| /* | |
| * Copyright 2017 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #include "tests/Test.h" | |
| #include <array> | |
| #include <vector> | |
| #include "include/core/SkBitmap.h" | |
| #include "include/gpu/GrContext.h" | |
| #include "include/private/GrResourceKey.h" | |
| #include "src/core/SkMakeUnique.h" | |
| #include "src/gpu/GrCaps.h" | |
| #include "src/gpu/GrContextPriv.h" | |
| #include "src/gpu/GrGeometryProcessor.h" | |
| #include "src/gpu/GrImageInfo.h" | |
| #include "src/gpu/GrMemoryPool.h" | |
| #include "src/gpu/GrOpFlushState.h" | |
| #include "src/gpu/GrOpsRenderPass.h" | |
| #include "src/gpu/GrProgramInfo.h" | |
| #include "src/gpu/GrRenderTargetContext.h" | |
| #include "src/gpu/GrRenderTargetContextPriv.h" | |
| #include "src/gpu/GrResourceProvider.h" | |
| #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h" | |
| #include "src/gpu/glsl/GrGLSLGeometryProcessor.h" | |
| #include "src/gpu/glsl/GrGLSLVarying.h" | |
| #include "src/gpu/glsl/GrGLSLVertexGeoBuilder.h" | |
| #include "src/gpu/ops/GrSimpleMeshDrawOpHelper.h" | |
| GR_DECLARE_STATIC_UNIQUE_KEY(gIndexBufferKey); | |
| static constexpr int kBoxSize = 2; | |
| static constexpr int kBoxCountY = 8; | |
| static constexpr int kBoxCountX = 8; | |
| static constexpr int kBoxCount = kBoxCountY * kBoxCountX; | |
| static constexpr int kImageWidth = kBoxCountY * kBoxSize; | |
| static constexpr int kImageHeight = kBoxCountX * kBoxSize; | |
| static constexpr int kIndexPatternRepeatCount = 3; | |
| constexpr uint16_t kIndexPattern[6] = {0, 1, 2, 1, 2, 3}; | |
| class DrawMeshHelper { | |
| public: | |
| DrawMeshHelper(GrOpFlushState* state) : fState(state) {} | |
| sk_sp<const GrBuffer> getIndexBuffer(); | |
| template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const SkTArray<T>& data) { | |
| return this->makeVertexBuffer(data.begin(), data.count()); | |
| } | |
| template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const std::vector<T>& data) { | |
| return this->makeVertexBuffer(data.data(), data.size()); | |
| } | |
| template<typename T> sk_sp<const GrBuffer> makeVertexBuffer(const T* data, int count); | |
| sk_sp<const GrBuffer> fVertBuffer; | |
| sk_sp<const GrBuffer> fVertBuffer2; | |
| sk_sp<const GrBuffer> fIndexBuffer; | |
| sk_sp<const GrBuffer> fInstBuffer; | |
| void drawMesh(const GrMesh& mesh, GrPrimitiveType); | |
| private: | |
| GrOpFlushState* fState; | |
| }; | |
| struct Box { | |
| float fX, fY; | |
| GrColor fColor; | |
| }; | |
| //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| /** | |
| * This is a GPU-backend specific test. It tries to test all possible usecases of GrMesh. The test | |
| * works by drawing checkerboards of colored boxes, reading back the pixels, and comparing with | |
| * expected results. The boxes are drawn on integer boundaries and the (opaque) colors are chosen | |
| * from the set (r,g,b) = (0,255)^3, so the GPU renderings ought to produce exact matches. | |
| */ | |
| static void run_test(GrContext* context, const char* testName, skiatest::Reporter*, | |
| const std::unique_ptr<GrRenderTargetContext>&, const SkBitmap& gold, | |
| std::function<void(DrawMeshHelper*)> prepareFn, | |
| std::function<void(DrawMeshHelper*)> executeFn); | |
| DEF_GPUTEST_FOR_RENDERING_CONTEXTS(GrMeshTest, reporter, ctxInfo) { | |
| GrContext* context = ctxInfo.grContext(); | |
| auto rtc = context->priv().makeDeferredRenderTargetContext( | |
| SkBackingFit::kExact, kImageWidth, kImageHeight, GrColorType::kRGBA_8888, nullptr); | |
| if (!rtc) { | |
