| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "include/core/SkCanvas.h" | |
| #include "include/core/SkPicture.h" | |
| #include "include/core/SkPictureRecorder.h" | |
| #include "include/core/SkShader.h" | |
| #include "include/core/SkSurface.h" | |
| #include "src/shaders/SkPictureShader.h" | |
| #include "tests/Test.h" | |
| // Test that the SkPictureShader cache is purged on shader deletion. | |
| DEF_TEST(PictureShader_caching, reporter) { | |
| auto makePicture = [] () { | |
| SkPictureRecorder recorder; | |
| recorder.beginRecording(100, 100)->drawColor(SK_ColorGREEN); | |
| return recorder.finishRecordingAsPicture(); | |
| }; | |
| sk_sp<SkPicture> picture = makePicture(); | |
| REPORTER_ASSERT(reporter, picture->unique()); | |
| sk_sp<SkSurface> surface = SkSurface::MakeRasterN32Premul(100, 100); | |
| { | |
| SkPaint paint; | |
| paint.setShader(picture->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat)); | |
| surface->getCanvas()->drawPaint(paint); | |
| // We should have about 3 refs by now: local + shader + shader cache. | |
| REPORTER_ASSERT(reporter, !picture->unique()); | |
| } | |
| // Draw another picture shader to have a chance to purge. | |
| { | |
| SkPaint paint; | |
| paint.setShader(makePicture()->makeShader(SkTileMode::kRepeat, SkTileMode::kRepeat)); | |
| surface->getCanvas()->drawPaint(paint); | |
| } | |
| // All but the local ref should be gone now. | |
| REPORTER_ASSERT(reporter, picture->unique()); | |
| } |