* random, | |
| const GrCaps* caps) { | |
| GrSurfaceOrigin origin = random->nextBool() ? kTopLeft_GrSurfaceOrigin | |
| : kBottomLeft_GrSurfaceOrigin; | |
| GrColorType ct = GrColorType::kRGBA_8888; | |
| const GrBackendFormat format = caps->getDefaultBackendFormat(ct, GrRenderable::kYes); | |
| int sampleCnt = random->nextBool() ? caps->getRenderTargetSampleCount(2, format) : 1; | |
| // Above could be 0 if msaa isn't supported. | |
| sampleCnt = SkTMax(1, sampleCnt); | |
| return context->priv().makeDeferredRenderTargetContext(SkBackingFit::kExact, | |
| kRenderTargetWidth, | |
| kRenderTargetHeight, | |
| GrColorType::kRGBA_8888, | |
| nullptr, | |
| sampleCnt, | |
| GrMipMapped::kNo, | |
| origin); | |
| } | |
| #if GR_TEST_UTILS | |
| static void set_random_xpf(GrPaint* paint, GrProcessorTestData* d) { | |
| paint->setXPFactory(GrXPFactoryTestFactory::Get(d)); | |
| } | |
| static std::unique_ptr<GrFragmentProcessor> create_random_proc_tree(GrProcessorTestData* d, | |
| int minLevels, int maxLevels) { | |
| SkASSERT(1 <= minLevels); | |
| SkASSERT(minLevels <= maxLevels); | |
| // Return a leaf node if maxLevels is 1 or if we randomly chose to terminate. | |
| // If returning a leaf node, make sure that it doesn't have children (e.g. another | |
| // GrComposeEffect) | |
| const float terminateProbability = 0.3f; | |
| if (1 == minLevels) { | |
| bool terminate = (1 == maxLevels) || (d->fRandom->nextF() < terminateProbability); | |
| if (terminate) { | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| while (true) { | |
| fp = GrFragmentProcessorTestFactory::Make(d); | |
| if (!fp) { | |
| return nullptr; | |
| } | |
| if (0 == fp->numChildProcessors()) { | |
| break; | |
| } | |
| } | |
| return fp; | |
| } | |
| } | |
| // If we didn't terminate, choose either the left or right subtree to fulfill | |
| // the minLevels requirement of this tree; the other child can have as few levels as it wants. | |
| // Also choose a random xfer mode. | |
| if (minLevels > 1) { | |
| --minLevels; | |
| } | |
| auto minLevelsChild = create_random_proc_tree(d, minLevels, maxLevels - 1); | |
| std::unique_ptr<GrFragmentProcessor> otherChild(create_random_proc_tree(d, 1, maxLevels - 1)); | |
| if (!minLevelsChild || !otherChild) { | |
| return nullptr; | |
| } | |
| SkBlendMode mode = static_cast<SkBlendMode>(d->fRandom->nextRangeU(0, | |
| (int)SkBlendMode::kLastMode)); | |
| std::unique_ptr<GrFragmentProcessor> fp; | |
| if (d->fRandom->nextF() < 0.5f) { | |
| fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(minLevelsChild), | |
| std::move(otherChild), mode); | |
| SkASSERT(fp); | |
| } else { | |
| fp = GrXfermodeFragmentProcessor::MakeFromTwoProcessors(std::move(otherChild), | |
| std::move(minLevelsChild), mode); | |
| SkASSERT(fp); | |
| } | |
| return fp; | |
| } | |
| static void set_random_color_coverage_stages(GrPaint* paint, | |
| GrProcessorTestData* d, | |
| int maxStages, | |
| int maxTreeLevels) { | |
| // Randomly choose to either create a linear pipeline of procs or create one proc tree | |
| const float procTreeProbability = 0.5f; | |
| if (d->fRandom->nextF() < procTreeProbability) { | |
| std::unique_ptr<GrFragmentProcessor> fp(create_random_proc_tree(d, 2, maxTreeLevels)); | |
| if (fp) { | |
| paint->addColorFragmentProcessor(std::move(fp)); | |
| } | |
| } else { | |
| int numProcs = d->fRandom->nextULessThan(maxStages + 1); | |
| int numColorProcs = d->fRandom->nextULessThan(numProcs + 1); | |
| for (int s = 0; s < numProcs; ++s) { | |
| std::unique_ptr<GrFragmentProcessor> fp(GrFragmentProcessorTestFactory::Make(d)); | |