| ERRORF(reporter, "could not create render target context."); | |
| return; | |
| } | |
| SkTArray<Box> boxes; | |
| SkTArray<std::array<Box, 4>> vertexData; | |
| SkBitmap gold; | |
| // ---- setup ---------- | |
| SkPaint paint; | |
| paint.setBlendMode(SkBlendMode::kSrc); | |
| gold.allocN32Pixels(kImageWidth, kImageHeight); | |
| SkCanvas goldCanvas(gold); | |
| for (int y = 0; y < kBoxCountY; ++y) { | |
| for (int x = 0; x < kBoxCountX; ++x) { | |
| int c = y + x; | |
| int rgb[3] = {-(c & 1) & 0xff, -((c >> 1) & 1) & 0xff, -((c >> 2) & 1) & 0xff}; | |
| const Box box = boxes.push_back() = { | |
| float(x * kBoxSize), | |
| float(y * kBoxSize), | |
| GrColorPackRGBA(rgb[0], rgb[1], rgb[2], 255) | |
| }; | |
| std::array<Box, 4>& boxVertices = vertexData.push_back(); | |
| for (int i = 0; i < 4; ++i) { | |
| boxVertices[i] = { | |
| box.fX + (i / 2) * kBoxSize, | |
| box.fY + (i % 2) * kBoxSize, | |
| box.fColor | |
| }; | |
| } | |
| paint.setARGB(255, rgb[0], rgb[1], rgb[2]); | |
| goldCanvas.drawRect(SkRect::MakeXYWH(box.fX, box.fY, kBoxSize, kBoxSize), paint); | |
| } | |
| } | |
| // ---- tests ---------- | |
| #define VALIDATE(buff) \ | |
| do { \ | |
| if (!buff) { \ | |
| ERRORF(reporter, #buff " is null."); \ | |
| return; \ | |
| } \ | |
| } while (0) | |
| run_test(context, "setNonIndexedNonInstanced", reporter, rtc, gold, | |
| [&](DrawMeshHelper* helper) { | |
| SkTArray<Box> expandedVertexData; | |
| for (int i = 0; i < kBoxCount; ++i) { | |
| for (int j = 0; j < 6; ++j) { | |
| expandedVertexData.push_back(vertexData[i][kIndexPattern[j]]); | |
| } | |
| } | |
| // Draw boxes one line at a time to exercise base vertex. | |
| helper->fVertBuffer = helper->makeVertexBuffer(expandedVertexData); | |
| VALIDATE(helper->fVertBuffer); | |
| }, | |
| [&](DrawMeshHelper* helper) { | |
| for (int y = 0; y < kBoxCountY; ++y) { | |
| GrMesh mesh(GrPrimitiveType::kTriangles); | |
| mesh.setNonIndexedNonInstanced(kBoxCountX * 6); | |
| mesh.setVertexData(helper->fVertBuffer, y * kBoxCountX * 6); | |
| helper->drawMesh(mesh, GrPrimitiveType::kTriangles); | |
| } | |
| }); | |
| run_test(context, "setIndexed", reporter, rtc, gold, | |
| [&](DrawMeshHelper* helper) { | |
| helper->fIndexBuffer = helper->getIndexBuffer(); | |
| VALIDATE(helper->fIndexBuffer); | |
| helper->fVertBuffer = helper->makeVertexBuffer(vertexData); | |
| VALIDATE(helper->fVertBuffer); | |
| }, | |
| [&](DrawMeshHelper* helper) { | |
| int baseRepetition = 0; | |
| int i = 0; | |
| // Start at various repetitions within the patterned index buffer to exercise base | |
| // index. | |
| while (i < kBoxCount) { | |
| GR_STATIC_ASSERT(kIndexPatternRepeatCount >= 3); | |
| int repetitionCount = SkTMin(3 - baseRepetition, kBoxCount - i); | |
| GrMesh mesh(GrPrimitiveType::kTriangles); | |
| mesh.setIndexed(helper->fIndexBuffer, repetitionCount * 6, baseRepetition * 6, | |
| baseRepetition * 4, (baseRepetition + repetitionCount) * 4 - 1, | |
| GrPrimitiveRestart::kNo); | |
| mesh.setVertexData(helper->fVertBuffer, (i - baseRepetition) * 4); | |
| helper->drawMesh(mesh, GrPrimitiveType::kTriangles); | |
| baseRepetition = (baseRepetition + 1) % 3; | |
| i += repetitionCount; | |
| } | |
| }); | |
| run_test(context, "setIndexedPatterned", reporter, rtc, gold, | |
| [&](DrawMeshHelper* helper) { | |
| helper->fIndexBuffer = helper->getIndexBuffer(); | |
| VALIDATE(helper->fIndexBuffer); | |
| helper->fVertBuffer = helper->makeVertexBuffer(vertexData); | |
| VALIDATE(helper->fVertBuffer); | |
| }, | |
