| /* | |
| * Copyright 2015 Google Inc. | |
| * | |
| * Use of this source code is governed by a BSD-style license that can be | |
| * found in the LICENSE file. | |
| */ | |
| #ifndef GrGLUniformHandler_DEFINED | |
| #define GrGLUniformHandler_DEFINED | |
| #include "src/gpu/glsl/GrGLSLUniformHandler.h" | |
| #include "src/gpu/gl/GrGLProgramDataManager.h" | |
| class GrGLCaps; | |
| class GrGLUniformHandler : public GrGLSLUniformHandler { | |
| public: | |
| static const int kUniformsPerBlock = 8; | |
| const GrShaderVar& getUniformVariable(UniformHandle u) const override { | |
| return fUniforms[u.toIndex()].fVariable; | |
| } | |
| const char* getUniformCStr(UniformHandle u) const override { | |
| return this->getUniformVariable(u).c_str(); | |
| } | |
| private: | |
| explicit GrGLUniformHandler(GrGLSLProgramBuilder* program) | |
| : INHERITED(program) | |
| , fUniforms(kUniformsPerBlock) | |
| , fSamplers(kUniformsPerBlock) {} | |
| UniformHandle internalAddUniformArray(uint32_t visibility, | |
| GrSLType type, | |
| const char* name, | |
| bool mangleName, | |
| int arrayCount, | |
| const char** outName) override; | |
| void updateUniformVisibility(UniformHandle u, uint32_t visibility) override { | |
| fUniforms[u.toIndex()].fVisibility |= visibility; | |
| } | |
| SamplerHandle addSampler(const GrSurfaceProxy*, const GrSamplerState&, const GrSwizzle&, | |
| const char* name, const GrShaderCaps*) override; | |
| const char* samplerVariable(SamplerHandle handle) const override { | |
| return fSamplers[handle.toIndex()].fVariable.c_str(); | |
| } | |
| GrSwizzle samplerSwizzle(SamplerHandle handle) const override { | |
| return fSamplerSwizzles[handle.toIndex()]; | |
| } | |
| void appendUniformDecls(GrShaderFlags visibility, SkString*) const override; | |
| // Manually set uniform locations for all our uniforms. | |
| void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps); | |
| // Updates the loction of the Uniforms if we cannot bind uniform locations manually | |
| void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force); | |
| const GrGLGpu* glGpu() const; | |
| typedef GrGLProgramDataManager::UniformInfo UniformInfo; | |
| typedef GrGLProgramDataManager::UniformInfoArray UniformInfoArray; | |
| UniformInfoArray fUniforms; | |
| UniformInfoArray fSamplers; | |
| SkTArray<GrSwizzle> fSamplerSwizzles; | |
| friend class GrGLProgramBuilder; | |
| typedef GrGLSLUniformHandler INHERITED; | |
| }; | |
| #endif |