| if (!fp) { | |
| continue; | |
| } | |
| // finally add the stage to the correct pipeline in the drawstate | |
| if (s < numColorProcs) { | |
| paint->addColorFragmentProcessor(std::move(fp)); | |
| } else { | |
| paint->addCoverageFragmentProcessor(std::move(fp)); | |
| } | |
| } | |
| } | |
| } | |
| #endif | |
| #if !GR_TEST_UTILS | |
| bool GrDrawingManager::ProgramUnitTest(GrContext*, int) { return true; } | |
| #else | |
| bool GrDrawingManager::ProgramUnitTest(GrContext* context, int maxStages, int maxLevels) { | |
| GrDrawingManager* drawingManager = context->priv().drawingManager(); | |
| GrProxyProvider* proxyProvider = context->priv().proxyProvider(); | |
| sk_sp<GrTextureProxy> proxies[2]; | |
| // setup dummy textures | |
| GrMipMapped mipMapped = GrMipMapped(context->priv().caps()->mipMapSupport()); | |
| { | |
| GrSurfaceDesc dummyDesc; | |
| dummyDesc.fWidth = 34; | |
| dummyDesc.fHeight = 18; | |
| dummyDesc.fConfig = kRGBA_8888_GrPixelConfig; | |
| const GrBackendFormat format = | |
| context->priv().caps()->getDefaultBackendFormat(GrColorType::kRGBA_8888, | |
| GrRenderable::kYes); | |
| proxies[0] = proxyProvider->createProxy(format, dummyDesc, GrRenderable::kYes, 1, | |
| kBottomLeft_GrSurfaceOrigin, mipMapped, | |
| SkBackingFit::kExact, SkBudgeted::kNo, | |
| GrProtected::kNo, GrInternalSurfaceFlags::kNone); | |
| } | |
| { | |
| GrSurfaceDesc dummyDesc; | |
| dummyDesc.fWidth = 16; | |
| dummyDesc.fHeight = 22; | |
| dummyDesc.fConfig = kAlpha_8_GrPixelConfig; | |
| const GrBackendFormat format = | |
| context->priv().caps()->getDefaultBackendFormat(GrColorType::kAlpha_8, | |
| GrRenderable::kNo); | |
| proxies[1] = proxyProvider->createProxy(format, dummyDesc, GrRenderable::kNo, 1, | |
| kTopLeft_GrSurfaceOrigin, mipMapped, | |
| SkBackingFit::kExact, SkBudgeted::kNo, | |
| GrProtected::kNo, GrInternalSurfaceFlags::kNone); | |
| } | |
| if (!proxies[0] || !proxies[1]) { | |
| SkDebugf("Could not allocate dummy textures"); | |
| return false; | |
| } | |
| SkRandom random; | |
| static const int NUM_TESTS = 1024; | |
| for (int t = 0; t < NUM_TESTS; t++) { | |
| // setup random render target(can fail) | |
| auto renderTargetContext = | |
| random_render_target_context(context, &random, context->priv().caps()); | |
| if (!renderTargetContext) { | |
| SkDebugf("Could not allocate renderTargetContext"); | |
| return false; | |
| } | |
| GrPaint paint; | |
| GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies); | |
| set_random_color_coverage_stages(&paint, &ptd, maxStages, maxLevels); | |
| set_random_xpf(&paint, &ptd); | |
| GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint)); | |
| } | |
| // Flush everything, test passes if flush is successful(ie, no asserts are hit, no crashes) | |
| drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess, GrFlushInfo(), | |
| GrPrepareForExternalIORequests()); | |
| // Validate that GrFPs work correctly without an input. | |
| auto renderTargetContext = | |
| context->priv().makeDeferredRenderTargetContext(SkBackingFit::kExact, | |
| kRenderTargetWidth, | |
| kRenderTargetHeight, | |
| GrColorType::kRGBA_8888, | |
| nullptr); | |
| if (!renderTargetContext) { | |
| SkDebugf("Could not allocate a renderTargetContext"); | |
| return false; | |
| } | |
| int fpFactoryCnt = GrFragmentProcessorTestFactory::Count(); | |
| for (int i = 0; i < fpFactoryCnt; ++i) { | |
| // Since FP factories internally randomize, call each 10 times. | |
| for (int j = 0; j < 10; ++j) { | |
| GrProcessorTestData ptd(&random, context, renderTargetContext.get(), proxies); | |