| [&](DrawMeshHelper* helper) { | |
| // Draw boxes one line at a time to exercise base vertex. setIndexedPatterned does | |
| // not support a base index. | |
| for (int y = 0; y < kBoxCountY; ++y) { | |
| GrMesh mesh(GrPrimitiveType::kTriangles); | |
| mesh.setIndexedPatterned(helper->fIndexBuffer, 6, 4, kBoxCountX, | |
| kIndexPatternRepeatCount); | |
| mesh.setVertexData(helper->fVertBuffer, y * kBoxCountX * 4); | |
| helper->drawMesh(mesh, GrPrimitiveType::kTriangles); | |
| } | |
| }); | |
| for (bool indexed : {false, true}) { | |
| if (!context->priv().caps()->instanceAttribSupport()) { | |
| break; | |
| } | |
| run_test(context, indexed ? "setIndexedInstanced" : "setInstanced", | |
| reporter, rtc, gold, | |
| [&](DrawMeshHelper* helper) { | |
| helper->fIndexBuffer = indexed ? helper->getIndexBuffer() : nullptr; | |
| helper->fInstBuffer = helper->makeVertexBuffer(boxes); | |
| VALIDATE(helper->fInstBuffer); | |
| helper->fVertBuffer = | |
| helper->makeVertexBuffer(std::vector<float>{0,0, 0,1, 1,0, 1,1}); | |
| VALIDATE(helper->fVertBuffer); | |
| helper->fVertBuffer2 = helper->makeVertexBuffer( // for testing base vertex. | |
| std::vector<float>{-1,-1, -1,-1, 0,0, 0,1, 1,0, 1,1}); | |
| VALIDATE(helper->fVertBuffer2); | |
| }, | |
| [&](DrawMeshHelper* helper) { | |
| // Draw boxes one line at a time to exercise base instance, base vertex, and | |
| // null vertex buffer. setIndexedInstanced intentionally does not support a | |
| // base index. | |
| for (int y = 0; y < kBoxCountY; ++y) { | |
| GrPrimitiveType primitiveType = indexed ? GrPrimitiveType::kTriangles | |
| : GrPrimitiveType::kTriangleStrip; | |
| GrMesh mesh(primitiveType); | |
| if (indexed) { | |
| VALIDATE(helper->fIndexBuffer); | |
| mesh.setIndexedInstanced(helper->fIndexBuffer, 6, helper->fInstBuffer, | |
| kBoxCountX, y * kBoxCountX, | |
| GrPrimitiveRestart::kNo); | |
| } else { | |
| mesh.setInstanced(helper->fInstBuffer, kBoxCountX, y * kBoxCountX, 4); | |
| } | |
| switch (y % 3) { | |
| case 0: | |
| if (context->priv().caps()->shaderCaps()->vertexIDSupport()) { | |
| if (y % 2) { | |
| // We don't need this call because it's the initial state | |
| // of GrMesh. | |
| mesh.setVertexData(nullptr); | |
| } | |
| break; | |
| } | |
| // Fallthru. | |
| case 1: | |
| mesh.setVertexData(helper->fVertBuffer); | |
| break; | |
| case 2: | |
| mesh.setVertexData(helper->fVertBuffer2, 2); | |
| break; | |
| } | |
| helper->drawMesh(mesh, primitiveType); | |
| } | |
| }); | |
| } | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| class GrMeshTestOp : public GrDrawOp { | |
| public: | |
| DEFINE_OP_CLASS_ID | |
| static std::unique_ptr<GrDrawOp> Make(GrContext* context, | |
| std::function<void(DrawMeshHelper*)> prepareFn, | |
| std::function<void(DrawMeshHelper*)> executeFn) { | |
| GrOpMemoryPool* pool = context->priv().opMemoryPool(); | |
| return pool->allocate<GrMeshTestOp>(prepareFn, executeFn); | |
| } | |
| private: | |
| friend class GrOpMemoryPool; // for ctor | |
| GrMeshTestOp(std::function<void(DrawMeshHelper*)> prepareFn, | |
| std::function<void(DrawMeshHelper*)> executeFn) | |
| : INHERITED(ClassID()) | |
| , fPrepareFn(prepareFn) | |
| , fExecuteFn(executeFn){ | |
| this->setBounds(SkRect::MakeIWH(kImageWidth, kImageHeight), | |
| HasAABloat::kNo, IsHairline::kNo); | |
| } | |
| const char* name() const override { return "GrMeshTestOp"; } | |
| FixedFunctionFlags fixedFunctionFlags() const override { return FixedFunctionFlags::kNone; } | |
| GrProcessorSet::Analysis finalize(const GrCaps&, const GrAppliedClip*, | |
