| /* | |
| * Copyright 2014 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLShaderStringBuilder_DEFINED | |
| #define GrGLShaderStringBuilder_DEFINED | |
| #include "include/core/SkTypes.h" | |
| #include "include/gpu/GrContextOptions.h" | |
| #include "src/gpu/GrAllocator.h" | |
| #include "src/gpu/GrGpu.h" | |
| #include "src/gpu/gl/GrGLContext.h" | |
| #include "src/sksl/SkSLGLSLCodeGenerator.h" | |
| std::unique_ptr<SkSL::Program> GrSkSLtoGLSL(const GrGLContext& context, | |
| SkSL::Program::Kind programKind, | |
| const SkSL::String& sksl, | |
| const SkSL::Program::Settings& settings, | |
| SkSL::String* glsl, | |
| GrContextOptions::ShaderErrorHandler* errorHandler); | |
| GrGLuint GrGLCompileAndAttachShader(const GrGLContext& glCtx, | |
| GrGLuint programId, | |
| GrGLenum type, | |
| const SkSL::String& glsl, | |
| GrGpu::Stats*, | |
| GrContextOptions::ShaderErrorHandler* errorHandler); | |
| #endif |