| GrPaint paint; | |
| paint.setXPFactory(GrPorterDuffXPFactory::Get(SkBlendMode::kSrc)); | |
| auto fp = GrFragmentProcessorTestFactory::MakeIdx(i, &ptd); | |
| auto blockFP = BlockInputFragmentProcessor::Make(std::move(fp)); | |
| paint.addColorFragmentProcessor(std::move(blockFP)); | |
| GrDrawRandomOp(&random, renderTargetContext.get(), std::move(paint)); | |
| drawingManager->flush(nullptr, 0, SkSurface::BackendSurfaceAccess::kNoAccess, | |
| GrFlushInfo(), GrPrepareForExternalIORequests()); | |
| } | |
| } | |
| return true; | |
| } | |
| #endif | |
| static int get_programs_max_stages(const sk_gpu_test::ContextInfo& ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| int maxStages = 6; | |
| if (skiatest::IsGLContextType(ctxInfo.type())) { | |
| GrGLGpu* gpu = static_cast<GrGLGpu*>(context->priv().getGpu()); | |
| if (kGLES_GrGLStandard == gpu->glStandard()) { | |
| // We've had issues with driver crashes and HW limits being exceeded with many effects on | |
| // Android devices. We have passes on ARM devices with the default number of stages. | |
| // TODO When we run ES 3.00 GLSL in more places, test again | |
| #ifdef SK_BUILD_FOR_ANDROID | |
| if (kARM_GrGLVendor != gpu->ctxInfo().vendor()) { | |
| maxStages = 1; | |
| } | |
| #endif | |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. | |
| #ifdef SK_BUILD_FOR_IOS | |
| maxStages = 3; | |
| #endif | |
| } | |
| if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType || | |
| ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) { | |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. | |
| maxStages = 3; | |
| } | |
| } | |
| return maxStages; | |
| } | |
| static int get_programs_max_levels(const sk_gpu_test::ContextInfo& ctxInfo) { | |
| // A full tree with 5 levels (31 nodes) may cause a program that exceeds shader limits | |
| // (e.g. uniform or varying limits); maxTreeLevels should be a number from 1 to 4 inclusive. | |
| int maxTreeLevels = 4; | |
| if (skiatest::IsGLContextType(ctxInfo.type())) { | |
| // On iOS we can exceed the maximum number of varyings. http://skbug.com/6627. | |
| #ifdef SK_BUILD_FOR_IOS | |
| maxTreeLevels = 2; | |
| #endif | |
| if (ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D9_ES2_ContextType || | |
| ctxInfo.type() == sk_gpu_test::GrContextFactory::kANGLE_D3D11_ES2_ContextType) { | |
| // On Angle D3D we will hit a limit of out variables if we use too many stages. | |
| maxTreeLevels = 2; | |
| } | |
| } | |
| return maxTreeLevels; | |
| } | |
| static void test_programs(skiatest::Reporter* reporter, const sk_gpu_test::ContextInfo& ctxInfo) { | |
| int maxStages = get_programs_max_stages(ctxInfo); | |
| if (maxStages == 0) { | |
| return; | |
| } | |
| int maxLevels = get_programs_max_levels(ctxInfo); | |
| if (maxLevels == 0) { | |
| return; | |
| } | |
| REPORTER_ASSERT(reporter, GrDrawingManager::ProgramUnitTest(ctxInfo.grContext(), maxStages, | |
| maxLevels)); | |
| } | |
| DEF_GPUTEST(Programs, reporter, options) { | |
| // Set a locale that would cause shader compilation to fail because of , as decimal separator. | |
| // skbug 3330 | |
| #ifdef SK_BUILD_FOR_WIN | |
| GrAutoLocaleSetter als("sv-SE"); | |
| #else | |
| GrAutoLocaleSetter als("sv_SE.UTF-8"); | |
| #endif | |
| // We suppress prints to avoid spew | |
| GrContextOptions opts = options; | |
| opts.fSuppressPrints = true; | |
| sk_gpu_test::GrContextFactory debugFactory(opts); | |
| skiatest::RunWithGPUTestContexts(test_programs, &skiatest::IsRenderingGLOrMetalContextType, | |
| reporter, opts); | |
| } |