| bool hasMixedSampledCoverage, GrClampType) override { | |
| return GrProcessorSet::EmptySetAnalysis(); | |
| } | |
| void onPrepare(GrOpFlushState* state) override { | |
| fHelper.reset(new DrawMeshHelper(state)); | |
| fPrepareFn(fHelper.get()); | |
| } | |
| void onExecute(GrOpFlushState* state, const SkRect& chainBounds) override { | |
| fExecuteFn(fHelper.get()); | |
| } | |
| std::unique_ptr<DrawMeshHelper> fHelper; | |
| std::function<void(DrawMeshHelper*)> fPrepareFn; | |
| std::function<void(DrawMeshHelper*)> fExecuteFn; | |
| typedef GrDrawOp INHERITED; | |
| }; | |
| class GrMeshTestProcessor : public GrGeometryProcessor { | |
| public: | |
| static GrGeometryProcessor* Make(SkArenaAlloc* arena, bool instanced, bool hasVertexBuffer) { | |
| return arena->make<GrMeshTestProcessor>(instanced, hasVertexBuffer); | |
| } | |
| const char* name() const override { return "GrMeshTestProcessor"; } | |
| const Attribute& inColor() const { | |
| return fVertexColor.isInitialized() ? fVertexColor : fInstanceColor; | |
| } | |
| void getGLSLProcessorKey(const GrShaderCaps&, GrProcessorKeyBuilder* b) const final { | |
| b->add32(fInstanceLocation.isInitialized()); | |
| b->add32(fVertexPosition.isInitialized()); | |
| } | |
| GrGLSLPrimitiveProcessor* createGLSLInstance(const GrShaderCaps&) const final; | |
| private: | |
| friend class GLSLMeshTestProcessor; | |
| friend class ::SkArenaAlloc; // for access to ctor | |
| GrMeshTestProcessor(bool instanced, bool hasVertexBuffer) | |
| : INHERITED(kGrMeshTestProcessor_ClassID) { | |
| if (instanced) { | |
| fInstanceLocation = {"location", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; | |
| fInstanceColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; | |
| this->setInstanceAttributes(&fInstanceLocation, 2); | |
| if (hasVertexBuffer) { | |
| fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; | |
| this->setVertexAttributes(&fVertexPosition, 1); | |
| } | |
| } else { | |
| fVertexPosition = {"vertex", kFloat2_GrVertexAttribType, kHalf2_GrSLType}; | |
| fVertexColor = {"color", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; | |
| this->setVertexAttributes(&fVertexPosition, 2); | |
| } | |
| } | |
| Attribute fVertexPosition; | |
| Attribute fVertexColor; | |
| Attribute fInstanceLocation; | |
| Attribute fInstanceColor; | |
| typedef GrGeometryProcessor INHERITED; | |
| }; | |
| class GLSLMeshTestProcessor : public GrGLSLGeometryProcessor { | |
| void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor&, | |
| const CoordTransformRange& transformIter) final {} | |
| void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) final { | |
| const GrMeshTestProcessor& mp = args.fGP.cast<GrMeshTestProcessor>(); | |
| GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler; | |
| varyingHandler->emitAttributes(mp); | |
| varyingHandler->addPassThroughAttribute(mp.inColor(), args.fOutputColor); | |
| GrGLSLVertexBuilder* v = args.fVertBuilder; | |
| if (!mp.fInstanceLocation.isInitialized()) { | |
| v->codeAppendf("float2 vertex = %s;", mp.fVertexPosition.name()); | |
| } else { | |
| if (mp.fVertexPosition.isInitialized()) { | |
| v->codeAppendf("float2 offset = %s;", mp.fVertexPosition.name()); | |
| } else { | |
| v->codeAppend ("float2 offset = float2(sk_VertexID / 2, sk_VertexID % 2);"); | |
| } | |
| v->codeAppendf("float2 vertex = %s + offset * %i;", mp.fInstanceLocation.name(), | |
| kBoxSize); | |
| } | |
| gpArgs->fPositionVar.set(kFloat2_GrSLType, "vertex"); | |
| GrGLSLFPFragmentBuilder* f = args.fFragBuilder; | |
| f->codeAppendf("%s = half4(1);", args.fOutputCoverage); | |
| } | |
| }; | |
| GrGLSLPrimitiveProcessor* GrMeshTestProcessor::createGLSLInstance(const GrShaderCaps&) const { | |
| return new GLSLMeshTestProcessor; | |
| } | |
| //////////////////////////////////////////////////////////////////////////////////////////////////// | |
| template<typename T> | |
| sk_sp<const GrBuffer> DrawMeshHelper::makeVertexBuffer(const T* data, int count) { | |
| return sk_sp<const GrBuffer>(fState->resourceProvider()->createBuffer( | |
| count * sizeof(T), GrGpuBufferType::kVertex, kDynamic_GrAccessPattern, data)); | |
| } | |
| sk_sp<const GrBuffer> DrawMeshHelper::getIndexBuffer() { | |
| GR_DEFINE_STATIC_UNIQUE_KEY(gIndexBufferKey); | |
| return fState->resourceProvider()->findOrCreatePatternedIndexBuffer( | |
| kIndexPattern, 6, kIndexPatternRepeatCount, 4, gIndexBufferKey); | |
| } | |
| void DrawMeshHelper::drawMesh(const GrMesh& mesh, GrPrimitiveType primitiveType) { | |
| GrProcessorSet processorSet(SkBlendMode::kSrc); | |
| // TODO: add a GrProcessorSet testing helper to make this easier | |
| SkPMColor4f overrideColor; | |
| processorSet.finalize(GrProcessorAnalysisColor(), | |
| GrProcessorAnalysisCoverage::kNone, | |
| fState->appliedClip(), | |
| nullptr, | |
| false, | |
| fState->caps(), | |
| GrClampType::kAuto, | |
| &overrideColor); | |
| auto pipeline = GrSimpleMeshDrawOpHelper::CreatePipeline(fState, | |
| std::move(processorSet), | |
| GrPipeline::InputFlags::kNone); | |
| GrGeometryProcessor* mtp = GrMeshTestProcessor::Make(fState->allocator(), | |
| mesh.isInstanced(), mesh.hasVertexData()); | |
| GrProgramInfo programInfo(fState->proxy()->numSamples(), | |
| fState->proxy()->numStencilSamples(), | |
| fState->proxy()->backendFormat(), | |
| fState->view()->origin(), | |
| pipeline, | |
| mtp, | |
| nullptr, nullptr, 0, primitiveType); | |
| fState->opsRenderPass()->draw(programInfo, &mesh, 1, | |
| SkRect::MakeIWH(kImageWidth, kImageHeight)); | |
| } | |
| static void run_test(GrContext* context, const char* testName, skiatest::Reporter* reporter, | |
| const std::unique_ptr<GrRenderTargetContext>& rtc, const SkBitmap& gold, | |
| std::function<void(DrawMeshHelper*)> prepareFn, | |
| std::function<void(DrawMeshHelper*)> executeFn) { | |
| const int w = gold.width(), h = gold.height(), rowBytes = gold.rowBytes(); | |
| const uint32_t* goldPx = reinterpret_cast<const uint32_t*>(gold.getPixels()); | |
| if (h != rtc->height() || w != rtc->width()) { | |
| ERRORF(reporter, "[%s] expectation and rtc not compatible (?).", testName); | |
| return; | |
| } | |
| if (sizeof(uint32_t) * kImageWidth != gold.rowBytes()) { | |
| ERRORF(reporter, "unexpected row bytes in gold image.", testName); | |
| return; | |
| } | |
| SkAutoSTMalloc<kImageHeight * kImageWidth, uint32_t> resultPx(h * rowBytes); | |
| rtc->clear(nullptr, SkPMColor4f::FromBytes_RGBA(0xbaaaaaad), | |
| GrRenderTargetContext::CanClearFullscreen::kYes); | |
| rtc->priv().testingOnly_addDrawOp(GrMeshTestOp::Make(context, prepareFn, executeFn)); | |
| rtc->readPixels(gold.info(), resultPx, rowBytes, {0, 0}); | |
| for (int y = 0; y < h; ++y) { | |
| for (int x = 0; x < w; ++x) { | |
| uint32_t expected = goldPx[y * kImageWidth + x]; | |
| uint32_t actual = resultPx[y * kImageWidth + x]; | |
| if (expected != actual) { | |
| ERRORF(reporter, "[%s] pixel (%i,%i): got 0x%x expected 0x%x", | |
| testName, x, y, actual, expected); | |
| return; | |
| } | |
| } | |
| } | |
| } |